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Does playing Minecraft promote interest in Science, Technology, Engineering and Math?

News

The ITEST Research Study, Creating a Virtual Infrastructure for Engaging Rural Youth in STEM Disciplines through Computer Science, was recently featured on Maine Public Broadcasting Network's interactive radio program Maine Calling. This project will use LearnToMod for Minecraft to engage middle school students in rural Maine with computer science and math concepts. In the recorded interview, Principal Investigator Bruce Segee, Project Manager

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Computer Science Education 2. 0

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Elementary kids using computers

Across the U.S., there is increasing awareness of the importance of computer science skills and knowledge and the need to make computer programming part of educational curriculum nationwide. Since 2003, the ITEST program has been funding programs and research aimed to expose youth from populations underrepresented in STEM to computer science, engineering and programming, to the computational thinking and habits of mind needed in a global knowledge economy.

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ITEST PI Mike Barnett's Urban Hydrofarmer's Project featured in NSF's Science Nation

News

The National Science Foundation's online magazine, Science Nation, recently featured an article and video of ITEST PI's Mike Barnett's Urban Hydrofarmer's Project. The project instructs students in the construction of solar-powered hydroponic systems, guides them through them hydroponic farming techniques, and allows them to reap the benefits by selling the organic produce at local farmer's markets. Exposing students to real-world applications

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Informal Science

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iSTEM project staff with youth

One of the keys to having youth pursue STEM careers is developing their personal interest in science and technology. Often, hands-on activities in out-of-school contexts provide diverse youth with low-pressure, non-academic environments in which they can explore their interests more freely than they may be able to in a school setting.

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Project Spotlight: GreenTECH

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STELAR recently connected with Sarah Pidgeon (Solar One) about the GreenTECH project, which is a three-year project focusing on green technology and careers at the high school level. Partners are: Solar One, a Green Energy Arts and Education Center; MOUSE (Making Opportunities for Upgrading Schools & Education), a youth development program that prepares young people to serve as technology experts; the Wallerstein Collaborative for Urban Environmental Education at New York University, and the New York City Department of Education (DOE). The GreenTECH program combines the successful methodology of the Solar One Green Design Lab program with the highly effective approach of MOUSE Technical Squads.

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Workforce & Career Education

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Woman using a pipette in Real World Externships project

ITEST projects are informed by career education theory and engage students in experiences that: (1) increase student awareness of STEM and related careers; (2) motivate students to pursue the education necessary to participate in those careers; and/or (3) provide students with technology-rich experiences that develop their knowledge of related content and skills (including critical thinking skills) needed for entering the STEM workforce. Below are selected resources to help you learn more about workforce development in STEM education.

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