Promoting Our Worth as Entrepreneurs and Researchers in Innovative Technology (POWER-IT)

2011 - 2015

This Strategies project, from the Morehouse School of Medicine, will engage 60 high school students in carrying out a multi-faceted out-of-school time (OST) intervention program focused on information communication technology (ICT), neuroscience, and entrepreneurship. In this project, Promoting Our Worth as Entrepreneurs and Researchers in Innovative Technology (POWER-IT) Georgia high school students learn advanced ICT and Neuroscience.

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Barcoding Life's Matrix: Engaging Students as Citizen Scientists in the Barcode of Life Initiative

2011 - 2015

The Barcode of Life Initiative (BOLI) is an international biodiversity collaboration that creates a genetic encyclopedia of Earth's plants and animals using short DNA sequences that uniquely identify species groups. The goal of this strategies project is to interest students in STEM careers by engaging them in an international project to provide identification of biological species.

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Build IT Underwater Robotics Scale Up for STEM Learning and Workforce Development (BISU)

2009 - 2015

This "scale-up" project uses engineering as well as science to bring engineering experiences to underrepresented communities. The investigators will build under water robots, create social networks, and produce a webcast. This project is based on evidence gained from a previous ITEST Strategies grant (ESI-0624709) that showed that an underwater robotics curriculum can increase student learning of science and engineering concepts, their practice of 21st century skills such as problem-solving and collaboration, their enjoyment of science, and their engineering career interest.

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Conducting Authentic Molecular Biology and Genomics Research in High Schools

2010 - 2015

This Rutgers University project, Conducting Authentic Molecular Biology and Genomics Research (MBGR) in High Schools, is a three-year strategies-based ITEST project that provides avenues for science teachers and their students to become part of, and contribute to, authentic research in biotechnology, molecular biology, and bioinformatics. Teachers and students will use Information and Communication Technology (ICT) to analyze their experimental findings and publish their results in databases used by scientists throughout the world.

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Connecticut Academy of Digital Arts and Sciences

2011 - 2015

This project combines efforts of the EDUCATION CONNECTION Center for 21st Century Skills with the Education Development Center (its research partner), and K-12 school districts to develop, implement, study, and evaluate an innovative STEM career academy model. A consortium of state colleges and universities (as well as other entities) helps to fully integrate cyberlearning and content courses in STEM with digital arts and media.

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CSI: Classroom Student Investigations

2011 - 2017

This ITEST strategies project titled Classroom Student Investigations, uses the popularity of the Crime Scene Investigation television show, involving forensic science investigation, as a metaphor to train teachers in forensic science topics and use that training in their science classrooms to stimulate and encourage middle and upper school students in science topics generally. The project is expected to lead to increased student interest in STEM topics using students interest in the culturally popular portrayal of forensic science to convey many basic STEM principles.

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Exploring Databases: STEM Learning and Authentic Research in the High School Classroom

2009 - 2013

Exploring Databases involves high school students in carrying out authentic research using a scientific database, mirroring the way many scientists today conduct their research. This project emphasizes the STEM areas of genetics and neuroscience, as well as development of skills in scientific research, scientific reasoning, and using information and communication technology. Exploring Databases builds on a previous project that involved high school students in conducting an epidemiological study of smoking behavior.

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The FabLab Classroom: Preparing Students for the Next Industrial Revolution

2010 - 2015

This project introduces 4th and 5th grade students and teachers to engineering design and associated mathematics by developing and implementing a new, scalable, personal fabrication laboratory, the Classroom FabLab, and supporting curriculum. The University of Virginia and the University of North Texas are providing preparation in personal fabrication to pre-service teachers in their methods courses. The pre-service teachers are doing their student teaching under master teachers trained by the project in ten classrooms in Virginia and five in Texas.

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Game Design with Mentoring for Computer Science and Math Achievement for Educationally Disadvantaged Students

2011 - 2015

This project will utilize computer graphics, game development and mutual mentoring as elements in an innovative Computer Science curriculum for two cohorts of underrepresented high school students. The design, development and implementation of this curriculum will be conducted through a partnership of California State Sacramento (the Department of Computer Science and the College of Education), Mathematics Engineering Science Achievement (MESA) and local K-12 schools.

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