Resources
The world is changing rapidly and so too are the career opportunities available. How can we best support the career development of youth so that they can take full advantage of what the world has to offer? What influences career direction? What elements shaped our own career path?
STEM Dreams in Motion - Episode 4 (Curricular Materials)
This series of videos highlights contemporary stories of refugees who are considered role models for their tenacity and accomplishments. Each story sheds light on journeys to becoming a STEM professional in the United States. Episode 4 features two Congolese brothers who grew up in a refugee camp and are currently STEM college students.
Computational Thinking Test (Instruments)
CT test for elementary school students
Survey about Computational Thinking (Curricular Materials)
Attitude towards CT (first section), Self-efficacy (second section), Learning experiences (third section). Learning experiences were asked only after the intervention
STEM Career Connections Resources (Curricular Materials)
During the STEM Career Connections project we developed educational materials to support implementation of the STEMCC model within both formal and informal education settings, included here as the Resource Pack.
Textured Tactile 3D Prints of Astronomical Data for the Career Exploration Lab and Other Applications (Curricular Materials)
Astronomy has been a fascinating subject for the public for centuries and can stimulate deep questions not only on our own origin but subtly the richness of science and mathematics. It also is a science that is associated with engineering and technology to probe the universe.Typically, astronomical data is translated into visual representations for analysis and general public communication. Unfortunately, this practice is problematic for individuals with blindness or visual impairment (B/VI).
Textured Tactile 3D Prints of Astronomical Data for the Career Exploration Lab and Other Applications (Curricular Materials)
Astronomy has been a fascinating subject for the public for centuries and can stimulate deep questions not only on our own origin but subtly the richness of science and mathematics. It also is a science that is associated with engineering and technology to probe the universe.Typically, astronomical data is translated into visual representations for analysis and general public communication. Unfortunately, this practice is problematic for individuals with blindness or visual impairment (B/VI).
Textured Tactile 3D Prints of Astronomical Data for the Career Exploration Lab and Other Applications (Curricular Materials)
Astronomy has been a fascinating subject for the public for centuries and can stimulate deep questions not only on our own origin but subtly the richness of science and mathematics. It also is a science that is associated with engineering and technology to probe the universe.Typically, astronomical data is translated into visual representations for analysis and general public communication. Unfortunately, this practice is problematic for individuals with blindness or visual impairment (B/VI).
Textured Tactile 3D Prints of Astronomical Data for the Career Exploration Lab and Other Applications (Curricular Materials)
Astronomy has been a fascinating subject for the public for centuries and can stimulate deep questions not only on our own origin but subtly the richness of science and mathematics. It also is a science that is associated with engineering and technology to probe the universe.Typically, astronomical data is translated into visual representations for analysis and general public communication. Unfortunately, this practice is problematic for individuals with blindness or visual impairment (B/VI).
A Lesson in Geospatial Inquiry (Publication)
Geospatial Inquiry is an educational framework that offers students an opportunity to engage with, and become curious about, geospatial data for a defined purpose. The authors define Geospatial Inquiry as: "Asking and answering a question through the analysis and communication of data that is linked to a geographic location on, above, or near Earth." (Rubino-Hare et al. 2017). Since Geospatial Inquiry is designed to evoke curiosity and engagement, students have multiple opportunities to seek information and explore ideas on how they see the world they live in.
Scaling professional development: Integrity of implementation as a measurement approach. (Publication)
Professional learning about an innovative teaching method is a demonstrated way to improve teacher practices, and ultimately impact student learning. One way to scale up professional learning is a facilitator development model, in which professional learning and development (PLD) designers prepare facilitators to understand the innovation and they in turn, teach teachers. To understand the effectiveness of this model, identifying how facilitators implement the model with teachers is critical.
Scaling professional development: Integrity of implementation as a measurement approach. (Publication)
Professional learning about an innovative teaching method is a demonstrated way to improve teacher practices, and ultimately impact student learning. One way to scale up professional learning is a facilitator development model, in which professional learning and development (PLD) designers prepare facilitators to understand the innovation and they in turn, teach teachers. To understand the effectiveness of this model, identifying how facilitators implement the model with teachers is critical.
The current study examined the effects of a nationally scaled up Professional Learning and Development (PLD) model on teachers’ classroom implementation of the Geospatial Inquiry instructional framework. Geospatial Inquiry is defined as: asking and answering a research question through the analysis and communication of data that is linked to a geographic location on, above, or near Earth. These data are often represented visually via maps and explored with geospatial technologies.
The impact of Geospatial Inquiry lessons on student interest in science and technology careers (Publication)
Advances in online geospatial technologies (GST) have expanded access to K-12 classrooms which has implications for the support teachers require to effectively integrate GSTs to promote learning. Previous studies have shown the impact of GST-integrated lessons on student engagement, spatial thinking skills, and/or content knowledge; however, most of these studies have been small in scope and scale and frequently focus on the affordances of the technology, without addressing the context of the implementation and student characteristics for whom GST is most impactful.
The impact of Geospatial Inquiry lessons on student interest in science and technology careers (Publication)
Advances in online geospatial technologies (GST) have expanded access to K-12 classrooms which has implications for the support teachers require to effectively integrate GSTs to promote learning. Previous studies have shown the impact of GST-integrated lessons on student engagement, spatial thinking skills, and/or content knowledge; however, most of these studies have been small in scope and scale and frequently focus on the affordances of the technology, without addressing the context of the implementation and student characteristics for whom GST is most impactful.
Creating 3D Plant Models Using Tinkercad and Fusion 360 (Curricular Materials)
This 3D modeling project addresses the disconnect between science, design and technology, and how high school students can benefit from innovative learning experiences in plant and agriculture sciences that integrate these disciplines while gaining interest in and skills for future STEAM careers. Students use the software Tinkercad or Fusion 360 to create 3D models of species of research importance at the Danforth Plant Science Center in St. Louis, MO. Students work in collaborative teams made of self-identified scientists, technophiles, and artists.
Our work is situated in research on Computer Science (CS) learning in informal learning environments and literature on the factors that influence girls to enter CS. In this article, we outline design choices around the creation of a summer programming camp for middle school youth. In addition, we describe a near-peer mentoring model we used that was influenced by Bandura's self-efficacy theory.
On Thursday, April 15, 2021 STELAR hosted the third webinar in our Proposal Development Course series on Research & Evaluation. The webinar presented information about options for research and evaluation designs, and how evaluation provides ongoing feedback on your work as well as on the overall success of the project.
On April 13, STELAR hosted part two of a webinar series showcasing three ITEST projects’ work on designing inclusive STEM learning environments and opportunities for students with disabilities in both formal and informal settings.
On April 11, STELAR hosted part 1 of a two-part webinar series showcasing six ITEST projects work on designing inclusive STEM learning environments and opportunities for students with disabilities in both formal and informal settings.
On April 11, STELAR hosted part 1 of a two-part webinar series showcasing six ITEST projects work on designing inclusive STEM learning environments and opportunities for students with disabilities in both formal and informal settings.
CryptoComics (Curricular Materials)
CryptoComics is a culturally responsive cryptology and cybersecurity curriculum for 7-11 year old. children. An innovative blend of a comic book, technology-based and unplugged activities engages kids in making and breaking codes, symbolic systems awareness and cryptology careers.
CryptoComics (Curricular Materials)
CryptoComics is a culturally responsive cryptology and cybersecurity curriculum for 7-11 year old. children. An innovative blend of a comic book, technology-based and unplugged activities engages kids in making and breaking codes, symbolic systems awareness and cryptology careers.
CryptoComics (Curricular Materials)
CryptoComics is a culturally responsive cryptology and cybersecurity curriculum for 7-11 year old. children. An innovative blend of a comic book, technology-based and unplugged activities engages kids in making and breaking codes, symbolic systems awareness and cryptology careers.
On June 29, NSF program directors held the second of a series of webinars to present and answer questions about this DCL. Featured the following NSF Programs:
On June 29, NSF program directors held the second of a series of webinars to present and answer questions about this DCL. Featured the following NSF Programs:
On June 29, NSF program directors held the second of a series of webinars to present and answer questions about this DCL. Featured the following NSF Programs:
This framework identifies 10 foundational career competency areas correlated to characteristics of future work at the Human Technology Frontier and what thought leaders in the field believe successful workers in those environments need to know and be able to do. It is meant as a guide for teachers interested in helping their students develop the foundations of skills, knowledge, and abilities needed to be successful in life when they exit formal schooling. Many of the suggested competencies may already be included in the curriculum or pedagogy in K-8 classrooms.
This framework identifies 10 foundational career competency areas correlated to characteristics of future work at the Human Technology Frontier and what thought leaders in the field believe successful workers in those environments need to know and be able to do. It is meant as a guide for teachers interested in helping their students develop the foundations of skills, knowledge, and abilities needed to be successful in life when they exit formal schooling. Many of the suggested competencies may already be included in the curriculum or pedagogy in K-8 classrooms.
Launching a Discourse-Rich Mathematics Lesson (Publication)
This article shares a mathematics discourse technique adapted from literacy instruction and designed to prepare students' engagement in a mathematics task by model mathematical thinking. The Math Think Aloud is used during the launch of a lesson to provide access to the mathematics and help students make sense of the task so they are able to work on the task and share their mathematical thinking. Successes, challenges, and tips for effective implementation are shared.
Decomposing Practice in Teacher Professional Development: Examining sequences of learning activities (Publication)
In this paper, we engage in an analysis of professional development design, examining professional development activities and the sequencing of professional learning tasks. We use a theoretical framework typically used in pre-service teacher education to understand the design of one professional development program. Our overarching goal is to theorize about how to design professional development and sequence professional learning tasks for practicing teachers.
In this chapter, we use the Framework for Teaching Practice (Grossman, Compton, Igra, Ronfeldt, Shahan, & Williamson, 2009) as a conceptual tool for analyzing the design of professional development. Although initially developed to examine the education of prospective teachers, we contend that this framework is appropriate for analyzing and supporting the design of professional development. The framework consists of three elements: decompositions, representations, and approximations of practice.
Uncharted WATERS: Sustaining a Meaningful Student Teaching Experience Amidst a Global Pandemic via an Online STEM Curriculum (Publication)
Field experience is the culminating experience for pre-service teacher training. As COVID-19 closed schools across the country, pre-service teachers’ field experiences were disrupted. This case study examines how a student teacher, a team of mentor teachers, and a university supervisor at a regional public university adapted to remote learning.
Uncharted WATERS: Sustaining a Meaningful Student Teaching Experience Amidst a Global Pandemic via an Online STEM Curriculum (Publication)
Field experience is the culminating experience for pre-service teacher training. As COVID-19 closed schools across the country, pre-service teachers’ field experiences were disrupted. This case study examines how a student teacher, a team of mentor teachers, and a university supervisor at a regional public university adapted to remote learning.
On April 27, NSF program directors held the first of a series of webinars to present and answer questions about this DCL. This initial webinar featured the following presentations:
On April 27, NSF program directors held the first of a series of webinars to present and answer questions about this DCL. This initial webinar featured the following presentations:
On April 27, NSF program directors held the first of a series of webinars to present and answer questions about this DCL. This initial webinar featured the following presentations:
On Thursday, April 15, 3:00 pm STELAR hosted the third webinar in our Proposal Development Course series: Research & Evaluation. The webinar presented information about options for research and evaluation designs, and how evaluation provides ongoing feedback on your work as well as on the overall success of the project.
On Thursday, April 15, 3:00 pm STELAR hosted the third webinar in our Proposal Development Course series: Research & Evaluation. The webinar presented information about options for research and evaluation designs, and how evaluation provides ongoing feedback on your work as well as on the overall success of the project.
On Thursday, April 15, 3:00 pm STELAR hosted the third webinar in our Proposal Development Course series: Research & Evaluation. The webinar presented information about options for research and evaluation designs, and how evaluation provides ongoing feedback on your work as well as on the overall success of the project.
On Thursday, March 18, 3:00 pm STELAR hosted the second webinar in our Proposal Development Course series: Writing a Compelling Project Description. The project description provides you with your one and only opportunity to convince the review panel and program officers that your proposal deserves to be funded. Project details need to be well thought out, technically accurate, and concisely articulated in order to present this information in a 15-page, single-spaced document.
On Thursday, March 18, 3:00 pm STELAR hosted the second webinar in our Proposal Development Course series: Writing a Compelling Project Description. The project description provides you with your one and only opportunity to convince the review panel and program officers that your proposal deserves to be funded. Project details need to be well thought out, technically accurate, and concisely articulated in order to present this information in a 15-page, single-spaced document.
On Thursday, March 18, 3:00 pm STELAR hosted the second webinar in our Proposal Development Course series: Writing a Compelling Project Description. The project description provides you with your one and only opportunity to convince the review panel and program officers that your proposal deserves to be funded. Project details need to be well thought out, technically accurate, and concisely articulated in order to present this information in a 15-page, single-spaced document.
On Thursday, March 18, 3:00 pm STELAR hosted the second webinar in our Proposal Development Course series: Writing a Compelling Project Description. The project description provides you with your one and only opportunity to convince the review panel and program officers that your proposal deserves to be funded. Project details need to be well thought out, technically accurate, and concisely articulated in order to present this information in a 15-page, single-spaced document.
On Thursday, March 18, 3:00 pm STELAR hosted the second webinar in our Proposal Development Course series: Writing a Compelling Project Description. The project description provides you with your one and only opportunity to convince the review panel and program officers that your proposal deserves to be funded. Project details need to be well thought out, technically accurate, and concisely articulated in order to present this information in a 15-page, single-spaced document.
On Thursday, March 18, 3:00 pm STELAR hosted the second webinar in our Proposal Development Course series: Writing a Compelling Project Description. The project description provides you with your one and only opportunity to convince the review panel and program officers that your proposal deserves to be funded. Project details need to be well thought out, technically accurate, and concisely articulated in order to present this information in a 15-page, single-spaced document.
On Thursday, March 18, 3:00 pm STELAR hosted the second webinar in our Proposal Development Course series: Writing a Compelling Project Description. The project description provides you with your one and only opportunity to convince the review panel and program officers that your proposal deserves to be funded. Project details need to be well thought out, technically accurate, and concisely articulated in order to present this information in a 15-page, single-spaced document.
On Thursday, March 18, 3:00 pm STELAR hosted the second webinar in our Proposal Development Course series: Writing a Compelling Project Description. The project description provides you with your one and only opportunity to convince the review panel and program officers that your proposal deserves to be funded. Project details need to be well thought out, technically accurate, and concisely articulated in order to present this information in a 15-page, single-spaced document.
On Thursday, March 18, 3:00 pm STELAR hosted the second webinar in our Proposal Development Course series: Writing a Compelling Project Description. The project description provides you with your one and only opportunity to convince the review panel and program officers that your proposal deserves to be funded. Project details need to be well thought out, technically accurate, and concisely articulated in order to present this information in a 15-page, single-spaced document.
On Thursday, March 18, 3:00 pm STELAR hosted the second webinar in our Proposal Development Course series: Writing a Compelling Project Description. The project description provides you with your one and only opportunity to convince the review panel and program officers that your proposal deserves to be funded. Project details need to be well thought out, technically accurate, and concisely articulated in order to present this information in a 15-page, single-spaced document.
