The Global Challenge, a Vermont-based contest and ITEST project aimed at improving American high school students' math and science skills, brings together 58 teams of American students coupled with students from China, India, and Japan to tackle technological solutions to global warming during the school year. Teams chat online, divide jobs based on skill, consult with advisers, and in the final grueling weeks, write a professional business plan.
Increasingly, educators are leveraging games and computer simulations to create dynamic learning experiences. Among the numerous ITEST projects engaged in this work are Girl Game Company, in which girls design and program their own games, and Global Challenge, where
teams of youth learn about systems and scientific concepts through games and simulations.