Teaching Coding in Grades 5-8 with Scratch Encore

Curricular Materials

Overview: This course prepares learners to teach coding in grades 5-8 with the Scratch Encore curriculum and was designed to be completed over the course of 6 weeks. Each week learners are introduced to a new computer science concept and the Scratch Encore module that teaches that concept. Many coding and debugging scaffolds that have been used and refined in classrooms are introduced. Week 1: Scratch Basics Introduction to the Scratch Encore curriculum, the Scratch programming environment, and the Scratch Basics module Week 2: Events Introduction to the Events module, helpful Scratch skills

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Artifacts in Space (Grades 3-5)

Curricular Materials

Artifacts in space​ Essential Question: How can I increase students’ knowledge about astronauts of color and expose them to careers in aerospace and engineering?​ Learning Objective: Students will be able to develop listening, reading, and comprehension skills by hearing and reading stories about contemporary astronauts and make a model of a space shuttle. Lesson 1: Astronauts of Color and the Space Shuttle Lesson 2: Culturally Relevant Artifacts for Space Launch Lesson 3: Mission Mars

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Scratch Encore: The Design and Pilot of a Culturally-Relevant Intermediate Scratch Curriculum

Publications

While several introductory computer science curricula exist for children in K-8, there are few options that go beyond sequence, loops, and basic conditionals. The goal of this project is to not only fill this gap with a high-quality curriculum supported by complete instructional materials, but to also do so with an equity-balanced curriculum. That is, a curriculum that values advancing equity equally with student learning outcomes. In this paper, we intro- duce barriers to equity in public school classrooms, pedagogical approaches to culturally-relevant curricula, and how our Scratch Encore

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Exploring Artificial Intelligence in English Language Arts with StoryQ

Curricular Materials

Narrative Modeling with StoryQ Artificial intelligence (AI) is reshaping society, and AI will almost certainly be among the most dominant factors in the coming decades. While not every student needs to become an AI scientist or engineer, almost everyone will enter a workforce powered and transformed by AI technologies. Preparing youth to enter and engage with an AI-filled future is one of our most critical challenges. Introduction to Artificial Intelligence How to Model Natural Languages? How Do Humans Classify Text? Machine Learning with Alien Language Sentiment Analysis Features & Models All

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Family Engineering Kits

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About the Collaborative Project Our goal is to develop, implement, and refine a program for integrating engineering design practices with an emphasis on emerging technologies and utilization of recyclable materials into home environments of families. There are currently two components of this project – engineering kits that can be completed in any environment, particularly in home environments, and the identification and development of distinct, personal engineering projects. Examples of the Personal Projects “My project was meant to help people in third world countries or people who can’t

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AOLME Level 1 Curriculum

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Expand Latinx Learners’ Authentic Experiences in Computer Programming The curriculum was designed for and renovated through the participation and feedback of middle school students. It integrates basics of Computer Programming and Mathematics concepts and activities needed to represent digital video and color images. It draws on the almost natural motivation of users, middle school students, with digital image and video. The curriculum contains two Levels. Level-1 introduces the concepts of image and video representations. Level-2 takes these basic concepts to a next step by introducing object

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Rock ‘n’ Soul Plane (Grades 5-8)

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Essential Question: How can I increase students’ knowledge of mathematics, music, and STEM careers by using music and/or poetry as the context for learning? Learning Objectives: Students will be able to develop listening, reading, and comprehension skills by hearing and reading stories about the history of music in Memphis and learning about famous musicians. Students will learn mathematics by examining rhythms and beats in various genres of music. Students will learn mathematics through music by writing their own song, rap, or poem and using an app to set it to music.

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Computational Thinking Classroom Resources: CT-Integrated Storyline Units

Curricular Materials

Programmable Sensor Integrated Storyline Units 3D prosthetics 3D Printing Storyline Unit Teachers working on sensor immersion All Available SchoolWide Labs Curricula The SchoolWide Lab middle school curriculum units are anchored in phenomena, aligned to the Next Generation Science Standards(NGSS) and purposefully integrate Computational Thinking (CT). To date, four units have been developed by a team of researchers from the University of Colorado Boulder in collaboration with middle school teachers from Denver Public Schools. The teachers also piloted the units and have taken part in the

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