Bridging Math Literacy and Digital Media Creation: Students as Learners, Teachers, and Leaders of STEM Content
Description
The project leaders will guide high school students through a mathematics-based, programming experience which prepares them to subsequently teach mathematics and programming to middle school students. Using a "drag and drop" programming language, the participants will explore mathematical concepts. Products of the project will include two modules, the first using video games based on existing mathematics games and the second using simulations to explore social issues. The goals of the project are (1) to develop computational literacy as well as mathematical literacy and (2) encourage students to pursue STEM careers.
WEBSITES
Project Website
Social Media
PROJECT MEMBERS
Principal Investigator(s)
Co-Principal Investigator(s)
Evaluator(s)
Primary Contact
PROJECT DETAILS
Award Number
1031633
Project Duration
2010
-
2014
Category
Strategies
Organization(s)
Young People's Project, Inc., Cambridge, MA
Project Work State
IL
MA
MS
Target Gradespan(s)
Middle school (6-8)
High school (9-12)
Project Setting(s)
Informal Education
Geographic Location(s)
Rural
Urban
Project Status
Expired
Additional Disciplines
Computer Science - programming
Additional Target Participants
STEM Professionals
Students
Boys
Girls
Black or African American
Hispanic or Latino
White