Conducting Authentic Molecular Biology and Genomics Research in High Schools

2010 - 2015

This Rutgers University project, Conducting Authentic Molecular Biology and Genomics Research (MBGR) in High Schools, is a three-year strategies-based ITEST project that provides avenues for science teachers and their students to become part of, and contribute to, authentic research in biotechnology, molecular biology, and bioinformatics. Teachers and students will use Information and Communication Technology (ICT) to analyze their experimental findings and publish their results in databases used by scientists throughout the world.

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Connecticut Academy of Digital Arts and Sciences

2011 - 2015

This project combines efforts of the EDUCATION CONNECTION Center for 21st Century Skills with the Education Development Center (its research partner), and K-12 school districts to develop, implement, study, and evaluate an innovative STEM career academy model. A consortium of state colleges and universities (as well as other entities) helps to fully integrate cyberlearning and content courses in STEM with digital arts and media.

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CSI: Classroom Student Investigations

2011 - 2017

This ITEST strategies project titled Classroom Student Investigations, uses the popularity of the Crime Scene Investigation television show, involving forensic science investigation, as a metaphor to train teachers in forensic science topics and use that training in their science classrooms to stimulate and encourage middle and upper school students in science topics generally. The project is expected to lead to increased student interest in STEM topics using students interest in the culturally popular portrayal of forensic science to convey many basic STEM principles.

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Exploring Databases: STEM Learning and Authentic Research in the High School Classroom

2009 - 2013

Exploring Databases involves high school students in carrying out authentic research using a scientific database, mirroring the way many scientists today conduct their research. This project emphasizes the STEM areas of genetics and neuroscience, as well as development of skills in scientific research, scientific reasoning, and using information and communication technology. Exploring Databases builds on a previous project that involved high school students in conducting an epidemiological study of smoking behavior.

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The FabLab Classroom: Preparing Students for the Next Industrial Revolution

2010 - 2015

This project introduces 4th and 5th grade students and teachers to engineering design and associated mathematics by developing and implementing a new, scalable, personal fabrication laboratory, the Classroom FabLab, and supporting curriculum. The University of Virginia and the University of North Texas are providing preparation in personal fabrication to pre-service teachers in their methods courses. The pre-service teachers are doing their student teaching under master teachers trained by the project in ten classrooms in Virginia and five in Texas.

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Game Design with Mentoring for Computer Science and Math Achievement for Educationally Disadvantaged Students

2011 - 2015

This project will utilize computer graphics, game development and mutual mentoring as elements in an innovative Computer Science curriculum for two cohorts of underrepresented high school students. The design, development and implementation of this curriculum will be conducted through a partnership of California State Sacramento (the Department of Computer Science and the College of Education), Mathematics Engineering Science Achievement (MESA) and local K-12 schools.

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Reforming IT Education through Game Design: Integrating Technology Hub, Inner City, Rural and Remote Regions

2009 - 2012

The iDREAMS (Integrative Design-based Reform-oriented Educational Approach for Motivating Students) project engages middle school students in computer science curriculum through game design with the ultimate goal of helping them understand and build interest in pursuing IT careers. The project builds on earlier work with AgentSheets and successes with students at various ages.

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COMPUGIRLS: A Culturally Relevant Technology Program for Girls

2008 - 2013

Arizona State University (ASU) in collaboration with Phoenix Union High School District, Scottsdale Union High School District, Roosevelt District, Boys and Girls Club of the East Valley-Sacaton, Intel, Applied Learning Technologies Institute, Dynamic Educational Leadership for Teachers and Administrators (D.E.L.T.A.), ASU's School of Computing & Informatics, ASU's Video Game Design Camp, and Arizona Council of Black Engineers and Scientists Computer Camp (ACBES), are conducting a culturally relevant multimedia program strategy, COMPUGIRLS.

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Community Science Investigators (CSI)

2009 - 2012

Community Science Investigators (CSI) is an ITEST Strategies project that brings together the Missouri Botanical Garden and the Massachusetts Institute of Technology in offering year-long, career-focused technology experiences for 360 middle school youth and 36 teachers in an out-of-school setting. Through CSI, participants from St. Louis and Boston will learn to apply geospatial, simulation, and communication technologies as they address environmental and conservation-related issues.

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Crossing Boundaries and Exploring Biodiversity Conservation Using Information Technologies

2008 - 2013

Crossing Boundaries will provide middle and high school students with the knowledge, skills, motivation, and inspiration to use information and communication technologies (ICT) in addressing biodiversity conservation issues in regional and international contexts. The project will entail curriculum development, sustained teacher professional development, and opportunities for students to see scientific and environmental careers in action.

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