On Thursday, March 18, 3:00 pm STELAR hosted the second webinar in our Proposal Development Course series: Writing a Compelling Project Description. The project description provides you with your one and only opportunity to convince the review panel and program officers that your proposal deserves to be funded. Project details need to be well thought out, technically accurate, and concisely articulated in order to present this information in a 15-page, single-spaced document.
On Thursday, March 18, 3:00 pm STELAR hosted the second webinar in our Proposal Development Course series: Writing a Compelling Project Description. The project description provides you with your one and only opportunity to convince the review panel and program officers that your proposal deserves to be funded. Project details need to be well thought out, technically accurate, and concisely articulated in order to present this information in a 15-page, single-spaced document.
This design-based research study examined the first two cycles of development, enactment, analysis, and redesign of the Power of Data (POD) Facilitation Academy. Professional Learning and Development (PLD) providers’ geospatial technology (GST) skills, understanding of programme principles, preparation, and stages of concern for implementing POD Teacher Workshops were investigated. The POD Team analysed previous POD PLD models.
This design-based research study examined the first two cycles of development, enactment, analysis, and redesign of the Power of Data (POD) Facilitation Academy. Professional Learning and Development (PLD) providers’ geospatial technology (GST) skills, understanding of programme principles, preparation, and stages of concern for implementing POD Teacher Workshops were investigated. The POD Team analysed previous POD PLD models.
The initiative called Integrating Science Into Afterschool: A Three-Dimensional Approach to Engaging Underserved Populations in Science set out to promote science learning in three out-ofschool settings (afterschool programs, home, and community), to promote rich and varied science experiences to underserved Philadelphia communities, and to assess the value of this model for the broader field of out-of-school time and informal learning in science, technology, engineering, and mathematics (STEM).
The initiative called Integrating Science Into Afterschool: A Three-Dimensional Approach to Engaging Underserved Populations in Science set out to promote science learning in three out-ofschool settings (afterschool programs, home, and community), to promote rich and varied science experiences to underserved Philadelphia communities, and to assess the value of this model for the broader field of out-of-school time and informal learning in science, technology, engineering, and mathematics (STEM).
The initiative called Integrating Science Into Afterschool: A Three-Dimensional Approach to Engaging Underserved Populations in Science set out to promote science learning in three out-ofschool settings (afterschool programs, home, and community), to promote rich and varied science experiences to underserved Philadelphia communities, and to assess the value of this model for the broader field of out-of-school time and informal learning in science, technology, engineering, and mathematics (STEM).
In 2013 The Franklin Institute, a leading science museum in Philadelphia, Pennsylvania, received a grant from the National Science Foundation (#1138911) to reach under-resourced urban communities by strengthening the capacity of afterschool centers to offer STEM programming.
STELAR hosted NSF Program Officer Robert Russell and Einstein Fellow Brenda Carpenter in the final webinar on the 2018 EAGER Maker Summit. The presentation provided an overview of NSF's commitment to making, reviewed key highlights from the December meeting, and provided a recap of the previous four webinars in our series.
In this webinar, learn about individual and group strategies that can help to support your work - current and future. Presenters will highlight both Making Partnerships and Broadening Participation. Essential for most projects, strong partnerships are key to Making because of the scope of outcomes and the distributed expertise present across individuals. In addition to supporting these partnerships, NSF is committed to broadening the participation of those underrepresented in STEM.
Webinar 3 - Research & Evaluation During this webinar we will examine the challenges in designing assessments and measuring cognitive and non-cognitive learning outcomes in a maker-based project. Presenters: Jennifer Albert, Citadel Military College of South Carolina Cynthia Tananis, University of Pittsburgh David Reider, Education Design Date: Tuesday, April 30 from 1-2 pm ET
This webinar will discuss how making looks like across different settings such as higher education, informal learning environments, and schools with high and low tech. The focus of the discussion will be pedagogical practices, practical challenges, and opportunities to broaden and sustain the participation of people with diverse backgrounds in Making. The presenters will highlight different aspect(s) of their projects relevant to the discussion.
Make the Force be With You: Workforce Development through Making Participants learned how their research in making is related to workforce development as a broader impact or as a direct intervention. This webinar examined how skills developed in making relate to imminent workforce needs. Presenters also discussed the need for longitudinal K-12 systemic preparation for STEM work and learning fields, and the connection between making and the future STEM workforce.
Drones: Summer Engineering Experience for Kids Aeronautical Engineering Engineering Design Challenge (Curricular Materials)
Over the course of a week, your young engineers will be taking on the Drone Challenge. Engineers will work in teams of 4-5 to apply the Engineering Design Process (EDP) and the scientific concepts related to simple machines, force, energy and motion. Below you will find your week-at-a-glance, a materials list, and some background information that will help you prepare for the challenge topic area. Also included is a copy of the challenge letter as well as the end of week challenge expectations.
SEEK18 Cybersecurity Module Teacher Guide (Curricular Materials)
Over the course of a week, your young engineers can take on the Cyber Security Challenge. Engineers will work in teams of 4-5 to apply the Engineering Design Process (EDP) and the scientific concepts related to simple 4 machines, force, energy and motion. Below you will find your week -at-a-glance, a materials list, and some background information that will help you prepare for the challenge topic area. Also included is a copy of the challenge letter as well as the end of week challenge expectations.
High school capstone courses—culminating educational experiences for seniors as they conclude their formal high school education—have become increasingly popular across the nation, particularly in New England. The STEMStarter Capstone was designed to help Connecticut high schools meet new accreditation standards from the New England Association of Schools and Colleges (NEASC) and graduation requirements that include a mastery-based learning project.
High school capstone courses—culminating educational experiences for seniors as they conclude their formal high school education—have become increasingly popular across the nation, particularly in New England. The STEMStarter Capstone was designed to help Connecticut high schools meet new accreditation standards from the New England Association of Schools and Colleges (NEASC) and graduation requirements that include a mastery-based learning project.
This research report presents the results of a STEM summer program on robotics and game design. The program was part of a three-year study funded by the National Science Foundation. Children in grades four through six participated in a two-week summer camp in 2015 to learn STEM by engaging in LEGO® EV3 robotics and computer-based games using Scalable Game Design. Twenty-eight students participated in the study that took place in a small urban community in the Rocky Mountain West.
This research report presents the results of a STEM summer program on robotics and game design. The program was part of a three-year study funded by the National Science Foundation. Children in grades four through six participated in a two-week summer camp in 2015 to learn STEM by engaging in LEGO® EV3 robotics and computer-based games using Scalable Game Design. Twenty-eight students participated in the study that took place in a small urban community in the Rocky Mountain West.
Developing Teachers' Computational Thinking Beliefs and Engineering Practices Through Game Design and Robotics (Publication)
Developing Teachers' Computational Thinking Beliefs and Engineering Practices Through Game Design and Robotics (Publication)
This is the final video from the NSF EAGER Maker Summit. At the close of day two, each thematic group provided a report-out to an NSF panel featuring Evan Heit, the director of the Division of Research on Learning (DRL), and NSF Program Directors Ellen McCallie and Robert Russell.
Youth’s Engagement as Scientists and Engineers in an Afterschool Making and Tinkering Program (Publication)
Youth’s Engagement as Scientists and Engineers in an Afterschool Making and Tinkering Program (Publication)
As digital fabrication technology has become mainstream, the increased demand for 3D printed objects has created a new market for professional outsourcing. Given that most of this work does not require advanced training, and is an appropriate entry-level manufacturing job, there is an exciting opportunity to employ youth already skilled in "making" and interested in technology to do this work as an after-school job. The combination of this new technology and workforce calls for new workflows that streamline client-driven digital manufacturing.
Measuring Electrodermal Activity to Capture Engagement in an Afterschool Maker Program (Publication)
In this paper, we describe a new approach for exploring individual participants’ engagement in youth maker activities. Participants were outfitted with wearable first person point-of-view still-image cameras and wrist-based electrodermal sensors. The researchers analyzed the recorded electrodermal data stream for surges in skin conductivity and compared them with the corresponding photographs based on their time-stamp. In following with prior work, these surges were interpreted as moments of engagement.
Liberatory Methodologies: Participatory Action Research Strategies for Discovering Inclusive Maker Space Practices (Publication)
In this Research Work in Progress paper, we describe the methods chosen for a project exploring best practices of inclusion in maker spaces serving diverse populations. Maker spaces provide communities access to innovation tools in startup settings that are shaped by the participating members. In our study, these include not only hacker spaces that involve computing, electronic activities, and three-dimensional printing capabilities, but also sites focusing on traditional arts and crafts.
How Time Gets Used in Afterschool Maker Programs (Publication)
Makerspaces are situated in diverse settings and engage in differing projects. Consequently, it appears that there is variation in what activities are engaged in and how time is spent in makerspaces. To date, the time-use of these activities within makerspaces has yet to be explored. The present paper identifies seven primary activity categories and discusses how time is devoted to these activities across three maker camps.
We report on the development and implementation of biomakerlab, a wetlab starter kit for synthetic biology activities in K-12. In synthetic biology, participants make their own DNA—gene by gene—and then grow their designs into real applications by inserting them into microorganisms to develop different traits and characteristics provided by the genes. High school students worked with biomakerlab to make logo designs using microorganisms they manipulated to produce differently colored pigments.
Fabricating Engagement: Benefits and Challenges of Using 3D Printing to Engage Underrepresented Students in STEM Learning (Publication)
Additive Innovation in Design Thinking and Making (Publication)
A Maker is a modern-day tinkerer and hands-on builder of DIY artifacts. Makers create their inventions wholly out of their imaginations, with the support of a rich collaborative online and in-person community. This paper describes the results from a qualitative study of adult Makers and their characteristics of collaboration in the Maker community. Results indicate that Makers exhibit a mindset of Additive Innovation. This describes the open community of sharing and learning that is the Maker community. Connections between engineering and Making are also discussed.
Making is a recent educational phenomenon that is increasingly occurring in schools and informal learning spaces around the world. In this paper we explore data from maker educators about their experiences with failure. We surveyed maker educators about how they view failure happening with youth in their formal and informal programs and how they respond. The results reveal some concrete strategies that seem to show promise for helping educators increase the likelihood that failure experiences for youth can lead to gains in learning and persistence.
Source Code and a Screwdriver: STEM Literacy Practices in Fabricating Activities Among Experienced Adult Makers (Publication)
This article presents results from developing and applying an initial analytic frame for observing and explaining literacy practices in making activities. It describes literacy-related themes that emerged when the framework was applied. These themes are discussed within the making process of fabrication, one of a number of goal-directed stages of making. Findings indicate that literacy practices in fabrication are openly shared, networked, and often oriented toward interfacing between physical and digital worlds. Results come from interviews with 14 adult makers.
Math in the Making: Reflections for the Field (Publication)
In September 2015, with support from the National Science Foundation (DRL-1514726), TERC and the Institute for Learning Innovation launched the Math in the Making project to engage the field in discussions about the relationships between mathematics and making and, in particular, to consider how integrating the two might both enrich making experiences and support mathematical learning and interest development for children and adults.
Making It Social: Considering the Purpose of Literacy to Support Participation in Making and Engineering (Publication)
Digital literacies for disciplinary learning explores intersections of digital and disciplinary literacies across learning contexts such as community makerspaces and schools and examines learning across disciplines including the arts, engineering, science, social studies, language arts, and math. Columns will address work with both youth and adults, both in school and out of school. Digital enhancements will encourage interactivity with readers and will provoke questions, comments, and connections.
Research on productive failure has examined the dimensions which are most beneficial for students’ learning of well-defined canonical problems in math and science. But failure plays an equally important role in solving open-ended, or ill-defined, design problems that have become prominent in many STEM-oriented maker activities. In understanding the role of failure in openended design tasks, we draw on Kapur’s conceptualization of productive failure and connect it to research on the role of construction in learning.
Connecting Space and Narrative in Culturally Responsive Making in ARIS with Indigenous Youth (Publication)
Attending to issues of equity in making demands that we work closely with communities, focusing on what it is made, how it is made, for whom, and in what contexts. Rather than exploring making exclusively as a pathway to STEM learning, we examine how Indigenous youth learned about and documented community-based making using the Augmented Reality and Interactive Storytelling (ARIS) platform. Drawing on a range of qualitative data, we asked: (1) What did youth learn about makers, materials, and cultural meanings in their community?
All Lives Can’t Matter Until Black Lives Matter (Publication)
This is a story about learning STEM content and practices while making objects. It is also a story about how that learning is contextualized in one young man’s disruption of racism simply by trying to learn how gears work. Our project, Investigating STEM Literacies in MakerSpaces (STEMLiMS), focuses on how adults and youth use representations to accomplish tasks in STEM disciplines in formal and informal making spaces (Tucker-Raymond, Gravel, Kohberger, & Browne, 2017).
Seeking out Math in Making Experiences (Publication)
Negative attitudes about mathematics and the poor performance of U.S. adults and students on measures of mathematical reasoning are well-documented problems that limit many people’s identities and career aspirations. At the same time, the last decade has seen a proliferation of out-of-school environments that foster making and tinkering activities. Enthusiastic participants in these activities are often engaging in mathematical reasoning without realizing it—and thus do not consider themselves competent mathematical thinkers.
A Supplement to the Common Guidelines for Education Research and Development
Many barriers exist to K–12 classroom teachers’ adoption and implementation of geospatial technologies with their students. To address this circumstance, we have developed and implemented a geospatial curriculum approach to promote teachers’ professional growth with curriculum-linked professional development (PD) to support the adoption of socio-environmental science investigations (SESI) in an urban school environment that includes reluctant learners.
OERL ITEST Instrument (Instruments)
This instrument collects data about the attitudes of students toward science, mathematics and technology, in particular robotics. It can be administered to youth aged 12-15 who participated in a 4-H project (informal learning environment) focused on robotics, GPS/GIS, and natural resource/precision agriculture concepts.
OERL ITEST Instrument (Instruments)
This instrument collects data about the attitudes of students toward science, mathematics and technology, in particular robotics. It can be administered to youth aged 12-15 who participated in a 4-H project (informal learning environment) focused on robotics, GPS/GIS, and natural resource/precision agriculture concepts.
Teaching for Robust Understanding (TRU) (Instruments)
Part of the Math Assessment Project has involved research into how the materials are used in classrooms, their effect on teaching practices, and how Professional Development can be used to support the goals of the Mathematics Assessment Project materials.
Teaching for Robust Understanding (TRU) (Instruments)
Part of the Math Assessment Project has involved research into how the materials are used in classrooms, their effect on teaching practices, and how Professional Development can be used to support the goals of the Mathematics Assessment Project materials.
Teaching for Robust Understanding (TRU) (Instruments)
Part of the Math Assessment Project has involved research into how the materials are used in classrooms, their effect on teaching practices, and how Professional Development can be used to support the goals of the Mathematics Assessment Project materials.
Teaching for Robust Understanding (TRU) (Instruments)
Part of the Math Assessment Project has involved research into how the materials are used in classrooms, their effect on teaching practices, and how Professional Development can be used to support the goals of the Mathematics Assessment Project materials.
The Green Ninja Film Festival (Video)
These short films, created by middle school and high school students, are all finalists from the past Green Ninja Film Festivals.
The Green Ninja Film Festival (Video)
These short films, created by middle school and high school students, are all finalists from the past Green Ninja Film Festivals.
Green Ninja (Curricular Materials)
The Green Ninja is a climate-action superhero who fights global warming by inspiring informed personal action. Join the Green Ninja and a vibrant cast of characters as they make the world a greener, more sustainable place to live.
