AOLME Level 1 Curriculum

Curricular Materials
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Expand Latinx Learners’ Authentic Experiences in Computer Programming The curriculum was designed for and renovated through the participation and feedback of middle school students. It integrates basics of Computer Programming and Mathematics concepts and activities needed to represent digital video and color images. It draws on the almost natural motivation of users, middle school students, with digital image and video. The curriculum contains two Levels. Level-1 introduces the concepts of image and video representations. Level-2 takes these basic concepts to a next step by introducing object

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IDEAS Maker Program

Curricular Materials

The IDEAS Maker Program is a curriculum for an informal maker program that engages middle school students with a range of abilities in engineering design activities. It culminates in a project based on their own interests, which they create with a computer-aided design software called TinkerCAD and print on a 3D printer. The program is based on the Make Academy summer camp, held at New York Hall of Science’s Makerspace. With funding from the National Science Foundation, a collaborative team redesigned that museum-based program so that it could be run in schools by teachers. The design team

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iDigFossils

Curricular Materials

Engaging K-12 Students in Integrated STEM via 3D Digitization, Printing and Paleontology The goal of this Strategies project is to expand and extend our understanding of integrated STEM learning by designing and testing a model for K-12 STEM engagement using a highly relevant but unexplored educational pathway to K-12 STEM – paleontology. Paleontology, or the scientific study of fossils, is a broad, interdisciplinary field that spans biology and geology, and harnesses the resources provided by advanced technologies and modern statistics. Our team of K-12 teachers, museum professionals, 3D

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Exploring Waves Through Sound

Curricular Materials

Each of the lessons linked below can be explored independently or within a larger unit of sound/waves. The order below is a recommended learning sequence in exploring the basics of soundwaves. This lesson sequence uses the anchoring phenomenon of a deaf person claiming he can feel music. Throughout each lesson, students will have to use evidence from their activities to explain this phenomenon.

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The development and validation of the goal orientation and learning strategies survey (goals-s)

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This article outlines the construction and validation of the Goal Orientation and Learning Strategies Survey (GOALS-S). This 84-item survey was designed to measure students’ motivational goal orientations and their cognitive and metacognitive strategies. Results of first-order confirmatory factor analyses (CFAs) supported the factorial validity of the GOALS-S scales measuring students’ goals and strategies (with goodness-of-fit indices in post-hoc models ranging from .908 to .981). In addition, higher order CFAs (HCFAs) support hierarchical structure of the GOALS-S scales (with goodness-of-fit

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