Generación STEM: Spanish Language STEM Videos

Curricular Materials

Generación STEM is a Spanish language TV series designed for middle and high school Latino youth and their families and is part of the STEM Mio Journeys program, developed by Arizona State University. Powered by CGI’s My Lifelabs platform, the STEM Mio program supports middle and high school Latino youth as they explore their personal passions, match those to STEM futures, connect with Latino STEM mentors, and gain the experiences to become strong college applicants. The STEM Mio journey is inspired through peer stories, supported through carefully designed learning challenges and peer

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Developing Teachers' Computational Thinking Beliefs and Engineering Practices Through Game Design and Robotics

Publication

This research report presents the final year results of a three-year research project on computational thinking (CT). The project, funded by the National Science Foundation, involved training teachers in grades four through six to implement Scalable Game Design and LEGO® EV3 robotics during afterschool clubs. Thirty teachers and 531 students took part in the Year-3 study that blended game design and robotics. Eight of these teachers and 98 students participated in a large urban city in Pennsylvania, while the remaining 22 teachers and 433 students participated in rural Wyoming. This paper

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Culturally Relevant Computing Activities and Career Readiness for At-Risk Youth

2018 - 2023

This project will advance efforts of the Innovative Technology Experiences for Students and Teachers (ITEST) program to better understand and promote practices that increase students' motivations and capacities to pursue careers in fields of science, technology, engineering, or mathematics (STEM) by engaging in hands-on field experience, laboratory/project-based entrepreneurship tasks and mentorship experiences.

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Developing Digital Makers in the Coding Makerspace to Include Boys of Color in Computer Science Learning and Cybersecurity Workforce Development

2017 - 2019
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This project will advance efforts of the Innovative Technology Experiences for Students and Teachers (ITEST) program to better understand and promote practices that increase students' motivations and capacities to pursue careers in fields of science, technology, engineering, or mathematics (STEM).  The Coding Makerspace is providing hands-on digital maker projects and support for boys of color to earn certification in Python, the computer programming language related to cybersecurity.  The Makerspace is also exposing boys of color ages eight and above to research-based and best pr

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Using Robotics and Game Design to Enhance Children’s Self-Efficacy, STEM Attitudes, and Computational Thinking Skills

Publication

This paper describes the findings of a pilot study that used robotics and game design to develop middle school students’ computational thinking strategies. One hundred and twenty-four students engaged in LEGO® EV3 robotics and created games using Scalable Game Design software. The results of the study revealed students’ pre–post self-efficacy scores on the construct of computer use declined significantly, while the constructs of videogaming and computer gaming remained unchanged. When these constructs were analyzed by type of learning environment, self-efficacy on videogaming increased

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