Green Ninja (Curricular Materials)
The Green Ninja is a climate-action superhero who fights global warming by inspiring informed personal action. Join the Green Ninja and a vibrant cast of characters as they make the world a greener, more sustainable place to live.
Philly Scientists - Biodiversity Project (Curricular Materials)
The Philly Scientists project is dedicated to developing innovative science curriculum for in-school and out-of-school programs for middle school students in the West Philadelphia Promise Zone. The website contains insight on curriculum development and an example lesson.
Philly Scientists - Biodiversity Project (Curricular Materials)
The Philly Scientists project is dedicated to developing innovative science curriculum for in-school and out-of-school programs for middle school students in the West Philadelphia Promise Zone. The website contains insight on curriculum development and an example lesson.
Philly Scientists - Biodiversity Project (Curricular Materials)
The Philly Scientists project is dedicated to developing innovative science curriculum for in-school and out-of-school programs for middle school students in the West Philadelphia Promise Zone. The website contains insight on curriculum development and an example lesson.
Philly Scientists - Biodiversity Project (Curricular Materials)
The Philly Scientists project is dedicated to developing innovative science curriculum for in-school and out-of-school programs for middle school students in the West Philadelphia Promise Zone. The website contains insight on curriculum development and an example lesson.
A new perspective on computational thinking (Publication)
This article examines cognitive essence of computational thinking (CT). It introduces a clear and universal definition and suggests that we teach children biological CT skills long before they need to learn electronic CT skills.
CPS/CWIC Employability Assessment (Instruments)
The CPS/ CWIC Employability Assessment (EA) is conducted twice a year in year in the first and third quarters. EA is an observed assessment of 16 core 21st century college and career skills. Employability Assessments measure behavioral skills required for college and career success. This CPS custom tool was created by the Chicago Workforce Investment Council after extensively researching industry, education and academic reports on career readiness. Assessment tool includes Online Assessment Scoring and Rubric.
CPS/CWIC Employability Assessment (Instruments)
The CPS/ CWIC Employability Assessment (EA) is conducted twice a year in year in the first and third quarters. EA is an observed assessment of 16 core 21st century college and career skills. Employability Assessments measure behavioral skills required for college and career success. This CPS custom tool was created by the Chicago Workforce Investment Council after extensively researching industry, education and academic reports on career readiness. Assessment tool includes Online Assessment Scoring and Rubric.
Synergies STEM Interest Questionnaire (Instruments)
The dramatic decline in youth interest in science, technology, engineering and mathematics (STEM) during adolescence, both in the USA and internationally, has been a phenomenon of societal concern for several decades. The Synergies project was launched to help deal with this issue. In this paper, we report findings from the first two years of our longitudinal survey research.
Utilizing a case study research design, the factors that influence teacher learning and change, as well as the processes by which secondary STEM teachers internalize professional development (PD) content, are explored. The authors argue that conceptualizations of teacher learning often do not adequately account for teacher subjectivity and the role of exogenous variables in teacher development.
Children’s Motivation Toward Science Across Contexts, Manner of Interaction, and Topic (Instruments)
Understanding the features of science learning experiences that organize and motivate children at early ages can help educators and researchers findways to ignite interest to support future passion and learning in the sciences at a time when children’s motivation is declining. Using a sample of 252 fifth- and sixth-grade students, we systematically explore differences in children’s motivations toward science experiences across context (formal, informal, neutral), manner of interaction (consuming new knowledge, analyzing, action), and topic (e.g., biology, earth science, physics).
Children’s Motivation Toward Science Across Contexts, Manner of Interaction, and Topic (Instruments)
Understanding the features of science learning experiences that organize and motivate children at early ages can help educators and researchers findways to ignite interest to support future passion and learning in the sciences at a time when children’s motivation is declining. Using a sample of 252 fifth- and sixth-grade students, we systematically explore differences in children’s motivations toward science experiences across context (formal, informal, neutral), manner of interaction (consuming new knowledge, analyzing, action), and topic (e.g., biology, earth science, physics).
Children’s Motivation Toward Science Across Contexts, Manner of Interaction, and Topic (Instruments)
Understanding the features of science learning experiences that organize and motivate children at early ages can help educators and researchers findways to ignite interest to support future passion and learning in the sciences at a time when children’s motivation is declining. Using a sample of 252 fifth- and sixth-grade students, we systematically explore differences in children’s motivations toward science experiences across context (formal, informal, neutral), manner of interaction (consuming new knowledge, analyzing, action), and topic (e.g., biology, earth science, physics).
Engineering Skills Self-Efficacy Scale (Instruments)
Background
Engineering Skills Self-Efficacy Scale (Instruments)
Background
The Situational Motivation Scale (Instruments)
The purpose of the present research was to develop and validate a situational (or state) measure of motivation, the Situational Motivation Scale (SIMS). The SIMS is designed to assess the constructs of intrinsic motivation, identified regulation, external regulation, and amotivation (E. L. Deci & R. M. Ryan, 1985, 1991) in field and laboratory settings. Five studies were conducted to develop and validate the SIMS. Overall, results show that the SIMS is composed of 4 internally consistent factors.
This work in progress describes the development of an instrument to measure the entrepreneurial mindset of engineering students.
This work in progress describes the development of an instrument to measure the entrepreneurial mindset of engineering students.
Research suggests that an ecologically informed sense of place, including strong place attachment and ecological place meaning, contributes to pro-environmental behaviors. Yet it is unclear whether an intervention such as environmental education can intentionally influence sense of place, especially in cities. To investigate the impact of urban environmental education programs on sense of place, we used pre/post surveys of youth in 5-week environmental and non-environmental summer youth programs in the Bronx, New York City, in 2010.
Research suggests that an ecologically informed sense of place, including strong place attachment and ecological place meaning, contributes to pro-environmental behaviors. Yet it is unclear whether an intervention such as environmental education can intentionally influence sense of place, especially in cities. To investigate the impact of urban environmental education programs on sense of place, we used pre/post surveys of youth in 5-week environmental and non-environmental summer youth programs in the Bronx, New York City, in 2010.
Research suggests that an ecologically informed sense of place, including strong place attachment and ecological place meaning, contributes to pro-environmental behaviors. Yet it is unclear whether an intervention such as environmental education can intentionally influence sense of place, especially in cities. To investigate the impact of urban environmental education programs on sense of place, we used pre/post surveys of youth in 5-week environmental and non-environmental summer youth programs in the Bronx, New York City, in 2010.
This scale measures students' views about the nature of knowledge and learning in the physical sciences along five non-orthogonal dimensions (structure of scientific knowledge, nature of knowing and learning, real-life applicability, evolving knowledge, & source of ability to learn.
This scale measures students' views about the nature of knowledge and learning in the physical sciences along five non-orthogonal dimensions (structure of scientific knowledge, nature of knowing and learning, real-life applicability, evolving knowledge, & source of ability to learn.
Motivation, Learning, and Transformative Experience: A Study of Deep Engagement in Science (Publication)
This study investigated the prevalence of transformative experiences, antecedents of transformative experience, and the relation between transformative experience and deep‐level learning (conceptual change and transfer) for high school biology students (N = 166).
Motivation, Learning, and Transformative Experience: A Study of Deep Engagement in Science (Publication)
This study investigated the prevalence of transformative experiences, antecedents of transformative experience, and the relation between transformative experience and deep‐level learning (conceptual change and transfer) for high school biology students (N = 166).
Motivation, Learning, and Transformative Experience: A Study of Deep Engagement in Science (Publication)
This study investigated the prevalence of transformative experiences, antecedents of transformative experience, and the relation between transformative experience and deep‐level learning (conceptual change and transfer) for high school biology students (N = 166).
Student Interest in Technology and Science (SITS) Survey: Development, Validation, and Use of a New Instrument (Instruments)
This study presents the systematic development, validation, and use of a new instrument for measuring student interest in science and technology. The Student Interest in Technology and Science (SITS) survey is composed of 5 sub-sections assessing the following dimensions: interest in learning science, using technology to learn science, science careers, technology careers, and attitudes toward biotechnology. Our development process included review of existing instrumentation, pilot testing, and expert panel review.
Student Interest in Technology and Science (SITS) Survey: Development, Validation, and Use of a New Instrument (Instruments)
This study presents the systematic development, validation, and use of a new instrument for measuring student interest in science and technology. The Student Interest in Technology and Science (SITS) survey is composed of 5 sub-sections assessing the following dimensions: interest in learning science, using technology to learn science, science careers, technology careers, and attitudes toward biotechnology. Our development process included review of existing instrumentation, pilot testing, and expert panel review.
The Efficacy of Educative Curriculum Materials to Support Geospatial Science Pedagogical Content Knowledge (Publication)
Teaching and learning about geospatial aspects of energy resource issues requires that science teachers apply effective science pedagogical approaches to implement geospatial technologies into classroom instruction. To address this need, we designed educative curriculum materials as an integral part of a comprehensive middle school energy resources science curriculum. We examined teachers’ perceived impact of the curriculum materials to support their pedagogical content knowledge related to teaching science with geospatial technologies.
The Efficacy of Educative Curriculum Materials to Support Geospatial Science Pedagogical Content Knowledge (Publication)
Teaching and learning about geospatial aspects of energy resource issues requires that science teachers apply effective science pedagogical approaches to implement geospatial technologies into classroom instruction. To address this need, we designed educative curriculum materials as an integral part of a comprehensive middle school energy resources science curriculum. We examined teachers’ perceived impact of the curriculum materials to support their pedagogical content knowledge related to teaching science with geospatial technologies.
The Efficacy of Educative Curriculum Materials to Support Geospatial Science Pedagogical Content Knowledge (Publication)
Teaching and learning about geospatial aspects of energy resource issues requires that science teachers apply effective science pedagogical approaches to implement geospatial technologies into classroom instruction. To address this need, we designed educative curriculum materials as an integral part of a comprehensive middle school energy resources science curriculum. We examined teachers’ perceived impact of the curriculum materials to support their pedagogical content knowledge related to teaching science with geospatial technologies.
Computational thinking (CT) is broadly defined as the mental activity for abstracting problems and formulating solutions that can be automated. In an increasingly information-based society, CT is becoming an essential skill for everyone. To ensure that students develop this ability at the K-12 level, it is important to provide teachers with an adequate knowledge about CT and how to incorporate it into their teaching.
Computational thinking (CT) is broadly defined as the mental activity for abstracting problems and formulating solutions that can be automated. In an increasingly information-based society, CT is becoming an essential skill for everyone. To ensure that students develop this ability at the K-12 level, it is important to provide teachers with an adequate knowledge about CT and how to incorporate it into their teaching.
Computational thinking (CT) is broadly defined as the mental activity for abstracting problems and formulating solutions that can be automated. In an increasingly information-based society, CT is becoming an essential skill for everyone. To ensure that students develop this ability at the K-12 level, it is important to provide teachers with an adequate knowledge about CT and how to incorporate it into their teaching.
Computational thinking (CT) is broadly defined as the mental activity for abstracting problems and formulating solutions that can be automated. In an increasingly information-based society, CT is becoming an essential skill for everyone. To ensure that students develop this ability at the K-12 level, it is important to provide teachers with an adequate knowledge about CT and how to incorporate it into their teaching.
Preservice Teachers’ Culturally Responsive Teaching Self-efficacy and Outcome Expectancy Beliefs (Instruments)
Guided by the theoretical and empirical research on self-efficacy and outcome expectancy beliefs, and the Culturally Responsive Teaching Competencies [Siwatu, K.O.
Teaching Confidence Scale (Instruments)
This paper reports the results of an ongoing study of changes in teacher efficacy from entry into a preparation program through the first year of actual teaching. Multiple quantitative assessments of efficacy were used including items developed for the RAND studies, Gibson and Dembo’s Teacher Efficacy Scale, Bandura’s Teacher Self-Efficacy Scale, and an instrument designed to reflect the specific context and goals of the preparation program studied.
The purpose of this study was to examine the development of the Engineering Identity Development Scale (EIDS), an instrument designed to assess elementary school students' identity development in engineering. This study describes a three-phase approach to item construction, administration, and the gathering reliable and valid evidence for scores on the EIDS.
The purpose of this study was to examine the development of the Engineering Identity Development Scale (EIDS), an instrument designed to assess elementary school students' identity development in engineering. This study describes a three-phase approach to item construction, administration, and the gathering reliable and valid evidence for scores on the EIDS.
This case study described teachers with varying technology skills who were implementing the use of geospatial technology (GST) within project-based instruction (PBI) at varying grade levels and contexts 1 to 2 years following professional development. The sample consisted of 10 fifth- to ninth-grade teachers. Data sources included artifacts, observations, interviews, and a GST performance assessment and were analyzed using a constant comparative approach. Teachers’ teaching actions, beliefs, context, and technology skills were categorized.
This case study described teachers with varying technology skills who were implementing the use of geospatial technology (GST) within project-based instruction (PBI) at varying grade levels and contexts 1 to 2 years following professional development. The sample consisted of 10 fifth- to ninth-grade teachers. Data sources included artifacts, observations, interviews, and a GST performance assessment and were analyzed using a constant comparative approach. Teachers’ teaching actions, beliefs, context, and technology skills were categorized.
This case study described teachers with varying technology skills who were implementing the use of geospatial technology (GST) within project-based instruction (PBI) at varying grade levels and contexts 1 to 2 years following professional development. The sample consisted of 10 fifth- to ninth-grade teachers. Data sources included artifacts, observations, interviews, and a GST performance assessment and were analyzed using a constant comparative approach. Teachers’ teaching actions, beliefs, context, and technology skills were categorized.
This video highlghts the iDigFossils project that is designed for teachers and students to use 3-D printers and scanners in order to create fossils.
This video highlghts the iDigFossils project that is designed for teachers and students to use 3-D printers and scanners in order to create fossils.
This video highlghts the iDigFossils project that is designed for teachers and students to use 3-D printers and scanners in order to create fossils.
This video highlghts the iDigFossils project that is designed for teachers and students to use 3-D printers and scanners in order to create fossils.
This video highlghts the iDigFossils project that is designed for teachers and students to use 3-D printers and scanners in order to create fossils.
This video highlghts the iDigFossils project that is designed for teachers and students to use 3-D printers and scanners in order to create fossils.
There is growing concern in the United States about the lack of interest and aptitude in science, math and, in particular, technology and engineering disciplines. Certainly one reason for this could be the lack of true engineering experiences available to students when they are in junior high and high school. This is in part due to the fact that while most teachers are well versed in math and science through their formal education, very few have experience and/or educational backgrounds in engineering and technology.
There is growing concern in the United States about the lack of interest and aptitude in science, math and, in particular, technology and engineering disciplines. Certainly one reason for this could be the lack of true engineering experiences available to students when they are in junior high and high school. This is in part due to the fact that while most teachers are well versed in math and science through their formal education, very few have experience and/or educational backgrounds in engineering and technology.
There is growing concern in the United States about the lack of interest and aptitude in science, math and, in particular, technology and engineering disciplines. Certainly one reason for this could be the lack of true engineering experiences available to students when they are in junior high and high school. This is in part due to the fact that while most teachers are well versed in math and science through their formal education, very few have experience and/or educational backgrounds in engineering and technology.
There is growing concern in the United States about the lack of interest and aptitude in science, math and, in particular, technology and engineering disciplines. Certainly one reason for this could be the lack of true engineering experiences available to students when they are in junior high and high school. This is in part due to the fact that while most teachers are well versed in math and science through their formal education, very few have experience and/or educational backgrounds in engineering and technology.
