Promoting STEM Interests and Careers Through Families and Museums Exploring

Poster

This project uses a new model to promote the development of positive attitudes toward STEM and to increase interest in STEM careers. Science capital and family habitus were documented, and the data were used to develop a model program where youth and their families see science and engineering as something they do for fun, where they feel supported and valued, while promoting STEM career awareness, science identity, and an interest in exploring science and engineering beyond the life of the project.

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Integrating AI Machine Learning into the Teaching of Paleontology Using Fossil Shark Teeth in Middle Schools

2022 - 2025

 

Sharks have ruled the Earth’s oceans for 400 million years, leaving behind a widespread fossil record. Inspired by the extinct 65-foot-long predator Megalodon, fossil shark teeth can spark student interest and curiosity in STEM (Science, Technology, Engineering, and Mathematics). Machine Learning (ML), a branch of Artificial Intelligence (AI), is used in a variety of fields today and is broadly applicable for developing predictive models that drive research and development.

 

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A Model Program to Engage Students in Authentic, Technology-Infused Coastal Research and Monitoring: Building Student Data Literacy and Career Competency through Partnership

2022 - 2026

The project will introduce and investigate an innovative model for using authentic community-relevant research to deepen students' STEM knowledge and skills, while building strong community connections between Maine's coastal school districts and their communities. The project will involve teachers and administrators, STEM and STEM education faculty, and business leaders and other community members in a research practice partnership.

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Preparing Secondary Teachers and Students for Quantum Information Science

2021 - 2024

Quantum information science (QIS) is imperative to economic and national security, commerce, and technology.  Development of a "quantum smart" workforce needs to begin before college. The logical venue for exposure to quantum might be a physics course, but numerous K-12 students attend schools where physics is not offered. Since most students will not major in physics, it is vital to expose K-12 students to quantum concepts that are relevant to everyday experiences with credit card security, phones, computers, and basic technology.

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Robot-Mediated Learning: Exploring School-Deployed Collaborative Robots for Homebound Children

2020 - 2023
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a child tele-operating a robot and walking with friends

Over 2.5 million children in the US are medically homebound. They are socially isolated, physically segregated, and current educational practices largely exclude them from their school communities. Telepresence robots have emerged as a possible means to support these children to return to their local schools, however, it is not yet understood how homebound children can effectively use these robots for optimal learning and social development experiences.

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Engaging Native American Students in STEM Career Development Through a Culturally-Responsive After-School Program Using Virtual Environments and 3-D Printing

2021 - 2025

The project will develop and research an after-school program that is designed to increase the STEM career interests and motivations of Native American middle-school students.  Students will use digital technologies, including virtual reality (VR), augmented reality (AR), and 3D printing, to solve spatial design problems presented through the project’s culturally responsive, problem-based learning education modules.

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Developing underserved elementary students’ systems thinking and economic literacy through investigations of local ecological-economic systems

2021 - 2022

This project will advance efforts to better understand and promote practices that broaden access to and interest in regionally relevant science, technology, engineering, and math (STEM) occupations for underrepresented youth in the state of Maine. This project will engage students in investigations of local marine ecosystems through the construction and revision of computational models of those systems.

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Career Exploration Lab: 3D Printing and STEM Engagement for High School Students with Visual Impairments and their Educators

2020 - 2024

This project will advance efforts of the Innovative Technology Experiences for Students and Teachers (ITEST) program to better understand and promote practices that increase student motivations and capacities to pursue careers in fields of science, technology, engineering, or mathematics (STEM). For these students with visual impairments (VI), the possibility of a future in astronomy, or any science, technology, engineering, and mathematics (STEM) field, seems daunting.

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Fostering Joint Parent/Child Engagement in Preschool Computational Thinking by Leveraging Digital Media, Mobile Technology, and Library Settings in Urban and Rural Communities

2020 - 2023

This project will teach foundational computational thinking (CT) concepts to preschoolers by  creating a series of mobile apps to guide families through sequenced sets of videos and  hands-on activities.  To support families at home it would also develop a new library model to build librarians? computational thinking  content knowledge and self-efficacy so they can support parents? efforts with their children.

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An Embodied, Augmented Reality Coding Platform for Pair Programming

2020 - 2023

Augmented reality (AR) allows the real world to be enhanced, or augmented, by computer-generated objects that are “added” to the real world. For example, a clothing store may use AR to allow a customer to “see” how clothes would look on them before they are purchased. This project at University of California San Diego will use AR to create an environment in which students can practice pair programming in an AR environment. Pair programming is a software development technique in which two programmers work together at one workstation, on the same piece of code.

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