COVID-Inspired Data Science Education through Epidemiology

2021 - 2024

The ongoing COVID-19 pandemic provides a starting point for empowering young people to understand uses of data science through epidemiology. Through this program, 400 underserved youth nationwide will engage in a 15-hour out-of-school multimedia program centered on a project-developed text, The Case

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Project BUILD (Building Using an Interactive Learning Design)

2017 - 2021

This project will advance efforts of the Innovative Technology Experiences for Students and Teachers (ITEST) program to better understand and promote practices that increase students' motivations and capacities to pursue careers in fields of science, technology, engineering, or mathematics (STEM) by bringing together youth (grades 2-5), their families, librarians, and professional engineers in an informal environment centered on engaging youth with age-appropriate, technology-rich STEM learning experiences fundamental to the engineering design process.

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Broadening Participation of Latina/o Students in Engineering Using an Integrated Mathematics, Engineering and Computing Curriculum in Authentic, Out-of-School Environments

2016 - 2021

The goals of the project are to motivate the participation of middle school students in urban and rural settings to pursue STEM and computing (STEM+C) careers. The project will develop an integrated curriculum that supports the learning of computing and engineering fundamentals through the underlying mathematics concepts.

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The CryptoClub: Extending Learning with Student-Generated Tutorials

2013 - 2019

In existing CryptoClub after school programs, middle school students use mathematics to make and break secret codes. The CryptoClub website has tools for encrypting, messages to crack, treasure hunts and other activities. In this project, the learning in fifteen Crypto Clubs is extended by having

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