There is growing concern in the United States about the lack of interest and aptitude in science, math and, in particular, technology and engineering disciplines. Certainly one reason for this could be the lack of true engineering experiences available to students when they are in junior high and high school. This is in part due to the fact that while most teachers are well versed in math and science through their formal education, very few have experience and/or educational backgrounds in engineering and technology.
3D Fossils for K-12 Education: A Case Example Using the Giant Extinct Shark Carcharocles Megalodon (Publication)
Fossils and the science of paleontology provide a charismatic gateway to integrate STEM teaching and learning. With the new Next Generation Science Standards (NGSS), as well as the exponentially increasing use of three-dimensional (3-D) printing and scanning technology, it is a particularly opportune time to integrate a wider variety of fossils and paleontology into K–12 curricula.
3D Fossils for K-12 Education: A Case Example Using the Giant Extinct Shark Carcharocles Megalodon (Publication)
Fossils and the science of paleontology provide a charismatic gateway to integrate STEM teaching and learning. With the new Next Generation Science Standards (NGSS), as well as the exponentially increasing use of three-dimensional (3-D) printing and scanning technology, it is a particularly opportune time to integrate a wider variety of fossils and paleontology into K–12 curricula.
MIT App Inventor has enabled middle school students to learn computing while creating their own apps-including apps that serve community needs. However, few resources exist for building apps that gather and share data. There is a need for new tools and instructional materials for students to build data-enbaled, community-focused apps. We developed an extension for App Inventor, called AppleVis, which allows app-makers to publish and retrieve data from our existing web-based collaborative data visualization platform.
MIT App Inventor has enabled middle school students to learn computing while creating their own apps-including apps that serve community needs. However, few resources exist for building apps that gather and share data. There is a need for new tools and instructional materials for students to build data-enbaled, community-focused apps. We developed an extension for App Inventor, called AppleVis, which allows app-makers to publish and retrieve data from our existing web-based collaborative data visualization platform.
MIT App Inventor has enabled middle school students to learn computing while creating their own apps-including apps that serve community needs. However, few resources exist for building apps that gather and share data. There is a need for new tools and instructional materials for students to build data-enbaled, community-focused apps. We developed an extension for App Inventor, called AppleVis, which allows app-makers to publish and retrieve data from our existing web-based collaborative data visualization platform.
MIT App Inventor has enabled middle school students to learn computing while creating their own apps-including apps that serve community needs. However, few resources exist for building apps that gather and share data. There is a need for new tools and instructional materials for students to build data-enbaled, community-focused apps. We developed an extension for App Inventor, called AppleVis, which allows app-makers to publish and retrieve data from our existing web-based collaborative data visualization platform.
Eliciting Algebraic Reasoning with Hanging Mobiles (Publication)
How algebraic reasoning can be fostered within the important big idea of equivalence is demonstrated using hanging mobiles. A concrete-representational-abstract approach is used, without any formal algebraic symbolism, to elicit algebraic reasoning and higher-order thinking.
Eliciting Algebraic Reasoning with Hanging Mobiles (Publication)
How algebraic reasoning can be fostered within the important big idea of equivalence is demonstrated using hanging mobiles. A concrete-representational-abstract approach is used, without any formal algebraic symbolism, to elicit algebraic reasoning and higher-order thinking.
Teacher Transformations in Developing Computational Thinking: Gaming and Robotics Use in After-School Settings (Publication)
The challenges of addressing increasing calls for the inclusion of computational thinking skills in K-12 education in the midst of crowded school curricula can be mitigated, in part, by promoting STEM learning in after-school settings. The Visualization Basics: Using Gaming to Improve Computational Thinking project provided opportunities for middle school students to participate in after-school clubs focused on game development and LEGO robotics in an effort to increase computational thinking skills.
Teacher Transformations in Developing Computational Thinking: Gaming and Robotics Use in After-School Settings (Publication)
The challenges of addressing increasing calls for the inclusion of computational thinking skills in K-12 education in the midst of crowded school curricula can be mitigated, in part, by promoting STEM learning in after-school settings. The Visualization Basics: Using Gaming to Improve Computational Thinking project provided opportunities for middle school students to participate in after-school clubs focused on game development and LEGO robotics in an effort to increase computational thinking skills.
Teacher Transformations in Developing Computational Thinking: Gaming and Robotics Use in After-School Settings (Publication)
The challenges of addressing increasing calls for the inclusion of computational thinking skills in K-12 education in the midst of crowded school curricula can be mitigated, in part, by promoting STEM learning in after-school settings. The Visualization Basics: Using Gaming to Improve Computational Thinking project provided opportunities for middle school students to participate in after-school clubs focused on game development and LEGO robotics in an effort to increase computational thinking skills.
Changes in Teacher Dispositions Among Participants in Hands-on Teaching of a STEM Curriculum (Publication)
Changes in Teacher Dispositions Among Participants in Hands-on Teaching of a STEM Curriculum (Publication)
Changes in Teacher Dispositions Among Participants in Hands-on Teaching of a STEM Curriculum (Publication)
Changes in Teacher Dispositions Among Participants in Hands-on Teaching of a STEM Curriculum (Publication)
Changes in Teacher Dispositions Among Participants in Hands-on Teaching of a STEM Curriculum (Publication)
Children and adults attending a three-day Science and Technology Exposition in Washington D.C., during April 2016 completed Climate Change Attitude Surveys and STEM Semantic Differential Surveys while visiting a booth featuring hands on demonstrations of testing various houshold appliances for consumption of standby power. Demos were conducted by middle school teachers from three states in the USA as part of a four-year Innovative Technology Experiences for Students and Teachers (ITEST) project, funded by NSF.
Children and adults attending a three-day Science and Technology Exposition in Washington D.C., during April 2016 completed Climate Change Attitude Surveys and STEM Semantic Differential Surveys while visiting a booth featuring hands on demonstrations of testing various houshold appliances for consumption of standby power. Demos were conducted by middle school teachers from three states in the USA as part of a four-year Innovative Technology Experiences for Students and Teachers (ITEST) project, funded by NSF.
Children and adults attending a three-day Science and Technology Exposition in Washington D.C., during April 2016 completed Climate Change Attitude Surveys and STEM Semantic Differential Surveys while visiting a booth featuring hands on demonstrations of testing various houshold appliances for consumption of standby power. Demos were conducted by middle school teachers from three states in the USA as part of a four-year Innovative Technology Experiences for Students and Teachers (ITEST) project, funded by NSF.
This video presentation uses Conceptual Metaphor theory with the aim to increase the flow within the STEM pipeline
This video presentation uses Conceptual Metaphor theory with the aim to increase the flow within the STEM pipeline
This video presentation uses Conceptual Metaphor theory with the aim to increase the flow within the STEM pipeline
This video presentation uses Conceptual Metaphor theory with the aim to increase the flow within the STEM pipeline
A central way in which FUSE provides powerful learning affordances is by breaking down the silos of A key way in which FUSE provides powerful learning affordances is by breaking down the silos of traditional STEM disciplines, and engaging learners in more authentic, interdisciplinary, and personally meaningful experimentation ICLS 2016 Proceedings 1029 © ISLS and making (e.g., Dewey, 1897; Resnick et al., 2009).
A central way in which FUSE provides powerful learning affordances is by breaking down the silos of A key way in which FUSE provides powerful learning affordances is by breaking down the silos of traditional STEM disciplines, and engaging learners in more authentic, interdisciplinary, and personally meaningful experimentation ICLS 2016 Proceedings 1029 © ISLS and making (e.g., Dewey, 1897; Resnick et al., 2009).
A central way in which FUSE provides powerful learning affordances is by breaking down the silos of A key way in which FUSE provides powerful learning affordances is by breaking down the silos of traditional STEM disciplines, and engaging learners in more authentic, interdisciplinary, and personally meaningful experimentation ICLS 2016 Proceedings 1029 © ISLS and making (e.g., Dewey, 1897; Resnick et al., 2009).
This paper explores how FUSE Studios are organized, describing key design elements, the ways these differ from a traditional classroom model, and the types of diverse learning arrangements that emerge. Data in this paper was primarily collected from five classrooms in the 2013-14 school year and the analysis was refined through discussions within the research team about ongoing data collection during the 2014-15 (one classroom) and 2015- 16 (seven classrooms) school years. [See pages 1025-1032]
This paper explores how FUSE Studios are organized, describing key design elements, the ways these differ from a traditional classroom model, and the types of diverse learning arrangements that emerge. Data in this paper was primarily collected from five classrooms in the 2013-14 school year and the analysis was refined through discussions within the research team about ongoing data collection during the 2014-15 (one classroom) and 2015- 16 (seven classrooms) school years. [See pages 1025-1032]
This paper explores how FUSE Studios are organized, describing key design elements, the ways these differ from a traditional classroom model, and the types of diverse learning arrangements that emerge. Data in this paper was primarily collected from five classrooms in the 2013-14 school year and the analysis was refined through discussions within the research team about ongoing data collection during the 2014-15 (one classroom) and 2015- 16 (seven classrooms) school years. [See pages 1025-1032]
This paper explores how FUSE Studios are organized, describing key design elements, the ways these differ from a traditional classroom model, and the types of diverse learning arrangements that emerge. Data in this paper was primarily collected from five classrooms in the 2013-14 school year and the analysis was refined through discussions within the research team about ongoing data collection during the 2014-15 (one classroom) and 2015- 16 (seven classrooms) school years. [See pages 1025-1032]
Developing and Recognizing Relative Expertise in FUSE (Publication)
Traditional methods of STEM education position the child as a novice and create narrow opportunities for children to demonstrate and constructively utilize their developing skills, related interests and capabilities, perhaps even inadvertently suppressing them (Stevens, 2000; Bevan, Bell, Stevens, & Razfar, 2012; Barron, 2006).
Developing and Recognizing Relative Expertise in FUSE (Publication)
Traditional methods of STEM education position the child as a novice and create narrow opportunities for children to demonstrate and constructively utilize their developing skills, related interests and capabilities, perhaps even inadvertently suppressing them (Stevens, 2000; Bevan, Bell, Stevens, & Razfar, 2012; Barron, 2006).
Developing and Recognizing Relative Expertise in FUSE (Publication)
Traditional methods of STEM education position the child as a novice and create narrow opportunities for children to demonstrate and constructively utilize their developing skills, related interests and capabilities, perhaps even inadvertently suppressing them (Stevens, 2000; Bevan, Bell, Stevens, & Razfar, 2012; Barron, 2006).
This book offers math educators strategies and resources for putting that principle into practice.
This book offers math educators strategies and resources for putting that principle into practice.
This book offers math educators strategies and resources for putting that principle into practice.
The ideas in this article resulted from many years of research in engineering, physics, computer, and cognitive sciences, as well as teaching experience in college and secondary schools. While its main purpose is to disc
The ideas in this article resulted from many years of research in engineering, physics, computer, and cognitive sciences, as well as teaching experience in college and secondary schools. While its main purpose is to disc
The ideas in this article resulted from many years of research in engineering, physics, computer, and cognitive sciences, as well as teaching experience in college and secondary schools. While its main purpose is to disc
Epistemological, Psychological, Neurosciences, and Cognitive Essence of Computational Thinking (Publication)
The construct of computational thinking (CT) was popularized a decade ago as an “attitude and skillset” for everyone. However, since it is equated with thinking by computer scientists, the teaching of these skills poses many challenges at K-12 because of their reliance on the use of electronic computers and programming concepts that are often found too abstract and difficult by young students.
Epistemological, Psychological, Neurosciences, and Cognitive Essence of Computational Thinking (Publication)
The construct of computational thinking (CT) was popularized a decade ago as an “attitude and skillset” for everyone. However, since it is equated with thinking by computer scientists, the teaching of these skills poses many challenges at K-12 because of their reliance on the use of electronic computers and programming concepts that are often found too abstract and difficult by young students.
Epistemological, Psychological, Neurosciences, and Cognitive Essence of Computational Thinking (Publication)
The construct of computational thinking (CT) was popularized a decade ago as an “attitude and skillset” for everyone. However, since it is equated with thinking by computer scientists, the teaching of these skills poses many challenges at K-12 because of their reliance on the use of electronic computers and programming concepts that are often found too abstract and difficult by young students.
The Essence of Computational Thinking (Publication)
A decade of discourse to capture the essence of computational thinking has resulted in a broad set of skills whose teaching continue to pose challenges because of the reliance on the use of electronic computers and programming concepts. This article not only links computational thinking skills to fundamental cognitive competencies but also describes pedagogical tools that have proven effective in teaching them at early ages.
Exploring the Engineering Design Process Through Computer-Aided Design and 3-D Printing (Publication)
This publication reports on how to use engineering design to solve problems by students in Grade 6-8. It is approximately $25 per class (if you already own a 3-D printer).
Engagement Observation Protocol (Instruments)
This observation protocol is used by a trained observer to score an individual’s engagement in a science learning experience.
Engagement Observation Protocol (Instruments)
This observation protocol is used by a trained observer to score an individual’s engagement in a science learning experience.
Engagement Observation Protocol (Instruments)
This observation protocol is used by a trained observer to score an individual’s engagement in a science learning experience.
Engagement Survey (Instruments)
The Engagement survey was written for use with 10-14 year-old respondents immediately after a science activity, whether in a class or in an informal learning context. Such contextualized and immediate use minimizes memory biases or inferences based on beliefs the learner has about themselves or the learning context. Accordingly, it should be used after a focused science activity rather than as a measure of general engagement over a series of activities.
Engagement Survey (Instruments)
The Engagement survey was written for use with 10-14 year-old respondents immediately after a science activity, whether in a class or in an informal learning context. Such contextualized and immediate use minimizes memory biases or inferences based on beliefs the learner has about themselves or the learning context. Accordingly, it should be used after a focused science activity rather than as a measure of general engagement over a series of activities.
STEM Learning Activation survey (Instruments)
Designed to be used with 10-14 year olds, these survey scales are used to assess an individual across multiple dimensions of STEM learning activation (Fascination, Values, Competency Belief, Innovation Stance). Please note that these can be used in conjunction with the scientific sensemaking scale included in Science Learning Activation survey. These scales can be used concurrently to measure the multi-dimensional construct of STEM learning activation or separately to measure individual dimensions.
STEM Learning Activation survey (Instruments)
Designed to be used with 10-14 year olds, these survey scales are used to assess an individual across multiple dimensions of STEM learning activation (Fascination, Values, Competency Belief, Innovation Stance). Please note that these can be used in conjunction with the scientific sensemaking scale included in Science Learning Activation survey. These scales can be used concurrently to measure the multi-dimensional construct of STEM learning activation or separately to measure individual dimensions.
STEM Learning Activation survey (Instruments)
Designed to be used with 10-14 year olds, these survey scales are used to assess an individual across multiple dimensions of STEM learning activation (Fascination, Values, Competency Belief, Innovation Stance). Please note that these can be used in conjunction with the scientific sensemaking scale included in Science Learning Activation survey. These scales can be used concurrently to measure the multi-dimensional construct of STEM learning activation or separately to measure individual dimensions.
BUILDERS Academy Newsletter (Issue 6) (Publication)
Newsletter highlighting the activities of the first week of the 2018 BUILDERS Academy.
BUILDERS Academy Newsletter (Issue 6) (Publication)
Newsletter highlighting the activities of the first week of the 2018 BUILDERS Academy.
