Promoting Robotic Design and Entrepreneurship Experiences among Students and Teachers
The project will develop, implement, and assess an initiative to promote robotic design and entrepreneurship experiences among students and teachers.
The project will develop, implement, and assess an initiative to promote robotic design and entrepreneurship experiences among students and teachers.
This project will develop opportunities for students to learn creatively in science through inquiry. The project will prepare 72 middle school teachers to work with approximately 1800 students from economically disadvantaged schools who have had few opportunities to participate in technology-rich, inquiry-based learning environments.
This project will employ mobile technology to help up to 530 teachers and more than 9,000 students use proven retrieval experiences to improve STEM learning.
The project will develop and research an innovative credentialing process called Design League Badge Portfolios. (A digital badge, like a badge earned in a scout troop, is a validated indicator of accomplishment or skill that is housed and managed online and can be earned in informal or formal environments.)
This project, targeting high school Hispanic girls, will research how a coherent set of experiences supports student competency, motivation and persistence for productive participation in the Information and Communication Technology (ICT). workforce of the future. Participants will join other young women to take part in the Women's Hackathon @ CSUSM (California State University San Marcos) and participate in an after-school program that focuses on computer programming, career education, team building, and the non-programming components of the software development process.
This project will design, develop, implement, and study a socio-technological system for group-centered STEM teaching and learning consistent with a nationally recognized pre-service program. The project will use results from more than 30 years of research to demonstrate how network supported, group-based learning grounded in principles of Generative Design can improve learning for all learners, across racial/ethnic backgrounds.
This project will produce empirical findings and/or research tools that contribute to knowledge about which models and interventions with K-12 students and teachers are most likely to increase capacity in the STEM and STEM cognate intensive workforce of the future.
This project is a collaborative effort involving scientists, educational researchers, and computer programmers from the Center for Translational Science Education at the Tufts University School of Medicine and teachers and biotech researchers in the Boston metropolitan area.
The Chief Science Officers (CSO) program expands on the student government model to select one or several youth at each participating middle or high school who would champion campus-wide interest, engagement and communication in STEM. On campus, CSOs would identify opportunities for speakers, field trips, and science nights. Off campus, CSOs participate in community forums and function as the point person for community initiatives in STEM.
The Detroit Public Schools will collaborate with the Belle Island Aquarium to develop a field-trip program that will enrich learning in biology, with cross-curricular impacts on chemistry, physics, business, literacy and the arts.