The STEMware™ project brings together collaborators in science and education research, teaching, and industry and incorporates an innovative professional and youth development program to create, implement, and evaluate STEM-based “serious games”.
Four hundred fifty middle school students from six schools in Louisiana, Maine, Texas, and Vermont will monitor home energy consumption and use data gathered to develop optimal scenarios for conserving energy and reducing greenhouse gas production.
Seventy five high school teachers learn to use the Alice programming tool to enhance STEM, English, Spanish, etc. instruction, and, along with 45 guidance counselors and 225 high school students, learn about appealing aspects of IT.
In Miami, FL, Santa Barbara, CA, and other locations across the U.S., 90 middle and high school teachers and their students use geospatial technologies to study three coastal ecosystems in NSF's Long-Term Ecological Research (LTER) network.
Fifty middle and high school teachers and their students in central and eastern Kentucky learn how to use remote sensing technology to collect data on community-based natural resource problems and create 3-D computer models to simulate the issues.
WGBH Educational Foundation produced and disseminated an integrated set of media-based resources to support the national ITEST program, its Learning Resource Center, and local ITEST project participants across the country.
One hundred teachers, through materials used in their classes, will work with 10,000 students in the use of computer modeling to enhance science education and provide choices for additional career paths.
Five sites located in underserved, East San Francisco Bay Area urban communities will form a regional network where 300 students from ages 14 to 16 engage in clean energy, ICT and green technologies education, and conduct public outreach activities.
One hundred and seventy five grade 7-12 students in Boston and Lowell, Massachusetts will use an online learning system to participate in IT-intensive engineering design programs at schools and community centers.
Sixty teachers will work with 135 students (particularly girls) from the Denver area to integrate the learning of mathematics, computer science and art as they develop humane computer games and learn skills applicable to a variety of IT careers.