BUILDERS Academy Newsletter (Issue 6) (Publication)
Newsletter highlighting the activities of the first week of the 2018 BUILDERS Academy.
Barcoding Life's Matrix: Engaging Students as Citizen Scientists in the Barcode of Life Initiative (Publication)
Discovery-based science education represents a structured alternative to open-ended forms of hands-on inquiry that is now being employed in a number of secondary and post-secondary settings to address science education reform agendas.
Barcoding Life's Matrix: Engaging Students as Citizen Scientists in the Barcode of Life Initiative (Publication)
Discovery-based science education represents a structured alternative to open-ended forms of hands-on inquiry that is now being employed in a number of secondary and post-secondary settings to address science education reform agendas.
Assessing Gaming, Computer and Scientific Inquiry Self-Efficacy in a Virtual Environment (Instruments)
In this chapter, I discuss the development, piloting and revision of a new instrument for measuring pre/post the academic self-efficacy of students. The initial motivation for the creation of this new instrument came from an unsuccessful search for an instrument to measure self-efficacy in an NSF-funded project designed to investigate the motivational effects of a multi-user virtual environment (MUVE) on the science achievement of middle-school students.
Assessing Gaming, Computer and Scientific Inquiry Self-Efficacy in a Virtual Environment (Instruments)
In this chapter, I discuss the development, piloting and revision of a new instrument for measuring pre/post the academic self-efficacy of students. The initial motivation for the creation of this new instrument came from an unsuccessful search for an instrument to measure self-efficacy in an NSF-funded project designed to investigate the motivational effects of a multi-user virtual environment (MUVE) on the science achievement of middle-school students.
Students Attitudes towards STEM survey (Instruments)
The Upper Elementary (4-5th) and the Middle and High School (6-12th) Student Attitudes toward STEM Surveys (S-STEM) each contain four scales (sets of surveys items that most confidently describe a single characteristic of the survey-taker when the responses to these items are calculated as a single result). The first five scales consists of Likert-scale questions which ask the respondent about their confidence and attitudes toward math, science, engineering and technology, and 21st century learning respectively.
Students Attitudes towards STEM survey (Instruments)
The Upper Elementary (4-5th) and the Middle and High School (6-12th) Student Attitudes toward STEM Surveys (S-STEM) each contain four scales (sets of surveys items that most confidently describe a single characteristic of the survey-taker when the responses to these items are calculated as a single result). The first five scales consists of Likert-scale questions which ask the respondent about their confidence and attitudes toward math, science, engineering and technology, and 21st century learning respectively.
From 2006 to 2012, Florida Statute §1003.4156 required middle school students to complete electronic personal education planners (ePEPs) before promotion to ninth grade. The ePEP helped them identify programs of study and required high school coursework to accomplish their postsecondary education and career goals. During the same period Florida required completion of the ePEP, Florida’s Career and Professional Education Act stimulated a rapid increase in the number of statewide high school career academies.
From 2006 to 2012, Florida Statute §1003.4156 required middle school students to complete electronic personal education planners (ePEPs) before promotion to ninth grade. The ePEP helped them identify programs of study and required high school coursework to accomplish their postsecondary education and career goals. During the same period Florida required completion of the ePEP, Florida’s Career and Professional Education Act stimulated a rapid increase in the number of statewide high school career academies.
In this article, we offer a glimpse into how science centers and afterschool programs are working together, along with valuable advice from seasoned institutions that can help you establish your own partnership.
In this article, we offer a glimpse into how science centers and afterschool programs are working together, along with valuable advice from seasoned institutions that can help you establish your own partnership.
In this article, we offer a glimpse into how science centers and afterschool programs are working together, along with valuable advice from seasoned institutions that can help you establish your own partnership.
Field experiences provide an important opportunity for preservice teachers to observe and practice science instruction. Too often, insufficient time is allotted for elementary science instruction in the formal classroom. This paper outlines the opportunities and lessons learned from an after school field experience where preservice elementary teachers worked in two-person teams with a classroom mentor teacher at local elementary schools and community centers to deliver two science lessons per week during an elementary science methods course.
Field experiences provide an important opportunity for preservice teachers to observe and practice science instruction. Too often, insufficient time is allotted for elementary science instruction in the formal classroom. This paper outlines the opportunities and lessons learned from an after school field experience where preservice elementary teachers worked in two-person teams with a classroom mentor teacher at local elementary schools and community centers to deliver two science lessons per week during an elementary science methods course.
Desktop manufacturing systems such as 3D printers and computer-controlled die cutters have recently become affordable in schools. Because this technology is evolving rapidly, considerable experimentation is occurring as teachers explore opportunities to enhance learning across a range of content areas. Central coordination and planning can facilitate effective use of digital manufacturing technologies in schools.
Desktop manufacturing systems such as 3D printers and computer-controlled die cutters have recently become affordable in schools. Because this technology is evolving rapidly, considerable experimentation is occurring as teachers explore opportunities to enhance learning across a range of content areas. Central coordination and planning can facilitate effective use of digital manufacturing technologies in schools.
Desktop manufacturing systems such as 3D printers and computer-controlled die cutters have recently become affordable in schools. Because this technology is evolving rapidly, considerable experimentation is occurring as teachers explore opportunities to enhance learning across a range of content areas. Central coordination and planning can facilitate effective use of digital manufacturing technologies in schools.
Desktop manufacturing systems such as 3D printers and computer-controlled die cutters have recently become affordable in schools. Because this technology is evolving rapidly, considerable experimentation is occurring as teachers explore opportunities to enhance learning across a range of content areas. Central coordination and planning can facilitate effective use of digital manufacturing technologies in schools.
Technologies to Support Engineering Education (Publication)
This entry describes technologies that support engineering education, such as 3D printing, computer-assisted design, electromechanical systems and instrumentation, and control systems. Engineering education is one of four disciplines within STEM (science, technology, engineering, and mathematics) education. While science and mathematics are commonly regarded as core subjects in schools, engineering has had a less prominent role in K–12 education. However, engineering is increasingly used to teach science in context.
Technologies to Support Engineering Education (Publication)
This entry describes technologies that support engineering education, such as 3D printing, computer-assisted design, electromechanical systems and instrumentation, and control systems. Engineering education is one of four disciplines within STEM (science, technology, engineering, and mathematics) education. While science and mathematics are commonly regarded as core subjects in schools, engineering has had a less prominent role in K–12 education. However, engineering is increasingly used to teach science in context.
Technologies to Support Engineering Education (Publication)
This entry describes technologies that support engineering education, such as 3D printing, computer-assisted design, electromechanical systems and instrumentation, and control systems. Engineering education is one of four disciplines within STEM (science, technology, engineering, and mathematics) education. While science and mathematics are commonly regarded as core subjects in schools, engineering has had a less prominent role in K–12 education. However, engineering is increasingly used to teach science in context.
Computing with a Community Focus: Outcomes from an App Inventor Summer Camp for Middle School Students (Publication)
This paper describes the design and evaluation of a one-week App Inventor summer camp for middle school students with an explicit focus on addressing local community needs. The community focus of the camp was designed to appeal to a broad range of students. We conducted an in-depth interview study to examine its impact on students' attitudes and perceptions, and supplemented this with results from project evaluation. Our results indicate that students had positive experiences in learning and creating real apps for solving community problems.
Computing with a Community Focus: Outcomes from an App Inventor Summer Camp for Middle School Students (Publication)
This paper describes the design and evaluation of a one-week App Inventor summer camp for middle school students with an explicit focus on addressing local community needs. The community focus of the camp was designed to appeal to a broad range of students. We conducted an in-depth interview study to examine its impact on students' attitudes and perceptions, and supplemented this with results from project evaluation. Our results indicate that students had positive experiences in learning and creating real apps for solving community problems.
Computing with a Community Focus: Outcomes from an App Inventor Summer Camp for Middle School Students (Publication)
This paper describes the design and evaluation of a one-week App Inventor summer camp for middle school students with an explicit focus on addressing local community needs. The community focus of the camp was designed to appeal to a broad range of students. We conducted an in-depth interview study to examine its impact on students' attitudes and perceptions, and supplemented this with results from project evaluation. Our results indicate that students had positive experiences in learning and creating real apps for solving community problems.
American Teens' Knowledge of Climate Change (Instruments)
American Teens’ Knowledge of Climate Change reports results from a national study of what American teens in middle and high school understand about how the climate system works, and the causes, impacts and potential solutions to global warming. There are 75 individual questions. A straight grading scale was constructed (scores 90% and above = A, 80-89% = B, 70-79% = C, 60-69% = D, and scores 59% and below = F), using only items for which there was a correct or best answer.
American Teens' Knowledge of Climate Change (Instruments)
American Teens’ Knowledge of Climate Change reports results from a national study of what American teens in middle and high school understand about how the climate system works, and the causes, impacts and potential solutions to global warming. There are 75 individual questions. A straight grading scale was constructed (scores 90% and above = A, 80-89% = B, 70-79% = C, 60-69% = D, and scores 59% and below = F), using only items for which there was a correct or best answer.
American Teens' Knowledge of Climate Change (Instruments)
American Teens’ Knowledge of Climate Change reports results from a national study of what American teens in middle and high school understand about how the climate system works, and the causes, impacts and potential solutions to global warming. There are 75 individual questions. A straight grading scale was constructed (scores 90% and above = A, 80-89% = B, 70-79% = C, 60-69% = D, and scores 59% and below = F), using only items for which there was a correct or best answer.
Validation of the Teaching Engineering Self-Efficacy Scale for K-12 Teachers: A Structural Equation Modeling Approach (Instruments)
Background: Teacher self-efficacy has received attention because of its direct relationship with teachers’ classroom behaviors. Since engineering has been increasingly introduced in K-12 (precollege) education, development of an instrument to measure teachers’ self-efficacy in the context of teaching engineering has been needed. Purpose (Hypothesis): This study reports the development and validation of the Teaching Engineering Self-Efficacy Scale (TESS) for K-12 teachers.
Each of the five Science, Technology, Engineering, Mathematics, and Elementary Teacher Efficacy and Attitudes toward STEM Surveys (T-STEM) contains six scales (sets of surveys items that most confidently describe a single characteristic of the survey-taker when the responses to these items are calculated as a single result). The first scale is called the Personal STEM Teaching Efficacy Belief Scale (PSTEBS) and consists of Likert-scale questions which ask the respondent about their confidence in their teaching skills.
The Wilder Collaboration Factors Inventory (Instruments)
The inventory is a free tool to assess how your collaboration is doing on 20 research-tested success factors. It takes about fifteen minutes to complete. It can be distributed to a small group of leaders in the collaborative, during a general meeting, or via mail to all members for the most complete picture. You can tally your score manually or online.
Measuring the Mathematical Quality of Instruction (Instruments)
In this article, we describe a framework and instrument for measuring the mathematical quality of mathematics instruction. In describing this framework, we argue for the separation of the mathematical quality of instruction (MQI), such as the absence of mathematical errors and the presence of sound mathematical reasoning, from pedagogical method.
Views of Nature of Science Questionnaire: Toward Valid and Meaningful Assessment of Learners’ Conceptions of Nature of Science (Instruments)
Helping students develop informed views of nature of science (NOS) has been and continues to be a central goal for kindergarten through Grade 12 (K–12) science education. Since the early 1960s, major efforts have been undertaken to enhance K–12 students and science teachers’ NOS views. However, the crucial component of assessing learners’ NOS views remains an issue in research on NOS.
Views of Nature of Science Questionnaire: Toward Valid and Meaningful Assessment of Learners’ Conceptions of Nature of Science (Instruments)
Helping students develop informed views of nature of science (NOS) has been and continues to be a central goal for kindergarten through Grade 12 (K–12) science education. Since the early 1960s, major efforts have been undertaken to enhance K–12 students and science teachers’ NOS views. However, the crucial component of assessing learners’ NOS views remains an issue in research on NOS.
Increasingly, collaboration between business, non-profit, health and educational agencies is being championed as a powerful strategy to achieve a vision otherwise not possible when independent entities work alone. But the definition of collaboration is elusive and it is often difficult for organizations to put collaboration into practice and assess it with certainty. Program evaluators can assist practitioners concerned with the development of a strategic alliance predicated on collaboration by understanding and utilizing principles of collaboration theory.
Measuring fear of failure (FF) is a tremendous challenge for researchers and practitioners because (a) existing measures have demonstrated limited support for the validity of their score interpretations, and (b) existing measures are unidimensional while accumulating evidence suggests that FF is multidimensional. The Performance Failure Appraisal Inventory (PFAI) was developed to measures a set of empirically-derived cognitive-motivational-relational appraisals associated with FF.
The Impact of Educational Robotics on Student STEM Learning, Attitudes, and Workplace Skills (Publication)
This chapter discusses findings from a National Science Foundation (NSF) project funded by the Innovative Technologies Experiences for Student and Teachers (ITEST) program. The project has an ongoing research agenda focusing on the impact of robotics summer camps and competitions targeted at middle school youth. The research focused on the impact of the interventions on youth a) learning of computer programming, mathematics, and engineering concepts, b) science, technology, engineering, and math (STEM) attitudes, c) workplace skills, and d) STEM career interest.
PASCI Student Self-Concept Inventory (Instruments)
The Personal and Academic Self-Concept Inventory (PASCI) measures global, social, physical, and academic components of self-concept, as well as social anxiety. It is a 45-item instrument for middle and secondary school students, and college students. Participants can respond on a continuum, ranging from “practically never” to “very often.”
In knowledge based economies technological literacy is gaining interest. Technological literacy correlates with attitude towards technology. When measuring technological literacy as an outcome of education, the attitudinal dimension has to be taken into account. This requires a valid, reliable instrument that should be as concise as possible, in order to use it in correlation with other instruments. The PATT instrument as developed in the nineties is an extensive survey that hasn’t been revalidated over the last three decades.
Although the concept of school engagement figures prominently in most school dropout theories, there has been little empirical research conducted on its nature and course and, more importantly, the association with dropout. Information on the natural development of school engagement would greatly benefit those interested in preventing student alienation during adolescence. Using a longitudinal sample of 11,827 French-Canadian high school students, we tested behavioral, affective, cognitive indices of engagement both separately and as a global construct.
This paper describes an effort to develop a survey instrument capable of measuring important aspects of adolescents’ experiences of interest-related pursuits that are supported by technology. The measure focuses on youths’ experiences of connected learning (Ito et al. in Connected learning: an agenda for research and design. Digital Media and Learning Research Hub, Irvine, 2013), an emerging model of learning across settings supported by digital media.
Transformative Experience: An Integrative Construct in the Spirit of Deweyan Pragmatism (Publication)
A sentiment held by Dewey and shared by other educators is that learning should enrich and expand everyday experience. However, this goal has not been a focus of research. In this article, I propose transformative experience as a construct capable of reflecting this goal and functioning as an empirical research construct. I discuss the theoretical grounding for this construct in the work of Dewey and define it in terms of three characteristics: (a) motivated use, (b) expansion of perception, and (c) experiential value.
Beliefs and Expectations about Engineering Preparation Exhibited by High School STEM Teachers (Instruments)
BACKGROUND If we are to effect change in teacher practices and decision making regarding instruction, college preparation, and career success in engineering, then knowledge of teachers’ beliefs and expectations about engineering needs to be understood.
