Invention Factory

2005 - 2008

This project is a three-year, youth-based program aimed at developing and enhancing students' interest in Science and Engineering (S & E) and Information Technology (IT). The objectives are to: (1) stimulate interest in S & E among students who are currently underrepresented in S & E and IT fields through the spirit of invention; and (2) provide students with skills in IT that will enable them to conduct needs analysis, design, fabrication and evaluation of devices that meet the needs of persons with disabilities or persons who are elderly.

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Build IT: Girls Building Information Technology Fluency Through Design

2005 - 2008

SRI and Girls, Inc. of Alameda County will develop a problem-based program for underserved middle-school girls. "Build IT" will serve 150 girls in three years providing each with 150 contact hours of programming. The program is designed to increase IT fluency, motivate girls to engage in IT related activities, encourage the pursuit of IT careers and increase interest in mathematics. Participants will progress through three stages: Apprentice, Journeygirl, and Specialist.

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Photonics Leaders I

2005 - 2008

Photonics Leaders is a year-round science and information technology program for tenth and eleventh grade students from across North Carolina. The program goal is to guide and prepare minority students for success in STEM higher education programs and careers. In three years, nearly 80 underrepresented students of diverse backgrounds have participated in 300 hours of investigations and internships focused on electronics, optics, computer hardware and software at North Carolina State University and the Research Triangle Park.

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Physical Computing for Students and Teachers

2005 - 2008

This is a three-year project designed to build the capacity of high school teachers to provide physical computing (an emerging field in pre-college education) experiences for their students. Physical computing is a participatory activity in which the computer becomes aware of the human and produces environments or objects that express the technical, aesthetic, social or political vision of the human designer in ways that amuse, amaze or inform.

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Science Mission to Planet Earth (SMPE): IT–Integrated Coastal Education

2005 - 2008

The “Science Mission to Planet Earth (SMPE): IT–Integrated Coastal Education” project takes advantage of the Louisiana coastal features to integrate science and mathematics for students and teachers in grades 6-8 in urban and rural settings. This project will involve 200 middle school students and 20 teachers per year (a total of 600 middle school students and 60 teachers over the three-year period) from urban and rural settings.

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SoBRO TEC

2005 - 2008

The program will serve up to 180 minority high school youth from the South Bronx in a project–based, design–centered program. The goals are to develop the participants' technological fluidity within the context of the local urban environment and to broaden the entry points to IT–related careers for these minority and low-income participants through exposure to IT applications in professional and creative settings (not mutually exclusive). This three–year program consists of a series of after school, semester–length modules and a summer program.

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SPIRIT: Silicon Prairie Initiative on Robotics in IT

2005 - 2008

The "Silicon Prairie Initiative for Robotics in IT" (SPIRIT), a collaboration between the University of Nebraska and the Omaha Public Schools, is a three-year Comprehensive ITEST Project for Students and Teachers. SPIRIT targets 105 science and mathematics teachers in grades 7-8, each of whom receives more than 100 hours of summer professional development and 50 hours of follow-up support in developing in-school curricular activities related to educational robotics. More than 9,000 students are expected to participate through in-school and summer programs.

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Urban Ecology, Information Technology, and Inquiry Science for Students and Teachers

2005 - 2008

Boston College partners with scientists, science educators, guidance counselors and public school teachers and students to develop, evaluate and disseminate IT materials for integration into existing field-based urban ecology modules (such as the Ecoscenario module in FOSS and the bioacoustics module in Active Physics) for grades 7–12 in six schools within the Boston Public School district. The goal is to use information technology to engage 100–400 students and approximately 100 teachers in real–life, field–based, local investigations in urban ecology.

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XTech: Exploratorium of the San Francisco Museum of Science, Art, and Human Perception

2005 - 2008

XTech has developed a working prototype of a student production laboratory at the Exploratorium where middle school students have access to the tools, technology, and staff that will enable them to explore, create, and produce innovative and engaging technology-based projects. The Exploratorium partners on XTech with two community-based organizations – Aim High and First Graduate. During the intensive summer months, some XTech programming takes place at these partner organizations as well as at the Exploratorium.

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AMNH ITEST High School Science Research Program

2005 - 2008

American Museum of Natural History ITEST High School Science Research Program (AMNH) is a Youth-based project that targets 120 urban high school youth (grades 9-11) in IT-based research in genetics and astrophysics, using the resources of the American Museum of Natural History (AMNH, public), Rockefeller University (private) and other institutions in the five boroughs of New York City. The recruitment plan targets cohort groups of 40 students per year including females and minorities with the physically challenged students as a special target population.

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