Energy For ME

2011 - 2015

Energy for Maine (ME) is a three-year project that will develop, implement and evaluate a model to increase the STEM competencies and career aspirations of students in rural communities. The project will directly engage at least 50 teachers, 100 students and their families to increase STEM energy content knowledge and technology proficiencies by analyzing, discussing, and responding to locally-relevant energy issues through both in- and out-of-school activities.

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Network Science for the Next Generation - Collaborative Research

2012 - 2017

The Network Science project is a three year ITEST strategies project designed to engage 120 disadvantaged high school students (grades 10-11) and up to 30 high school STEM teachers from Boston and New York urban schools in a network science research based program, using cutting edge computer modeling research technology.

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Digispired ii: Workforce Investigation Inspiration for STEM (wiiSTEM)

2010 - 2013

Digispired ii encourages seventy students to investigate mathematics, science, and engineering principles such as kinematics and kinesthetics related to the use of game controllers like wiimotes and dance pads in the process of creating games using a professional game authoring system. Building on a previous successful ITEST Strategies project, some of the students will be followed for an additional three years in high school and compared with similar students who participate for only three years. Students broaden their view of STEM and expand their thinking about STEM careers.

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Back to the Earth

2012 - 2016

The University of Idaho proposes to engage 90 students in grades 4-6 and six teachers on two neighboring Indian Reservations in science, technology, engineering, and mathematics (STEM) learning through culturally-based and content rich experiences and activities focusing on the large watershed shared by the tribes. The project will deliver a summer and after-school programs for the Coeur d'Alene Reservation. Students will create a "virtual watershed", a web-based site comprised of an interactive map, which will provide geospatial locations of social, cultural, and scientific significance.

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Animando a Estudiantes con Technologia (AET) - Encouraging students in the field of information technology

2009 - 2013

Animando a Estudiantes con Technología (Encouraging Students in the Field of Information Technology or AET) is an ITEST Strategies project targeting elementary, middle, and high school Latino students in Watsonville, CA. Project partners include the Pajaro Valley Unified School District and the Math Engineering Science Achievement Program (MESA) at the University of California, Santa Cruz.

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Bridging the Gap: The Effects of A School-To-Career Approach To Promoting Wildlife Science Careers Among Minority Students

2012 - 2016

The Wildlife Conservation Society and Good Shepherd Services (a youth development and education agency) are implementing and evaluating a school-to-career model program that consists of afterschool and weekend programming for high school students at four New York City area zoos and an aquarium, followed by post-participation tracking, support, and mentoring. The goal is to promote affective, cognitive and behavioral outcomes among 150 low-income minority youth necessary to pursue careers in the wildlife sciences.

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Integrating Science Into Afterschool: A Three-Dimensional Approach To Engaging Underserved Populations In Science

2012 - 2017

Integrating Science into Afterschool, an ITEST Strategies project, builds upon prior NSF-funded work to develop a three-dimensional (3-D) strategy for engaging underserved youth, families, and afterschool facilitators in year-round science learning and exposure to careers in science, technology, engineering, and mathematics (STEM). The project leverages community partnerships in urban Philadelphia, including The Franklin Institute, public sector entities and community organizations, to deliver the STEM education experience in the multiple access points of afterschool, home, and community.

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GreenTECH 2011

2012 - 2016

GreenTECH is a three-year project focusing on green technology and careers at the high school level. Partners are: Solar One, a Green Energy Arts and Education Center; MOUSE (Making Opportunities for Upgrading Schools & Education), a youth development program that prepares young people to serve as technology experts; the Wallerstein Collaborative for Urban Environmental Education at New York University, and the New York City Department of Education (DOE).

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STEM and ICT Instructional Worlds: The 3D Experience (STEM-ICT 3D)

2008 - 2012

A coalition of Carolina universities, school districts, state agencies, and businesses called the Carolinas Virtual World Consortium are promoting the use of 3 dimensional technologies in STEM education in middle schools through this ITEST strategies project. Middle school students attend summer workshops to learn about 3D modeling and design of virtual worlds, teachers join the students during the second week of workshops to learn about 3D technologies and how they can be implemented in the curriculum.

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Games Requiring Advanced Developmental Understanding and Achievement in Technological Endeavors (GRADUATE)

2010 - 2013

A team of educational researchers, scientists, and engineers from NC State University, UNC Chapel Hill, and Duke University are partnering with teachers and administrators from Durham County Schools, Lee County Schools, the NC Business Committee for Education, and an international gaming company to pilot GRADUATE (Games Requiring Advanced Developmental Understanding and Achievement in Technological Endeavors).

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