Back to the Earth

2012 - 2016

The University of Idaho proposes to engage 90 students in grades 4-6 and six teachers on two neighboring Indian Reservations in science, technology, engineering, and mathematics (STEM) learning through culturally-based and content rich experiences and activities focusing on the large watershed shared by the tribes. The project will deliver a summer and after-school programs for the Coeur d'Alene Reservation. Students will create a "virtual watershed", a web-based site comprised of an interactive map, which will provide geospatial locations of social, cultural, and scientific significance.

Read More

Animando a Estudiantes con Technologia (AET) - Encouraging students in the field of information technology

2009 - 2013

Animando a Estudiantes con Technología (Encouraging Students in the Field of Information Technology or AET) is an ITEST Strategies project targeting elementary, middle, and high school Latino students in Watsonville, CA. Project partners include the Pajaro Valley Unified School District and the Math Engineering Science Achievement Program (MESA) at the University of California, Santa Cruz.

Read More

Bridging the Gap: The Effects of A School-To-Career Approach To Promoting Wildlife Science Careers Among Minority Students

2012 - 2016

The Wildlife Conservation Society and Good Shepherd Services (a youth development and education agency) are implementing and evaluating a school-to-career model program that consists of afterschool and weekend programming for high school students at four New York City area zoos and an aquarium, followed by post-participation tracking, support, and mentoring. The goal is to promote affective, cognitive and behavioral outcomes among 150 low-income minority youth necessary to pursue careers in the wildlife sciences.

Read More

Integrating Science Into Afterschool: A Three-Dimensional Approach To Engaging Underserved Populations In Science

2012 - 2017

Integrating Science into Afterschool, an ITEST Strategies project, builds upon prior NSF-funded work to develop a three-dimensional (3-D) strategy for engaging underserved youth, families, and afterschool facilitators in year-round science learning and exposure to careers in science, technology, engineering, and mathematics (STEM). The project leverages community partnerships in urban Philadelphia, including The Franklin Institute, public sector entities and community organizations, to deliver the STEM education experience in the multiple access points of afterschool, home, and community.

Read More

GreenTECH 2011

2012 - 2016

GreenTECH is a three-year project focusing on green technology and careers at the high school level. Partners are: Solar One, a Green Energy Arts and Education Center; MOUSE (Making Opportunities for Upgrading Schools & Education), a youth development program that prepares young people to serve as technology experts; the Wallerstein Collaborative for Urban Environmental Education at New York University, and the New York City Department of Education (DOE).

Read More

STEM and ICT Instructional Worlds: The 3D Experience (STEM-ICT 3D)

2008 - 2012

A coalition of Carolina universities, school districts, state agencies, and businesses called the Carolinas Virtual World Consortium are promoting the use of 3 dimensional technologies in STEM education in middle schools through this ITEST strategies project. Middle school students attend summer workshops to learn about 3D modeling and design of virtual worlds, teachers join the students during the second week of workshops to learn about 3D technologies and how they can be implemented in the curriculum.

Read More

Games Requiring Advanced Developmental Understanding and Achievement in Technological Endeavors (GRADUATE)

2010 - 2013

A team of educational researchers, scientists, and engineers from NC State University, UNC Chapel Hill, and Duke University are partnering with teachers and administrators from Durham County Schools, Lee County Schools, the NC Business Committee for Education, and an international gaming company to pilot GRADUATE (Games Requiring Advanced Developmental Understanding and Achievement in Technological Endeavors).

Read More

Co-Robots for STEM Education in the 21st Century

2012 - 2015

This project studies how to use co-robot systems and math-oriented co-robotics competitions to enhance student engagement, increase student motivation in learning Algebra and subsequent STEM subjects, and interest in pursuing STEM related careers and post-secondary study. The project leverages a unique robotics platform called Mobot (an intelligent modular system designed for K-12 education) to prepare a cohort of teachers to engage their students with relevant pedagogy that illustrates abstract math concepts with concrete applications using computing and robotics.

Read More

GET SET Global: Education for Tomorrow in Science, Engineering, and Technology

2008 - 2013

This project focuses research on understanding what it takes to get underrepresented students to succeed in STEM (science, technology, engineering, and mathematics) as its central goal. It is implementing and testing an instructional model for 2,000 6-8th grade students in ten Washington, DC public, charter schools to increase student interest in and pursuit of careers in engineering and other STEM areas, with a focus on energy and renewable resources. Students may also apply for out-of-school learning activities, including engineering clubs, summer institutes, and career exploration.

Read More

ITEST Strategies

2008 - 2013

ITEST Strategies is a 3 year project for grades five through eight students and teachers. Pooling resources from a host of collaborators and previously funded projects such as “From the Ground Up” curriculum created for use with the MicroObservatory network of robotic telescopes, teachers engage students in exploring themes that researchers have found to be difficult for middle school youth. These themes include light and color, size and scale, laws of motion, and more. Activities include programming and controlling robotic telescopes from home and school.

Read More