The iDesign project engages underrepresented youth in creating computer games that are culturally and socially relevant. By engaging participants in the culture of information technology, the project is designed to move them from playing computer games to using tools that require programming and
Tri-C Youth Technology Academy: STEM Academy for Youth featuring Youth Essential Skills - SAY - YES!
This ITEST strategies project is providing high school students with experiences in robotics to galvanize their interest in STEM and prepare them for STEM programs at the college level. The project is delivering a pre-engineering experience, advanced math coursework, and project-based instruction
Bits-2-Bites: Youth Applying STEM Content and Computational Thinking to Learn about Nutrition and Advocate for Food Justice
Bits-2-Bites is a strategies project that will engage middle school and high school students in learning to apply computational thinking and computer based tools to address STEM related community issues.
The Eyes Say it All: Using web page design and eye-tracking technology to learn STEM concepts, research skills, and human factors
Tuskegee University engages 150 students in grades 8-12 in three-week summer workshops featuring STEM content, web-design, the multi-disciplinary area of human-computer interaction, and career study seminars/webinars. Students design a website incorporating STEM content, and then use a technology
The SISTERS project reinforces the school curriculum through a theory-driven, after- school science and engineering education program for girls in grades 5 and 6 from low income communities. The girls are engaged in science and engineering lessons with technology-rich, hands-on experiences which
This project is developing and testing a collaborative game-based interactive environment where students, ages 12-18 form a product design team to create a concept model and pitch for a sport product design challenge. Participants, sport researchers, and product experts determine the best pitches
The Memphis Virtual STEM Academy at East High School project investigates the implementation of a virtual STEM curriculum that utilizes self-paced modules, face-to-face STEM laboratory projects, and field experiences designed to help students (grades 9-12) understand pre-engineering concepts and
This ITEST Strategies project is developing, implementing and studying an intervention for students and teachers in ten elementary/middle schools in Wyoming that includes computational thinking and spatial visualization in the contexts of gaming and robotics. It is impacting 42 teachers and their
The University of Nebraska partners with the National Center for Research on Rural Education, The Center for Science, Mathematics & Computer Education (UNL), and Nebraska's 18 Educational Service Units (ESU 1-ESU 18) to utilize distance education and communication technologies to provide university
PAC-Involved: Engaging Students in PAC (Physics, Astronomy, Cosmology) Learning through Repurposing of Popular Media
The Howard University multimedia educational pilot project will design, develop, and test an innovative science education model and materials to motivate high school students in grades 10-11 to become interested in pursuing careers in science, technology, engineering, and mathematics (STEM)