Students’ motivational beliefs and self‐regulatory practices have been identified as instrumental in influencing the engagement of students in the learning process. An important aim of science education is to empower students by nurturing the belief that they can succeed in science learning and to cultivate the adaptive learning strategies required to help to bring about that success. This article reports the development and validation of an instrument to measure salient factors related to the motivation and self‐regulation of students in lower secondary science classrooms.
Students’ motivational beliefs and self‐regulatory practices have been identified as instrumental in influencing the engagement of students in the learning process. An important aim of science education is to empower students by nurturing the belief that they can succeed in science learning and to cultivate the adaptive learning strategies required to help to bring about that success. This article reports the development and validation of an instrument to measure salient factors related to the motivation and self‐regulation of students in lower secondary science classrooms.
Many preservice teachers struggle in science courses and foster anxieties regarding science instruction in their future classrooms. Providing time and support for preservice teachers to teach science in an after-school classroom through service learning allows them to build a science learning environment outside the formal school day. In this alternative learning space, student dialogue can enhance learning in science while also improving preservice teachers’ confidence and enthusiasm to teach science.
Building the Foundational Skills Needed for Success in Work at the Human-Technology Frontier (Publication)
The proliferation of new technologies has changed the way we live, learn, and work. Although the future of work is unclear, thought leaders, including the National Science Foundation (NSF), assert that artificial intelligence, the Internet of Things, robotics, and machine learning will be ubiquitous in tomorrow’s workplaces.
STELAR ITEST Summit 2017 Keynote Panel Career development theory: From theory to practice in ITEST projects Facilitator: Joyce Malyn-Smith Keynote: David Blustein, Professor, Boston College ITEST panelists: Kimberly Scott Eli Tucker-Raymond
STELAR ITEST Summit Day 2 Keynote Panel, Q&A Session featuring:
STELAR ITEST Summit 2017 Day 2 Keynote Panel, Eli Tucker-Raymond
STELAR ITEST Summit 2017 Day 2 Keynote Panel, Kimberly A. Scott
STELAR ITEST Summit 2017 Day 2 Keynote Panel, David Blustein
CADRE, the Community for Advancing Discovery Research in Education (CADRE), the resource center for the National Science Foundations' Discovery Research PreK-12 (DRK-12) Program.
CADRE, the Community for Advancing Discovery Research in Education (CADRE), the resource center for the National Science Foundations' Discovery Research PreK-12 (DRK-12) Program.
TeachEngineering Curriculum for K-12 Educators (Curricular Materials)
TeachEngineering is a searchable, web-based digital library collection populated with standards-based engineering curricula for use by K-12 teachers and engineering faculty to make applied science and math come alive through engineering design in K-12 settings. The TeachEngineering collection provides educators with *free* access to a growing curricular resource of activities, lessons, units and living labs.
TeachEngineering Curriculum for K-12 Educators (Curricular Materials)
TeachEngineering is a searchable, web-based digital library collection populated with standards-based engineering curricula for use by K-12 teachers and engineering faculty to make applied science and math come alive through engineering design in K-12 settings. The TeachEngineering collection provides educators with *free* access to a growing curricular resource of activities, lessons, units and living labs.
TeachEngineering Curriculum for K-12 Educators (Curricular Materials)
TeachEngineering is a searchable, web-based digital library collection populated with standards-based engineering curricula for use by K-12 teachers and engineering faculty to make applied science and math come alive through engineering design in K-12 settings. The TeachEngineering collection provides educators with *free* access to a growing curricular resource of activities, lessons, units and living labs.
This monograph shares results of our inquiry into pedagogical strategies that infuse career awareness into science lessons. We first identify four cognitive building blocks of career development and four promising approaches for raising awareness of science careers. We then provide a typology of ten replicable teacher practice strategies, with accompanying examples of each.
This monograph shares results of our inquiry into pedagogical strategies that infuse career awareness into science lessons. We first identify four cognitive building blocks of career development and four promising approaches for raising awareness of science careers. We then provide a typology of ten replicable teacher practice strategies, with accompanying examples of each.
This monograph shares results of our inquiry into pedagogical strategies that infuse career awareness into science lessons. We first identify four cognitive building blocks of career development and four promising approaches for raising awareness of science careers. We then provide a typology of ten replicable teacher practice strategies, with accompanying examples of each.
This monograph shares results of our inquiry into pedagogical strategies that infuse career awareness into science lessons. We first identify four cognitive building blocks of career development and four promising approaches for raising awareness of science careers. We then provide a typology of ten replicable teacher practice strategies, with accompanying examples of each.
The interrelationship of structure and function is a key theme of biology. One important example of this relationship involves how the three-dimensional shapes of proteins are related to the roles they play at the cellular level. The treatment of protein structure in many introductory textbooks, however, is cursory and focuses on the relationships among primary, secondary, tertiary, and quaternary structure without a clear link to how these levels of organization contribute to functional aspects of the protein.
The interrelationship of structure and function is a key theme of biology. One important example of this relationship involves how the three-dimensional shapes of proteins are related to the roles they play at the cellular level. The treatment of protein structure in many introductory textbooks, however, is cursory and focuses on the relationships among primary, secondary, tertiary, and quaternary structure without a clear link to how these levels of organization contribute to functional aspects of the protein.
Advanced Bioinformatics: Genetic Research (Bio-ITEST) (Curricular Materials)
The Bio-ITEST genetic research curriculum unit explores how bioinformatics is used to perform genetic research. Specifically, the bioinformatics tools of BLAST, ORFinder, ClustalW and Cn3D are used to analyze genetic sequences. The cytochrome c oxidase subunit 1 (COI) gene is introduced as the “DNA barcoding” gene that allows for identification of species. Students examine DNA sequences from different animal species, investigate the relationship between protein structure and function, and explore evolutionary relationships among eukaryotic organisms.
Advanced Bioinformatics: Genetic Research (Bio-ITEST) (Curricular Materials)
The Bio-ITEST genetic research curriculum unit explores how bioinformatics is used to perform genetic research. Specifically, the bioinformatics tools of BLAST, ORFinder, ClustalW and Cn3D are used to analyze genetic sequences. The cytochrome c oxidase subunit 1 (COI) gene is introduced as the “DNA barcoding” gene that allows for identification of species. Students examine DNA sequences from different animal species, investigate the relationship between protein structure and function, and explore evolutionary relationships among eukaryotic organisms.
Advanced Bioinformatics: Genetic Research (Bio-ITEST) (Curricular Materials)
The Bio-ITEST genetic research curriculum unit explores how bioinformatics is used to perform genetic research. Specifically, the bioinformatics tools of BLAST, ORFinder, ClustalW and Cn3D are used to analyze genetic sequences. The cytochrome c oxidase subunit 1 (COI) gene is introduced as the “DNA barcoding” gene that allows for identification of species. Students examine DNA sequences from different animal species, investigate the relationship between protein structure and function, and explore evolutionary relationships among eukaryotic organisms.
Introductory Bioinformatics: Genetic Testing (Bio-ITEST) (Curricular Materials)
The Bio-ITEST genetic testing curriculum explores how bioinformatics is applied to genetic testing. Specifically, the bioinformatics tools of BLAST and Cn3D are used to investigate the genetic and molecular consequences of a mutation to the Breast Cancer Susceptibility 1 (BRCA1) gene. Students are also introduced to principles-based bioethics in order to support their thoughtful consideration of the many social and ethical implications of genetic testing. Throughout the unit, students are presented with a number of career options in which the tools of bioinformatics are used.
Introductory Bioinformatics: Genetic Testing (Bio-ITEST) (Curricular Materials)
The Bio-ITEST genetic testing curriculum explores how bioinformatics is applied to genetic testing. Specifically, the bioinformatics tools of BLAST and Cn3D are used to investigate the genetic and molecular consequences of a mutation to the Breast Cancer Susceptibility 1 (BRCA1) gene. Students are also introduced to principles-based bioethics in order to support their thoughtful consideration of the many social and ethical implications of genetic testing. Throughout the unit, students are presented with a number of career options in which the tools of bioinformatics are used.
Introductory Bioinformatics: Genetic Testing (Bio-ITEST) (Curricular Materials)
The Bio-ITEST genetic testing curriculum explores how bioinformatics is applied to genetic testing. Specifically, the bioinformatics tools of BLAST and Cn3D are used to investigate the genetic and molecular consequences of a mutation to the Breast Cancer Susceptibility 1 (BRCA1) gene. Students are also introduced to principles-based bioethics in order to support their thoughtful consideration of the many social and ethical implications of genetic testing. Throughout the unit, students are presented with a number of career options in which the tools of bioinformatics are used.
Understanding how high school students become aware of STEM career options, how educators can help students translate awareness into pursuit of STEM careers, and how to provide students with the support and skills they need to succeed, are crucial elements in ensuring the future of our STEM workforce. One important factor is the role that high school science teachers can play in fostering STEM career interest and awareness. As part of our study, we conducted interviews and focus groups with over 70 high school science teachers and other science and career education experts.
Understanding how high school students become aware of STEM career options, how educators can help students translate awareness into pursuit of STEM careers, and how to provide students with the support and skills they need to succeed, are crucial elements in ensuring the future of our STEM workforce. One important factor is the role that high school science teachers can play in fostering STEM career interest and awareness. As part of our study, we conducted interviews and focus groups with over 70 high school science teachers and other science and career education experts.
Understanding how high school students become aware of STEM career options, how educators can help students translate awareness into pursuit of STEM careers, and how to provide students with the support and skills they need to succeed, are crucial elements in ensuring the future of our STEM workforce. One important factor is the role that high school science teachers can play in fostering STEM career interest and awareness. As part of our study, we conducted interviews and focus groups with over 70 high school science teachers and other science and career education experts.
Bioinformatics Education in High School: Implications for Promoting Science, Technology, Engineering, and Mathematics Careers (Publication)
We investigated the effects of our Bio-ITEST teacher professional development model and bioinformatics curricula on cognitive traits (awareness, engagement, self-efficacy, and relevance) in high school teachers and students that are known to accompany a developing interest in science, technology, engineering, and mathematics (STEM) careers.
Bioinformatics Education in High School: Implications for Promoting Science, Technology, Engineering, and Mathematics Careers (Publication)
We investigated the effects of our Bio-ITEST teacher professional development model and bioinformatics curricula on cognitive traits (awareness, engagement, self-efficacy, and relevance) in high school teachers and students that are known to accompany a developing interest in science, technology, engineering, and mathematics (STEM) careers.
Bioinformatics Education in High School: Implications for Promoting Science, Technology, Engineering, and Mathematics Careers (Publication)
We investigated the effects of our Bio-ITEST teacher professional development model and bioinformatics curricula on cognitive traits (awareness, engagement, self-efficacy, and relevance) in high school teachers and students that are known to accompany a developing interest in science, technology, engineering, and mathematics (STEM) careers.
Bioinformatics Education in High School: Implications for Promoting Science, Technology, Engineering, and Mathematics Careers (Publication)
We investigated the effects of our Bio-ITEST teacher professional development model and bioinformatics curricula on cognitive traits (awareness, engagement, self-efficacy, and relevance) in high school teachers and students that are known to accompany a developing interest in science, technology, engineering, and mathematics (STEM) careers.
3-D Fossils for K–12 Education: A Case Example Using the Giant Extinct Shark Carcharocles Megalodon (Publication)
Fossils and the science of paleontology provide a charismatic gateway to integrate STEM teaching and learning. With the new Next Generation Science Standards (NGSS), as well as the exponentially increasing use of three-dimensional (3-D) printing and scanning technology, it is a particularly opportune time to integrate a wider variety of fossils and paleontology into K–12 curricula.
On Tuesday, March 28, STELAR explored the use of digital badges in two ITEST projects.
On Tuesday, March 28, STELAR explored the use of digital badges in two ITEST projects.
On Tuesday, March 28, STELAR explored the use of digital badges in two ITEST projects.
On Tuesday, March 28, STELAR explored the use of digital badges in two ITEST projects.
SciGirls Strategies is a National Science Foundation–funded project led by Twin Cities PBS (TPT) in partnership with St. Catherine University, the National Girls Collaborative, and XSci (The Experiential Science Education Research Collaborative) at the University of Colorado Boulder’s Center for STEM Learning. This three-year initiative aims to increase the number of high school girls recruited to and retained in fields where females are traditionally underrepresented: technical science, engineering, technology, and math (STEM) pathways.
SciGirls Strategies is a National Science Foundation–funded project led by Twin Cities PBS (TPT) in partnership with St. Catherine University, the National Girls Collaborative, and XSci (The Experiential Science Education Research Collaborative) at the University of Colorado Boulder’s Center for STEM Learning. This three-year initiative aims to increase the number of high school girls recruited to and retained in fields where females are traditionally underrepresented: technical science, engineering, technology, and math (STEM) pathways.
SciGirls Strategies is a National Science Foundation–funded project led by Twin Cities PBS (TPT) in partnership with St. Catherine University, the National Girls Collaborative, and XSci (The Experiential Science Education Research Collaborative) at the University of Colorado Boulder’s Center for STEM Learning. This three-year initiative aims to increase the number of high school girls recruited to and retained in fields where females are traditionally underrepresented: technical science, engineering, technology, and math (STEM) pathways.
UCAR Center for Science Education Engineering Activities (Curricular Materials)
ENGINEERING ACTIVITIES: Investigate the ways that engineers help scientists explore and measure the atmosphere, and ways the atmosphere influences engineering designs. Includes activities in which students learn to fly UAVs (Unmanned Aerial Vehicles or "drones"). The University Corporation for Atmospheric Research (UCAR) is a consortium of universities and colleges offering degrees in the atmospheric sciences and operates the National Center for Atmospheric Research.
UCAR Center for Science Education Engineering Activities (Curricular Materials)
ENGINEERING ACTIVITIES: Investigate the ways that engineers help scientists explore and measure the atmosphere, and ways the atmosphere influences engineering designs. Includes activities in which students learn to fly UAVs (Unmanned Aerial Vehicles or "drones"). The University Corporation for Atmospheric Research (UCAR) is a consortium of universities and colleges offering degrees in the atmospheric sciences and operates the National Center for Atmospheric Research.
Green Ninja Curricular Materials (Curricular Materials)
Green Ninja is a San Jose State educational initiative that develops engaging middle school science curriculum using research-based approaches. Adventures of the Green Ninja – a superhero – are told in a youth-oriented and humorous way, but grounded in science and data. Green Ninja videos are popular on YouTube with a current viewership of over 2 million.
Green Ninja Curricular Materials (Curricular Materials)
Green Ninja is a San Jose State educational initiative that develops engaging middle school science curriculum using research-based approaches. Adventures of the Green Ninja – a superhero – are told in a youth-oriented and humorous way, but grounded in science and data. Green Ninja videos are popular on YouTube with a current viewership of over 2 million.
With the resurgence in interest in Career Technical Education (CTE), this webinar provides information about the current state of CTE, its reach, impact, and the current trends in policy and practice at the state and federal levels. Learn how you can leverage CTE activities and staff in your state to advance the goals of your related projects.
NSF ITEST projects are an ideal testbed for researching what it takes to create robust pathways leading towards high-demand technology-centered careers. This webinar presented the results of the STELAR/ITEST Data and Impact Working Group’s efforts to identify the types of data that might be collected by ITEST projects to provide evidence that the program is setting youth on a STEM career trajectory.
