Identifying Youths’ Spheres of Influence through Participatory Design

Publication

When designing learning environments and curricula for diverse populations, it is beneficial to connect with learners’ cultural knowledge, and the related interests, they bring to the learning context. To aid in the design and development of a computing curriculum and identify these areas of personal and cultural connection, we conducted a series of participatory design sessions. The goal of these sessions was to collect ideas around ways to make the instructional materials reflect the interests and voices of the learners. In this paper, we examine how the use of participatory design

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Embedding Life Design in Future Readiness Efforts to Promote Collective Impact and Economically Sustainable Communities: Conceptual Frameworks and Case Example

Publication

This is the first of two sequential papers describing the design and first-year implementation of a collaborative participatory action research effort between Sociedad Latina, a youth serving organization in Boston, Massachusetts, and Boston University. The collaboration aimed to develop and deliver a combined STEM and career development set of lessons for middle school Latinx youth. In the first paper, life design and the U.N. Sustainable Development Goals are described in relation to the rationale and the design of the career development intervention strategy that aims to help middle school

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FanfictionNLP: A Text Processing Pipeline for Fanfiction

Publication

Fanfiction presents an opportunity as a data source for research in NLP, education, and social science. However, answering specific research questions with this data is difficult, since fanfiction contains more diverse writing styles than formal fiction. We present a text processing pipeline for fanfiction, with a focus on identifying text associated with characters. The pipeline includes modules for character identification and coreference, as well as the attribution of quotes and narration to those characters. Additionally, the pipeline contains a novel approach to character coreference that

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Computer Forensics Summer Academy & STEM CareerBuilder

Curricular Materials

The STEM CareerBuilder research and development (R&D) project aims to (1) explore what strategic government-university-industry partnerships and (2) study how technology-enriched interventions can encourage and support high school students with their pursuit of STEM education and careers. Multi-tier interventions with age-appropriate, interdisciplinary content, real-word context, and co-educational curricula include: Computer Forensics Summer Academy, mentoring, job shadowing, internships, research fellowships, and professional development.ActivitiesCrime Scene InvestigationFingerprint

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Teaching Coding in Grades 5-8 with Scratch Encore

Curricular Materials

Overview: This course prepares learners to teach coding in grades 5-8 with the Scratch Encore curriculum and was designed to be completed over the course of 6 weeks. Each week learners are introduced to a new computer science concept and the Scratch Encore module that teaches that concept. Many coding and debugging scaffolds that have been used and refined in classrooms are introduced.Week 1: Scratch Basics Introduction to the Scratch Encore curriculum, the Scratch programming environment, and the Scratch Basics moduleWeek 2: Events Introduction to the Events module, helpful Scratch skills

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Artifacts in Space (Grades 3-5)

Curricular Materials

Artifacts in space​Essential Question: How can I increase students’ knowledge about astronauts of color and expose them to careers in aerospace and engineering?​Learning Objective: Students will be able to develop listening, reading, and comprehension skills by hearing and reading stories about contemporary astronauts and make a model of a space shuttle. Lesson 1: Astronauts of Color and the Space ShuttleLesson 2: Culturally Relevant Artifacts for Space LaunchLesson 3: Mission Mars

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Scratch Encore: The Design and Pilot of a Culturally-Relevant Intermediate Scratch Curriculum

Publication

While several introductory computer science curricula exist for children in K-8, there are few options that go beyond sequence, loops, and basic conditionals. The goal of this project is to not only fill this gap with a high-quality curriculum supported by complete instructional materials, but to also do so with an equity-balanced curriculum. That is, a curriculum that values advancing equity equally with student learning outcomes. In this paper, we intro- duce barriers to equity in public school classrooms, pedagogical approaches to culturally-relevant curricula, and how our Scratch Encore

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Exploring Artificial Intelligence in English Language Arts with StoryQ

Curricular Materials

Narrative Modeling with StoryQArtificial intelligence (AI) is reshaping society, and AI will almost certainly be among the most dominant factors in the coming decades. While not every student needs to become an AI scientist or engineer, almost everyone will enter a workforce powered and transformed by AI technologies. Preparing youth to enter and engage with an AI-filled future is one of our most critical challenges.Introduction to Artificial IntelligenceHow to Model Natural Languages?How Do Humans Classify Text?Machine Learning with Alien LanguageSentiment AnalysisFeatures & ModelsAll the

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