Robot-Mediated Learning: Exploring School-Deployed Collaborative Robots
PosterProject Overview: Advance robot-mediated learning in schools and investigate how collaborative tele-robots can facilitate optimal learning experiences.
Project Overview: Advance robot-mediated learning in schools and investigate how collaborative tele-robots can facilitate optimal learning experiences.
This project is a synthesis study to investigate the effectiveness of informal STEM and ICT programs to maximize impact and broaden participation of youth participants in STEM pathways. We focus on two research questions: (1) How and to what extent do informal, out-of-school time (OST) STEM and ICT learning experiences impact K-12 participants’ awareness, interest, and engagement in STEM majors and STEM careers?
Project eSPAC3 aims to develop upper-elementary students’ spatial computational thinking skills and awareness of computationally-intensive careers by designing an immersive Latinx culturally affirming enactive learning experience in Minecraft Education Edition which emphasizes family engagement, near-peer mentorship, peer collaboration and expert modeling.
This Synthesis project uses meta-analysis and qualitative synthesis to examine the effects of integrating innovative technologies into K-12 STEM education on students’ STEM career-related outcomes, and if and in what ways intervention characteristics and educational settings moderate these effects.
Learn about the universally-designed ModelME fraction curriculum with embedded Dream2B game.
We are co-designing and scaling up an informal maker program with educators and students in autism inclusion schools in New York City.
We are developing an innovative suite of mobile-ready learning resources for informal educators to support youth and the public’s understanding of wifi and radio frequency communications from digital apps to a craft kits, summer radio camps, videos and activity guides in English and Spanish. These learning and teaching resources were informed by user evaluations, co-design and values mapping towards inclusive design.