Innovative Technology in Science Inquiry (Curricular Materials)
The Innovative Technology in Science Inquiry project engages students in STEM activities through the integrated use of technologies that include modeling, computational thinking, and real-time data acquisition. This comprehensive project will assist teachers in preparing diverse students for STEM careers by engaging them in exciting, inquiry-based science projects.
Education and The Barcode of Life (eBOL) (Curricular Materials)
The Education and Barcode of Life (eBOL) Community Web Portal provides educators with the key tools needed to bridge biodiversity research and education, and place their students at the nexus of science, nature, and technology.
Education and The Barcode of Life (eBOL) (Curricular Materials)
The Education and Barcode of Life (eBOL) Community Web Portal provides educators with the key tools needed to bridge biodiversity research and education, and place their students at the nexus of science, nature, and technology.
Education and The Barcode of Life (eBOL) (Curricular Materials)
The Education and Barcode of Life (eBOL) Community Web Portal provides educators with the key tools needed to bridge biodiversity research and education, and place their students at the nexus of science, nature, and technology.
Education and The Barcode of Life (eBOL) (Curricular Materials)
The Education and Barcode of Life (eBOL) Community Web Portal provides educators with the key tools needed to bridge biodiversity research and education, and place their students at the nexus of science, nature, and technology.
Active Learning Approaches to Integrating Technology into Middle School Science Curriculum Based on 21st Century Skills (Publication)
Chapter in X.Ge, D. Ifenthaler, & J.M. Spector (Eds.). Full Steam Ahead: Emerging Technologies for STEAM.
Coupling Geospatial and Computer Modeling Technologies to Engage High School Students in Learning Urban Ecology (Publication)
Chapter 11 in M. Urban and D. Falvo (Eds) Improving K-12 STEM Education Outcomes through Technological Integration. IGI Global: Hershey, PA.
An educated citizenry that participates in and contributes to science technology engineering and mathematics innovation in the 21st century will require broad literacy and skills in computer science (CS). School systems will need to give increased attention to opportunities for students to engage in computational thinking and ways to promote a deeper understanding of how technologies and software are used as design tools. However, K-12 students in the United States are facing a broken pipeline for CS education.
To Customize or Not to Customize? Exploring Science Teacher Customization in an Online Lesson Portal (Publication)
New technologies are increasingly giving science teachers the ability to access and customize science lessons. However, there is substantial debate in the literature about whether and under what conditions teacher customization benefit student learning. In this study, we examined teacher customization of inquiry-based science lessons from an online lesson portal. We found that students who completed teacher-customized lessons had greater improvements in science content understanding than students who completed non-customized lessons.
How Do Propensity Score Methods Measure Up in the Presence of Measurement Error? A Monte Carlo Study (Publication)
The primary purpose of this study was to examine the ways in which a 12-week afterschool science and engineering program affected middle school students' motivation to engage in science and engineering activities. We used current motivation research and theory as a conceptual framework to assess 14 students' motivation through questionnaires, structured interviews, and observations.
Gender Differences in High School Student Dispositions Toward Science, Technology, Engineering, and Mathematics Careers (Publication)
STEM disposition surveys were completed by 364 11th and 12th grade students attending a two-year university-based residential science and mathematics academy during fall 2012. Surveys were completed by the same classes as a post test administration during spring 2013. Major findings were that first year students tended to show a decline in their dispositions pre to post while second year students showed an increase in their STEM dispositions pre to post.
A Retrospective Analysis of STEM Career Interest Among Mathematics and Science Academy Students (Publication)
Data reflecting Science, Technology, Engineering, and Mathematics (STEM) dispositions and reported reasons for interest in STEM were gathered in April 2013 from 342 high school students participating in a residential mathematics and science academy on a university campus. Student participants were enrolled in a program where finish their last two years of high school in conjunction with their first two years in college.
Alignment of Hands-on STEM Engagement Activities with Positive STEM Dispositions in Secondary School Students (Publication)
This study examines positive dispositions reported by middle school and high school students participating in programs that feature STEM-related activities. Middle school students participating in school-to-home hands-on energy monitoring activities are compared to middle school and high school students in a different project taking part in activities such as an after-school robotics program. Both groups are compared and contrasted with a third group of high school students admitted at the eleventh grade to an academy of mathematics and science.
Confronting Barriers to Teaching Elementary Science: After-School Science Teaching Experiences for Preservice Teachers (Publication)
This qualitative study examines the transition of eight elementary preservice teachers into student teaching after participating in a science methods course that included a significant amount of teaching after-school science to elementary grade students. These eight participants had a chance to practice teaching inquiry-based science and to reform their own perceptions of science teaching and learning through an eight-week after-school science program situated within their elementary science methods course.
Curricular Influences on Female Afterschool Facilitators’ Computer Science Interests and Career Choices (Publication)
Underrepresented populations such as women, African-Americans, and Latinos/as often come to STEM (science, technology, engineering, and mathematics) careers by less traditional paths than White and Asian males. To better understand how and why women might shift toward STEM, particularly computer science, careers, we investigated the education and career direction of afterschool facilitators, primarily women of color in their twenties and thirties, who taught Build IT, an afterschool computer science curriculum for middle school girls.
Curricular Influences on Female Afterschool Facilitators’ Computer Science Interests and Career Choices (Publication)
Underrepresented populations such as women, African-Americans, and Latinos/as often come to STEM (science, technology, engineering, and mathematics) careers by less traditional paths than White and Asian males. To better understand how and why women might shift toward STEM, particularly computer science, careers, we investigated the education and career direction of afterschool facilitators, primarily women of color in their twenties and thirties, who taught Build IT, an afterschool computer science curriculum for middle school girls.
Curricular Influences on Female Afterschool Facilitators’ Computer Science Interests and Career Choices (Publication)
Underrepresented populations such as women, African-Americans, and Latinos/as often come to STEM (science, technology, engineering, and mathematics) careers by less traditional paths than White and Asian males. To better understand how and why women might shift toward STEM, particularly computer science, careers, we investigated the education and career direction of afterschool facilitators, primarily women of color in their twenties and thirties, who taught Build IT, an afterschool computer science curriculum for middle school girls.
This paper focuses on the notable heightening of underrepresented students’ engagement in STEM education through project-based learning CincySTEM iTEST projects. The projects, funded by an iTEST NSF grant, were designed and facilitated by teachers at a new STEM urban public high school serving low-income African-American students. Student engagement conceptualized as a psychological process involving affective and behavioral participation in classroom activities was evaluated through a mixed-methods approach.
This paper focuses on the notable heightening of underrepresented students’ engagement in STEM education through project-based learning CincySTEM iTEST projects. The projects, funded by an iTEST NSF grant, were designed and facilitated by teachers at a new STEM urban public high school serving low-income African-American students. Student engagement conceptualized as a psychological process involving affective and behavioral participation in classroom activities was evaluated through a mixed-methods approach.
From 2006 to 2012, Florida Statute §1003.4156 required middle school students to complete electronic personal education planners (ePEPs) before promotion to ninth grade. The ePEP helped them identify programs of study and required high school coursework to accomplish their postsecondary education and career goals. During the same period Florida required completion of the ePEP, Florida’s Career and Professional Education Act stimulated a rapid increase in the number of statewide high school career academies.
From 2006 to 2012, Florida Statute §1003.4156 required middle school students to complete electronic personal education planners (ePEPs) before promotion to ninth grade. The ePEP helped them identify programs of study and required high school coursework to accomplish their postsecondary education and career goals. During the same period Florida required completion of the ePEP, Florida’s Career and Professional Education Act stimulated a rapid increase in the number of statewide high school career academies.
Preparing Teachers to Use GIS: The Impact of a Hybrid Professional Development Program on Teachers’ Use of GIS (Publication)
This article reports the findings of a 3-year study of a hybrid professional development program designed to prepare science and mathematics teachers to implement GIS in their classrooms. The study was conducted as part of the CoastLines Innovative Technology Experiences for Students and Teachers project funded by the National Science Foundation. Three cohorts of teachers participated in the program, with each participant receiving 40 h of synchronous online instruction and 80 h of in-person instruction and support over an 8-month period.
Preparing Teachers to Use GIS: The Impact of a Hybrid Professional Development Program on Teachers’ Use of GIS (Publication)
This article reports the findings of a 3-year study of a hybrid professional development program designed to prepare science and mathematics teachers to implement GIS in their classrooms. The study was conducted as part of the CoastLines Innovative Technology Experiences for Students and Teachers project funded by the National Science Foundation. Three cohorts of teachers participated in the program, with each participant receiving 40 h of synchronous online instruction and 80 h of in-person instruction and support over an 8-month period.
Preparing Teachers to Use GIS: The Impact of a Hybrid Professional Development Program on Teachers’ Use of GIS (Publication)
This article reports the findings of a 3-year study of a hybrid professional development program designed to prepare science and mathematics teachers to implement GIS in their classrooms. The study was conducted as part of the CoastLines Innovative Technology Experiences for Students and Teachers project funded by the National Science Foundation. Three cohorts of teachers participated in the program, with each participant receiving 40 h of synchronous online instruction and 80 h of in-person instruction and support over an 8-month period.
A science summer camp is a popular type of informal science experience for youth. While there is no one model of a science camp, these experiences typically allow for more focused and in-depth exploration of different science domains and are usually hands-on and participatory. The goal of this research was to examine the impact of a short science camp program approximately 1 year after students attended the camp. Overall, the results revealed that attending a 2-day forensic science camp had a positive and continuing influence on the participants.
A science summer camp is a popular type of informal science experience for youth. While there is no one model of a science camp, these experiences typically allow for more focused and in-depth exploration of different science domains and are usually hands-on and participatory. The goal of this research was to examine the impact of a short science camp program approximately 1 year after students attended the camp. Overall, the results revealed that attending a 2-day forensic science camp had a positive and continuing influence on the participants.
A science summer camp is a popular type of informal science experience for youth. While there is no one model of a science camp, these experiences typically allow for more focused and in-depth exploration of different science domains and are usually hands-on and participatory. The goal of this research was to examine the impact of a short science camp program approximately 1 year after students attended the camp. Overall, the results revealed that attending a 2-day forensic science camp had a positive and continuing influence on the participants.
Early experiences in science, technology, engineering, and math (STEM) are important for getting youth interested in STEM fields, particularly for girls. Here, we explore how an after-school robotics club can provide informal STEM experiences that inspire students to engage with STEM in the future. Human-centered robotics, with its emphasis on the social aspects of science and technology, may be especially important for bringing girls into the STEM pipeline. Using a problem-based approach, we designed two robotics challenges.
Early experiences in science, technology, engineering, and math (STEM) are important for getting youth interested in STEM fields, particularly for girls. Here, we explore how an after-school robotics club can provide informal STEM experiences that inspire students to engage with STEM in the future. Human-centered robotics, with its emphasis on the social aspects of science and technology, may be especially important for bringing girls into the STEM pipeline. Using a problem-based approach, we designed two robotics challenges.
Early experiences in science, technology, engineering, and math (STEM) are important for getting youth interested in STEM fields, particularly for girls. Here, we explore how an after-school robotics club can provide informal STEM experiences that inspire students to engage with STEM in the future. Human-centered robotics, with its emphasis on the social aspects of science and technology, may be especially important for bringing girls into the STEM pipeline. Using a problem-based approach, we designed two robotics challenges.
The middle school years are a crucial time for cultivating students’ interest in and preparedness for future STEM careers. However, not all middle school children are provided opportunities to engage, learn and achieve in STEM subject areas. Engineering, in particular, is neglected in these grades because it usually is not part of science or mathematics curricula. This study investigates the effectiveness of an engineering-integrated STEM curriculum designed for use in an after-school environment.
The middle school years are a crucial time for cultivating students’ interest in and preparedness for future STEM careers. However, not all middle school children are provided opportunities to engage, learn and achieve in STEM subject areas. Engineering, in particular, is neglected in these grades because it usually is not part of science or mathematics curricula. This study investigates the effectiveness of an engineering-integrated STEM curriculum designed for use in an after-school environment.
The middle school years are a crucial time for cultivating students’ interest in and preparedness for future STEM careers. However, not all middle school children are provided opportunities to engage, learn and achieve in STEM subject areas. Engineering, in particular, is neglected in these grades because it usually is not part of science or mathematics curricula. This study investigates the effectiveness of an engineering-integrated STEM curriculum designed for use in an after-school environment.
Middle School Engagement with Mathematics Software and Later Interest and Self-Efficacy for STEM Careers (Publication)
Research suggests that trajectories toward careers in science, technology, engineering, and mathematics (STEM) emerge early and are influenced by multiple factors. This paper presents a longitudinal study, which uses data from 76 high school students to explore how a student’s vocational self-efficacy and interest are related to his or her middle school behavioral and affective engagement.
Middle School Engagement with Mathematics Software and Later Interest and Self-Efficacy for STEM Careers (Publication)
Research suggests that trajectories toward careers in science, technology, engineering, and mathematics (STEM) emerge early and are influenced by multiple factors. This paper presents a longitudinal study, which uses data from 76 high school students to explore how a student’s vocational self-efficacy and interest are related to his or her middle school behavioral and affective engagement.
This article describes Energy for ME and Going Green! Middle Schoolers Out to Save the World, two Science, Technology, Engineering, and Mathematics (STEM) education programs with the common goal of improving students’ attitudes about scientific careers. The authors represent two project teams, each with funding from the National Science Foundation’s ITEST program. Using different approaches and technology, both projects challenged students to use electricity monitoring system data to create action plans for conserving energy in their homes and communities.
Journal of Science Education and Technology Special Issue - Stories from ITEST: Inspiring Young People to Pursue STEM Careers (Publication)
For over a decade, the National Science Foundation’s Innovative Technology Experiences for Students and Teachers (ITEST) program has funded researchers and educators to build an understanding of best practices, contexts, and processes contributing to K-12 students’ motivation and participation in Science, Technology, Engineering, and Mathematics (STEM) activities that lead to STEM career pathways.
Framework for Evaluating Impacts of Broadening Participation Projects: Report from a National Science Foundation Workshop (Publication)
Background
Framework for Evaluating Impacts of Broadening Participation Projects: Report from a National Science Foundation Workshop (Publication)
Background
Framework for Evaluating Impacts of Broadening Participation Projects: Report from a National Science Foundation Workshop (Publication)
Background
Voices Against Violence (Curricular Materials)
Helping Students, Parents, and School Staff Speak Up No community is safe from the devastating effects of bullying and school violence—but you can learn to prevent these threats. One of the most powerful steps a school community can take to prevent violence is to teach young people and adults to be active bystanders who take positive steps when conflict arises. It’s not always clear what bystanders should do when faced with violent or potentially violent situations. Voices Against Violence can guide youth and adults on how to intervene safely and effectively.
Profile of the Data Practitioner (Curricular Materials)
In April 2016, a panel of Big Data experts identified the big data skills, knowledge and behaviors of a "Data Practitioner" that are needed in the workplace. The panelists represent a diverse array of industries, including biotechnology, finance, law enforcement, health care, agriculture, and public policy.
ITEST Data Brief: Research Methods in ITEST (Publication)
ITEST Data Brief Volume 3, Issue 3, September 2016
ITEST Data Brief: Research Methods in ITEST (Publication)
ITEST Data Brief Volume 3, Issue 3, September 2016
To accelerate dissemination of educator learning models in ITEST projects, the ITEST program has called for reflection on best practices
To accelerate dissemination of educator learning models in ITEST projects, the ITEST program has called for reflection on best practices
To accelerate dissemination of educator learning models in ITEST projects, the ITEST program has called for reflection on best practices
To accelerate dissemination of educator learning models in ITEST projects, the ITEST program has called for reflection on best practices
Principal Investigator’s Guide: Managing Evaluation in Informal STEM Education Projects (Publication)
An initiative of the Visitor Studies Association, produced in partnership with the Center for Advancement of Informal Science Education (CAISE).
