STELAR had the opportunity to catch up with Mercedes McKay from the Center for Innovation in Engineering and Science Education (CIESE) at Stevens Institute of Technology) and Karen Peterson about the Build IT Underwater Robotics Scale Up project (BISU).
Presenters: Chris Dede, PI, Studying Technology-based Strategies for Enhancing Student Interest in STEM Careers through Algebra Curricula in Grades 5-9; Beth McGrath, PI, BISU; Carolyn Staudt, PI, ITSI-SU; Brad Barker, PI, National Robotics in 4-H: Workforce Skills for the 21st Century
Join us for the NSF 2015 Teaching and Learning Video Showcase: Improving Science, Math, Engineering, and Computer Science Education! This online showcase will include brief videos of cutting-edge NSF-funded work to improve teaching and learning. Members affiliated with MSPnet, CADRE, CIRCL, CAISE, STELAR, CS10Kcommunity, or ARC will be able to view, discuss, and comment on each others’ work. It will also allow each project to disseminate their work to the public at large, helping NSF achieve its goal of broad dissemination of innovative work.
In May 2015, seventeen ITEST projects presented videos in the 2015 National Science Foundation Teaching and Learning Video Showcase. Organized by TERC, the showcase contained 112 videos produced by NSF-funded projects associated with one of these resource centers: ARC, CADRE, CAISE, CIRCL, CS10K, MSPNet, and STELAR.
Twenty ITEEA teachers will be selected through a competitive application process to participate in pilot-testing the hybrid professional development institute developed by the Stevens Institute of Technology and ITEEA as part of the ITEST project BUILD IT Scale Up. Selected teachers will attend a full-day face-to-face workshop and complete several online modules. They will then implement the curriculum and provide feedback about the training and support.
How to engineer change in your middle school science classroom
With the implementation of the Next Generation Science Standards, your students won’t just be scientists—they’ll be engineers. But that doesn’t mean you need to reinvent the wheel. Respected science educator Cary Sneider has done the groundwork for you, collecting a full range of time-tested curriculum materials to seamlessly weave engineering and technology concepts into your math and science lessons.
The Build IT project is a university-school collaboration to increase precollege student interest and achievement in engineering, science, mathematics, and information technology through a novel underwater robotics project that utilizes LEGO Mindstorms kits, the NXT programmable brick, and related equipment. The project is being implemented in 36 socio-economically and academically diverse schools for students in Grades 7-12.
This synthesis paper highlights projects funded by the National Science Foundation’s Innovating Technology Experiences for Students and Teachers (ITEST) grant program that are either primarily designed to support teacher learning or that incorporate teacher learning in a significant way.
The pivotal 2009 National Academy of Engineering report on engineering in K-12 education states that the presence of engineering in pre-college education is an important phenomenon because of engineering’s impact on K-12 STEM education. The NAE report then explores a number of questions about the ways in which engineering is taught in K-12 classrooms, including issues such as the curricular and instructional resources used, interaction with other STEM subjects, and teacher preparation.
The underwater environment presents novel challenges that can facilitate unique learning experiences for students engaged in robotics programs. Although the number of underwater educational robotics programs is small by comparison to other forms of K-12 robotics initiatives, several do exist, which have varying learning goals, implementation approaches, and tools. This chapter describes an underwater robotics program using LEGO® MINDSTORMS® components and related materials for middle and high school students.
This paper will examine a robotics curriculum that is impacting educators and youth in both formal, middle and high school classrooms as well as in a variety of informal learning environments. We have made comparisons between formal and informal learning environments in an effort to understand the varying impacts of this novel program on student learning of science concepts, their skills and abilities in applying engineering design and problem-solving, and their awareness and interest in engineering careers and the individuals who pursue these careers.
WaterBotics has been implemented with thousands of middle and high school youths in five U.S. geographic regions.The underwater environment presents novel challenges that can facilitate unique learning experiences for students engaged in robotics programs.
Steve Adubato goes one-on-one with Mercedes McKay and Adam Scribner from Stevens Institute of Technology to discuss their educational program, WaterBotics, and what role LEGOs play in the unique project.