Virtual Access to STEM Careers (VASC)

2019 - 2023

This project will advance efforts of the Innovative Technology Experiences for Students and Teachers (ITEST) program to better understand and promote practices that increase students' motivation and capacities to pursue careers in fields of science, technology, engineering, or mathematics (STEM). To

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E-textile Survey Instrument

Instruments

E-textile Survey Instrument, developed for Exploring Computer Science E-textiles Unit. Stitching the Loop: An Electronic Textiles Unit in Exploring Computer Science is a curriculum unit for students to explore electronic textiles (e-textiles): articles of cloth­ing, accessories, or home furnishings with embedded electronic and computational elements. After conducting various studies on curriculum design, teaching strategies, student learning, and portfolio designs, this unit is ready for download and classroom implementation by ECS teachers.

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Stitching the Loop: An Electronic Textiles Unit in Exploring Computer Science

Curricular Materials

In our new curriculum unit, students explore electronic textiles (e-textiles): articles of cloth­ing, accessories, or home furnishings with embedded electronic and computational elements. This curriculum is an alternate for Unit 6: Robotics. After conducting various studies on curriculum design, teaching strategies, student learning, and portfolio designs, this unit is ready for download and classroom implementation by ECS teachers. Design-Focused: To make electronic textiles (e-textiles), students first imagine and journal about the project they wish to make, then design circuits that connect

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STEM Mio Journey

Curricular Materials

STEM Mio aims to impact students, family and the community by engaging students in inquiry-based STEM learning, educating entire families on STEM careers and Latino role models, and preparing students for college pathways to STEM careers. Latinos make up the youngest and fastest growing demographic in the US but remain underrepresented in STEM professions. While clearly capable, Latino students often lack familiarity with potential STEM careers, Latino STEM role models, and the college resources available to them.

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WearTec Curriculum Series

Curricular Materials

The Nebraska 4-H Wearable Technologies (WearTec) project was funded by the National Science Foundation's Innovative Technology Experiences for Students and Teachers (ITEST) program in October of 2014. The overall goal for this three-year WearTec project is to study a systematic set of learning experiences focused upon the use of wearable technologies to effectively support student comprehension of the engineering design process and to increase interest in science, technology, engineering, and mathematics (STEM) academics and careers by students in grades 4 to 6. The project is also interested

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Middle School Pathways in Computer Science Curriculum

Curricular Materials

CS Pathways is a 20-hour introductory computer science curriculum for middle school which builds digital literacy skills as a pathway into computer science. It is based on having students design mobile apps for social good. The curriculum was developed with NSF funding in a collaboration with teachers in Everett and Medford, MA, and is intended to be integrated into technology, engineering, science, math, library, or art courses. During the first project year, a reference curriculum was prepared by teachers Denise Salemi and Dawn Munro, both technology teachers in the Everett School district

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Build a Better Book Resources

Curricular Materials

Interested in bringing the Build a Better Book project to your library or school? Look below for lesson plans and project guidelines that will help you get started. 3d Printing, Braille, Building Empathy, Circuits and Switches, Design Thinking, Inclusive Design, Making & Reading Tactile Diagrams, Sample Craft Pages, Tactile Learning.

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Scratch Encore

Curricular Materials

Scratch Encore is an intermediate Scratch curriculum organized into 14 modules, of 2-3 lessons each, to be completed across multiple school years. Modules build on the skills of previous modules, so they must be completed in order. Each module utilizes Use->Modify->Create pedagogy to develop knowledge of that concept. Use->Modify lessons utilize TIPP&SEE, a new learning strategy helping students to navigate the Scratch interface while learning from example projects.

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