Developing underserved elementary students’ systems thinking and economic literacy through investigations of local ecological-economic systems

2021 - 2022

This project will advance efforts to better understand and promote practices that broaden access to and interest in regionally relevant science, technology, engineering, and math (STEM) occupations for underrepresented youth in the state of Maine. This project will engage students in investigations of local marine ecosystems through the construction and revision of computational models of those systems.

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Career Exploration Lab: 3D Printing and STEM Engagement for High School Students with Visual Impairments and their Educators

2020 - 2024

This project will advance efforts of the Innovative Technology Experiences for Students and Teachers (ITEST) program to better understand and promote practices that increase student motivations and capacities to pursue careers in fields of science, technology, engineering, or mathematics (STEM). For these students with visual impairments (VI), the possibility of a future in astronomy, or any science, technology, engineering, and mathematics (STEM) field, seems daunting.

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Fostering Joint Parent/Child Engagement in Preschool Computational Thinking by Leveraging Digital Media, Mobile Technology, and Library Settings in Urban and Rural Communities

2020 - 2023

This project will teach foundational computational thinking (CT) concepts to preschoolers by  creating a series of mobile apps to guide families through sequenced sets of videos and  hands-on activities.  To support families at home it would also develop a new library model to build librarians? computational thinking  content knowledge and self-efficacy so they can support parents? efforts with their children.

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An Embodied, Augmented Reality Coding Platform for Pair Programming

2020 - 2023

Augmented reality (AR) allows the real world to be enhanced, or augmented, by computer-generated objects that are “added” to the real world. For example, a clothing store may use AR to allow a customer to “see” how clothes would look on them before they are purchased. This project at University of California San Diego will use AR to create an environment in which students can practice pair programming in an AR environment. Pair programming is a software development technique in which two programmers work together at one workstation, on the same piece of code.

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Advancing Refugee Youth's STEM and Social Capital Through Family-Focused Learning

2021 - 2023

This project creates partnerships among multiple schools and centers at Arizona State University with the Burundi-America Association for Humanity and Opportunities (BAAHO) to bolster representation of refugee families in STEM academic and career pathways. Refugee youth are sometimes overlooked by educators because of their emerging language skills, but like other youth they are capable of making important STEM contributions.

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Culturally Relevant Computing Activities and Career Readiness for At-Risk Youth

2018 - 2023

This project will advance efforts of the Innovative Technology Experiences for Students and Teachers (ITEST) program to better understand and promote practices that increase students' motivations and capacities to pursue careers in fields of science, technology, engineering, or mathematics (STEM) by engaging in hands-on field experience, laboratory/project-based entrepreneurship tasks and mentorship experiences.

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Chief Science Officers: A Strategy for Student Awareness and Industry Engagement

2016 - 2022
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Chief Science Officers

This Innovative Technology Experience for Teachers and Students project provides a model for increasing student interest in STEM careers and active engagement of business and industry partners with grade 6-12 aged youth in Arizona. The Chief Science Officers (CSO) program expands on the student government model to select one or several youth at participating middle or high schools who champion STEM interest, engagement, and communication. On-campus, CSOs identify and lead STEM opportunities such as speakers, field trips, and science nights, and other activities.

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