SportsLab - Bringing Sport Research and Design Challenges into the 21st Century

2013 - 2019

This project is developing and testing a collaborative game-based interactive environment where students, ages 12-18 form a product design team to create a concept model and pitch for a sport product design challenge. Participants, sport researchers, and product experts determine the best pitches with awards for top designs. SportsLab:2020 brings together pedagogical frameworks from game- and project-based learning together with design challenge curriculum that foster learning and understanding of 21st Century skills and STEM concepts.

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STEM Learning and Research (STELAR) Center: A Resource Center to Support Research and Development on STEM Careers

2013 - 2025

This Learning and Research Center will advance efforts of the Innovative Technology Experiences for Students and Teachers (ITEST) program to better understand and promote practices that increase students' motivations and capacities to pursue careers in fields of science, technology, engineering, or mathematics (STEM) by providing technical support to all ITEST projects, facilitating national dissemination of ITEST project outcomes, and further developing the ITEST research and development community.

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IT and College Pathways through Application of Technology to Explore Urban Ecological Challenges

2009 - 2014

A pathway to STEM careers and college for inner-city high school students is built around the use of cutting-edge geospatial and computer modeling to investigate pressing urban ecological problems in their neighborhood. The work in a previous ITEST grant that demonstrated an increase in student self-efficacy and interest in science is expanded to integrate career discernment, college preparation, and engagement with innovative technologies.

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National Robotics in 4-H: Workforce Skills for the 21st Century

2008 - 2014

Robotics and GPS/GIS in 4-H: Workforce Skills for the 21st Century is a-five year scale-up project to use 4-H clubs to prepare middle school youth for the STEM workplace. The project builds on and extends an existing research-based ITEST project by developing and testing new national curricula to introduce basic technology skills, foster problem solving and inquiry skills, and encourage teamwork.

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Predicting STEM Career Choice from Computational Indicators of Student Engagement within Middle School Mathematics Classes

2011 - 2016

This study by Worcester Polytechnic Institute will ascertain how well "disengagement" of students in mathematics can be determined from math learning software and how well it predicts later outcomes of STEM learning and career advancement. The study will use with metrics automatically extracted from a computer-based math learning tool in middle school to predict STEM workforce participation after high school.

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STEM Digital Images in Geoscience Investigations: Teaching Analysis with Light (STEM DIGITAL)

2010 - 2015

This project will enable high school and middle school STEM teachers and students to conduct environmental research aided by the analysis of images from digital cameras, scanners, and the Internet. The project explores how digital image analysis can be applied to environmental quality issues that can readily be introduced into STEM courses, engaging students and encouraging them to think about related careers. The project will develop research agendas that will employ a variety of image analysis tools.

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Network Science for the Next Generation - Collaborative Research

2012 - 2017

The Network Science project is a three year ITEST strategies project designed to engage 120 disadvantaged high school students (grades 10-11) and up to 30 high school STEM teachers from Boston and New York urban schools in a network science research based program, using cutting edge computer modeling research technology.

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ITEST Strategies

2008 - 2013

ITEST Strategies is a 3 year project for grades five through eight students and teachers. Pooling resources from a host of collaborators and previously funded projects such as “From the Ground Up” curriculum created for use with the MicroObservatory network of robotic telescopes, teachers engage students in exploring themes that researchers have found to be difficult for middle school youth. These themes include light and color, size and scale, laws of motion, and more. Activities include programming and controlling robotic telescopes from home and school.

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Barcoding Life's Matrix: Engaging Students as Citizen Scientists in the Barcode of Life Initiative

2011 - 2015

The Barcode of Life Initiative (BOLI) is an international biodiversity collaboration that creates a genetic encyclopedia of Earth's plants and animals using short DNA sequences that uniquely identify species groups. The goal of this strategies project is to interest students in STEM careers by engaging them in an international project to provide identification of biological species.

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Bridging Math Literacy and Digital Media Creation: Students as Learners, Teachers, and Leaders of STEM Content

2010 - 2014

The project leaders will guide high school students through a mathematics-based, programming experience which prepares them to subsequently teach mathematics and programming to middle school students. Using a "drag and drop" programming language, the participants will explore mathematical concepts. Products of the project will include two modules, the first using video games based on existing mathematics games and the second using simulations to explore social issues.

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