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The Synergies Research–Practice Partnership Project: A 2020 Vision Case Study

This paper, describes Synergies, an on-going longitudinal study and design effort, being conducted in a diverse, under-resourced community in Portland, Oregon, with the goal of measurably improving STEM learning, interest and participation by early adolescents, both in school and out of school.

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Rating of Mother-Child Interactions

This study examined relations between ratings of mother-child interactions in a problem-solving situation at school entry and academic achievement in grades 2, 3, and 4. Data on the child's cognitive and fine-motor ability and mother's education were also collected at school entry. Academic achievement was assessed with the Iowa Test of Basic Skills (ITBS). A factor score reflecting mother-child competence in the interaction situation correlated approximately .40 with ITBS total and subtest scores in grades 2, 3, and 4.

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A Framework for Aligning Needs, Abilities and Affordances to Inform Design and Practice of Educational Technologies

Florida's iDigFossils program uses giant 3D printed shark teeth to get kids into STEM subjects

A new educational curriculum established by the University of Florida and the Florida Museum of National History is using 3D printing technology to bring kids closer to our pre-historic forebears. The program is known as iDigFossils, and a report in Paleontological Society Special Publications titled ''3-D Fossils for K-12 Education: A Case Example Using the Giant Extinct Sharkcarcharocles Megalodon’' suggests that it is having great success.

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How University of Florida researchers are using 3D printing and digital fossils to improve education

A recently conducted case study on the effectiveness of utilizing 3D printing technology to teach intricate subjects within science to young students showcases what researchers from the University of Florida have been working on in a National Science Foundation-funded program called iDigFossils that offers curriculum on intricate subjects such as evolution and climate change through the usage of 3D printed fossil replicas.

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University of Florida COE celebrates National Fossil Day

This video highlghts the iDigFossils project that is designed for teachers and students to use 3-D printers and scanners in order to create fossils. 

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iDigFossils receives $1.2 million, will donate 3-D printers to children

A UF professor will help give 3-D printers and scanners to children in Florida and California. Pavlo “Pasha” Antonenko, a UF associate professor of educational technology, helped lead “iDigFossils,” a project awarded almost $1.2 million by the National Science Foundation. The funding to give students scanners and printers started Monday. The 3-year project will allow kindergarten through high-school students to develop skills and interest in science, technology, engineering and mathematics courses.

 

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Building Automation and IoT as a Platform for Introducing STEM Education in K-12

There is growing concern in the United States about the lack of interest and aptitude in science, math and, in particular, technology and engineering disciplines. Certainly one reason for this could be the lack of true engineering experiences available to students when they are in junior high and high school. This is in part due to the fact that while most teachers are well versed in math and science through their formal education, very few have experience and/or educational backgrounds in engineering and technology.

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Petrosino shares ideas about integrating computer science in schools of education in NSF-sponsored event

Computer science education researchers, leaders from colleges of education, teacher educators, and computer scientists from across the U.S. participated in a workshop to address critical questions related to the integration of computing education into schools of education. The National Science Foundation (NSF)-sponsored conference was held in New York City April 8 and 9 and focused on bringing computer science into colleges of education around the country.

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Preparing Teachers to Engage Rural Students in Computational Thinking through Robotics, Game Design, and Culturally Responsive Teaching

This article examines teacher preparation and teacher change in engineering and computer science education. We examined culturally responsive teaching self-efficacy (CRTSE), culturally responsive teaching outcome expectancy (CRTOE) beliefs, and attitudes toward computational thinking (CT) as teachers participated in one of three treatment groups: robotics only, game design only, or blended robotics/game design. Descriptive data revealed that CRTSE gain scores were higher in the robotics only and blended contexts than in the game design only context.

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