A Platform for Embodied Coding in Virtual and Augmented Reality

Poster

The increasing sophistication and availability of Augmented and Virtual Reality (AR/VR) technologies wield the potential to transform how we teach and learn computational concepts and coding. This project develops a platform for creative coding in virtual and augmented reality. The Embodied Coding Environment (ECE) is a node-based system developed in the Unity game engine. It is conceptualized as a merged digital/physical workspace where spatial representations of code, the visual outputs of the code, and user editing histories are co-located in a virtual 3D space.

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Peering a Generation into the Future: NSF's Young Scholars Program (YSP) and the nation’s STEM workforce

Poster

This project is a multiyear study of the impact of an enrichment program that the US National Science Foundation (NSF) managed in the 1990s. The Young Scholars Program (YSP) involved around 18,000 7th–12th grade students and 600 separate grants between 1989 and 1996. The purpose of YSP was to introduce high-achieving middle and secondary school students to science, technology, engineering, and mathematics (STEM) fields to encourage their entry into those fields and thus increase the size and quality of the nation’s STEM workforce.

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Developing and Testing Bilingual Curricula that Infuse Authentic Computer Programming Experiences into Middle School Mathematics for Latinx Youth

Poster

The project's central goals are threefold: (1) to provide access to meaningful bilingual computer programming and mathematics (CPM) experiences to Latinx middle school students, (2) to develop a bilingual CPM curriculum based on Python and Jupyter Notebook to provide visual representations of mathematics concepts, and 3) to prepare and work with teachers through interdisciplinary teams and action research to integrate CPM into the school curriculum. 

 

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