Principal Investigator’s Guide: Managing Evaluation in Informal STEM Education Projects (Publication)
An initiative of the Visitor Studies Association, produced in partnership with the Center for Advancement of Informal Science Education (CAISE).
Principal Investigator’s Guide: Managing Evaluation in Informal STEM Education Projects (Publication)
An initiative of the Visitor Studies Association, produced in partnership with the Center for Advancement of Informal Science Education (CAISE).
Workforce Education Models for K-12 STEM Education Programs: Reflections on, and Implications for, the NSF ITEST Program (Publication)
This article proposes a STEM workforce education logic model, tailored to the particular context of the National Science Foundation’s Innovative Technology Experiences for Students and Teachers (ITEST) program. This model aims to help program designers and researchers address challenges particular to designing, implementing, and studying education innovations in the ITEST program, considering ongoing needs and challenges in STEM workforce education in the USA.
Workforce Education Models for K-12 STEM Education Programs: Reflections on, and Implications for, the NSF ITEST Program (Publication)
This article proposes a STEM workforce education logic model, tailored to the particular context of the National Science Foundation’s Innovative Technology Experiences for Students and Teachers (ITEST) program. This model aims to help program designers and researchers address challenges particular to designing, implementing, and studying education innovations in the ITEST program, considering ongoing needs and challenges in STEM workforce education in the USA.
2015 MATE post-competition surveys (Instruments)
This pdf contains the following 2015 survey instruments: - Student - Instructor - Judge/Volunteer - Parent
Students on STEM: More Hands-on, Real-world experiences (Publication)
A new survey of American teenagers from the Amgen Foundation and Change the Equation offers real cause for optimism about the future of high school science and biology education in the United States. Teens generally like science—and biology in particular—and they grasp the importance of the field to people’s lives. They know good biology teaching when they see it, and they would like the opportunity to do more engaging, hands-on science in school.
Students on STEM: More Hands-on, Real-world experiences (Publication)
A new survey of American teenagers from the Amgen Foundation and Change the Equation offers real cause for optimism about the future of high school science and biology education in the United States. Teens generally like science—and biology in particular—and they grasp the importance of the field to people’s lives. They know good biology teaching when they see it, and they would like the opportunity to do more engaging, hands-on science in school.
Learning about climate change is tangible when it addresses impacts that can be observed close to home. In this program, 64 diverse middle and high school students produced videos about locally relevant climate change topics. Graduate and undergraduate students provided mentorship. The program engaged students in research and learning about climate change and sparked their interest in science careers.
Learning about climate change is tangible when it addresses impacts that can be observed close to home. In this program, 64 diverse middle and high school students produced videos about locally relevant climate change topics. Graduate and undergraduate students provided mentorship. The program engaged students in research and learning about climate change and sparked their interest in science careers.
d.loft Curriculum Units (Curricular Materials)
The d.loft STEM curriculum units provide an integrated approach to building STEM knowledge and skills while engaging students in both identifying and solving real-world problems using a design thinking approach.
Design Time: learning that is transformative (Publication)
Design Time: Learning That Is Transformative is a short documentary film that follows a group of students from Salt Lake City's West Side as they learn about design thinking. The film demonstrates the power of learning through design thinking, as the students take on the challenge of designing a community center for returning military veterans.
Dimensions of Success observation tool (DoS) (Instruments)
The Dimensions of Success observation tool, or DoS, defines twelve indicators of STEM program quality in out-of-school time (e.g., afterschool, summer camps, etc.). It was developed and studied with funding from the National Science Foundation (NSF) by the Program in Education, Afterschool and Resiliency (PEAR), along with partners at Educational Testing Services (ETS) and Project Liftoff.
Dimensions of Success observation tool (DoS) (Instruments)
The Dimensions of Success observation tool, or DoS, defines twelve indicators of STEM program quality in out-of-school time (e.g., afterschool, summer camps, etc.). It was developed and studied with funding from the National Science Foundation (NSF) by the Program in Education, Afterschool and Resiliency (PEAR), along with partners at Educational Testing Services (ETS) and Project Liftoff.
Dimensions of Success observation tool (DoS) (Instruments)
The Dimensions of Success observation tool, or DoS, defines twelve indicators of STEM program quality in out-of-school time (e.g., afterschool, summer camps, etc.). It was developed and studied with funding from the National Science Foundation (NSF) by the Program in Education, Afterschool and Resiliency (PEAR), along with partners at Educational Testing Services (ETS) and Project Liftoff.
An Empirical Comparison of Multiple Imputation Approaches for Treating Missing Data in Observational Studies (Publication)
Missing data are a common and significant problem that researchers and data analysts encounter in applied research. Because most statistical procedures require complete data, missing data can substantially affect the analysis and the interpretation of results if left untreated. Methods to treat missing data have been developed so that missing values are imputed and analyses can be conducted using standard statistical procedures.
Computing Attitudes Survey (CAS) (Instruments)
The Computing Attitudes Survey (CAS) is an extension of the Colorado Learning Attitudes about Science Survey and measures novice-to-expert attitude shifts about the nature of knowledge and problem solving in computer science. It has five subscales related to different facets of attitudes measured on the survey (transfer, personal interest, problem solving strategies, real world connections, and fixed mindset).
Computing Attitudes Survey (CAS) (Instruments)
The Computing Attitudes Survey (CAS) is an extension of the Colorado Learning Attitudes about Science Survey and measures novice-to-expert attitude shifts about the nature of knowledge and problem solving in computer science. It has five subscales related to different facets of attitudes measured on the survey (transfer, personal interest, problem solving strategies, real world connections, and fixed mindset).
The Computer Attitude Questionnaire (CAQ) (Instruments)
Computer Attitude Questionnaire (CAQ) is a 65-item Likert instrument for measuring middle school students' attitudes on all Young Children's Computer Inventory subscales plus computer anxiety. The paired-comparisons portion of the Young Children's Computer Inventory is also included on the instrument. CAQ v5.14 4-point scale is recommended for grades 4-8. CAQ v5.22 5-point version is available for high school use; includes all other areas on the CAQ plus a classroom E-mail subscale. Authors provide reliability information.
The Computer Attitude Questionnaire (CAQ) (Instruments)
Computer Attitude Questionnaire (CAQ) is a 65-item Likert instrument for measuring middle school students' attitudes on all Young Children's Computer Inventory subscales plus computer anxiety. The paired-comparisons portion of the Young Children's Computer Inventory is also included on the instrument. CAQ v5.14 4-point scale is recommended for grades 4-8. CAQ v5.22 5-point version is available for high school use; includes all other areas on the CAQ plus a classroom E-mail subscale. Authors provide reliability information.
Climate Change Attitude Survey (CCAS) (Instruments)
The Climate Change Attitude Survey is composed of 15 Likert-type attitudinal items selected to measure students’ beliefs and intentions toward the environment with a focus on climate change. This paper describes the development of the instrument and psychometric performance characteristics including reliability and validity. Data were gathered from 1576 middle school students from across the United States in 2014 to validate the instrument and establish the measurement properties of the instrument’s scales.
Climate Change Attitude Survey (CCAS) (Instruments)
The Climate Change Attitude Survey is composed of 15 Likert-type attitudinal items selected to measure students’ beliefs and intentions toward the environment with a focus on climate change. This paper describes the development of the instrument and psychometric performance characteristics including reliability and validity. Data were gathered from 1576 middle school students from across the United States in 2014 to validate the instrument and establish the measurement properties of the instrument’s scales.
The purpose of this research was to develop and test a model of factors contributing to science, technology, engineering, and mathematics (STEM) learning and career orientation, examining the complex paths and relationships among social, motivational, and instructional factors underlying these outcomes for middle school youth. Social cognitive career theory provided the foundation for the research because of its emphasis on explaining mechanisms which influence both career orientations and academic performance.
Genome Annotation Project Educational Resources (Curricular Materials)
These files contain background information relevant to the genome annotation project as well as detailed instructions for each module (updated March 2, 2015).
Dialogues with Gensler: Proactive Lifelong Learning (Publication)
Lifelong learning is a beautiful phrase, full of ambition while remaining conveniently vague. Everyone claims they’re a lifelong learner. But what does that mean, and what does it look like in practice?
Dialogues with Gensler: Proactive Lifelong Learning (Publication)
Lifelong learning is a beautiful phrase, full of ambition while remaining conveniently vague. Everyone claims they’re a lifelong learner. But what does that mean, and what does it look like in practice?
The CryptoClub Cipher Handbook is recommended for use in informal learning environments such as afterschool and enrichment programs. It teaches cryptography as an application of mathematics topics from the middle-grade curriculum. It covers six ciphers: Caesar, additive, keyword, multiplicative, affine, and Vigenère.
Vocational Identity Status Assessment (Instruments)
Establishing a worker identity is among the most central aspects of the transition from adolescence to adulthood. Despite its importance, few measures with acceptable psychometric and conceptual characteristics exist to assess vocational identity statuses.
Vocational Identity Status Assessment (Instruments)
Establishing a worker identity is among the most central aspects of the transition from adolescence to adulthood. Despite its importance, few measures with acceptable psychometric and conceptual characteristics exist to assess vocational identity statuses.
Science Learning Activation Survey (Instruments)
Science Learning Activation Survey (Instruments)
Science Learning Activation Survey (Instruments)
Article on marine technology program.
Student Interest in Technology & Science (SITS) (Instruments)
The Student Interest in Technology and Science (SITS) survey is composed of 5 sub-sections assessing the following dimensions: interest in learning science, using technology to learn science, science careers, technology careers, and attitudes toward biotechnology.
Student Interest in Technology & Science (SITS) (Instruments)
The Student Interest in Technology and Science (SITS) survey is composed of 5 sub-sections assessing the following dimensions: interest in learning science, using technology to learn science, science careers, technology careers, and attitudes toward biotechnology.
GLOBE and the Next Generation Science Standards (NGSS) (Publication)
To support U.S. schools, districts, and states in the adoption of the new national science standards, the GLOBE U.S. Partner Community developed "A Guide to Connections between The GLOBE Program and the Next Generation Science Standards (NGSS)" through the support of a grant from the National Science Foundation.
Career Planning Scale (Instruments)
This instrument measures a person's individual career development status, essentially highlighting what stages in that development process they are most uncertain of or need the most help with. For people who feel that their job search or even their careers have stalled, this is an ideal screening tool to discover why and what can be done about it. It is a means of helping job seekers engage in effective short- and long-term career planning, which in turn will help them make wiser career choices. Features and benefits include:
Career Planning Scale (Instruments)
This instrument measures a person's individual career development status, essentially highlighting what stages in that development process they are most uncertain of or need the most help with. For people who feel that their job search or even their careers have stalled, this is an ideal screening tool to discover why and what can be done about it. It is a means of helping job seekers engage in effective short- and long-term career planning, which in turn will help them make wiser career choices. Features and benefits include:
Student Engagement Walkthrough Checklist (Instruments)
Checklist includes a handbook explaining its use.
Student Engagement Walkthrough Checklist (Instruments)
Checklist includes a handbook explaining its use.
WaterBotics Program Introduces Kids to Science (Publication)
Local NJTV news segment WaterBotics Program Introduces Kids to Science
What is WaterBotics?, Mercedes McKay & Adam Scribner (Publication)
Steve Adubato goes one-on-one with Mercedes McKay and Adam Scribner from Stevens Institute of Technology to discuss their educational program, WaterBotics, and what role LEGOs play in the unique project.
Design-based Information Technologies Learning Experience Project for K-12 STEM Outreach (Publication)
This paper presents the design of the Design-Based Information Technologies Learning Experiences (DITLE) project, a large K-12 STEM outreach project supported by the National Science Foundation (NSF). It impacts IT education among six public high schools in a metropolitan area. The designed activities of the project are presented and shared with the education research community to invoke discussion. The project is currently in its first year of a three-year grant period. The lessons and experiences learned so far are also summarized for discussion.
Design-based Information Technologies Learning Experience Project for K-12 STEM Outreach (Publication)
This paper presents the design of the Design-Based Information Technologies Learning Experiences (DITLE) project, a large K-12 STEM outreach project supported by the National Science Foundation (NSF). It impacts IT education among six public high schools in a metropolitan area. The designed activities of the project are presented and shared with the education research community to invoke discussion. The project is currently in its first year of a three-year grant period. The lessons and experiences learned so far are also summarized for discussion.
Design-based Information Technologies Learning Experience Project for K-12 STEM Outreach (Publication)
This paper presents the design of the Design-Based Information Technologies Learning Experiences (DITLE) project, a large K-12 STEM outreach project supported by the National Science Foundation (NSF). It impacts IT education among six public high schools in a metropolitan area. The designed activities of the project are presented and shared with the education research community to invoke discussion. The project is currently in its first year of a three-year grant period. The lessons and experiences learned so far are also summarized for discussion.
Design-based Information Technologies Learning Experience Project for K-12 STEM Outreach (Publication)
This paper presents the design of the Design-Based Information Technologies Learning Experiences (DITLE) project, a large K-12 STEM outreach project supported by the National Science Foundation (NSF). It impacts IT education among six public high schools in a metropolitan area. The designed activities of the project are presented and shared with the education research community to invoke discussion. The project is currently in its first year of a three-year grant period. The lessons and experiences learned so far are also summarized for discussion.
Design-based Information Technologies Learning Experience Project for K-12 STEM Outreach (Publication)
This paper presents the design of the Design-Based Information Technologies Learning Experiences (DITLE) project, a large K-12 STEM outreach project supported by the National Science Foundation (NSF). It impacts IT education among six public high schools in a metropolitan area. The designed activities of the project are presented and shared with the education research community to invoke discussion. The project is currently in its first year of a three-year grant period. The lessons and experiences learned so far are also summarized for discussion.
Design-based Information Technologies Learning Experience Project for K-12 STEM Outreach (Publication)
This paper presents the design of the Design-Based Information Technologies Learning Experiences (DITLE) project, a large K-12 STEM outreach project supported by the National Science Foundation (NSF). It impacts IT education among six public high schools in a metropolitan area. The designed activities of the project are presented and shared with the education research community to invoke discussion. The project is currently in its first year of a three-year grant period. The lessons and experiences learned so far are also summarized for discussion.
Technology Proficiency Self-Assessment (Instruments)
Twenty-item survey on technology proficiency.
Technology Proficiency Self-Assessment (Instruments)
Twenty-item survey on technology proficiency.
WaterBotics: A Novel Engineering Design Curriculum for Formal and Informal Educational Settings (Publication)
Career Decision Self-Efficacy Scale (CDSE) (Instruments)
The Career Decision Self-Efficacy Scale (CDSE) measures an individual's degree of belief that he/she can successfully complete tasks necessary to making significant career decisions. The CDSE consists of five subscales measuring the five Career Choice Competencies of John O. Crites' Theory of Career Maturity. The CDSE is available in both a 50-item form and a 25-item short form. It is strongly linked to positive educational and career decisional outcomes.
Career Decision Self-Efficacy Scale (CDSE) (Instruments)
The Career Decision Self-Efficacy Scale (CDSE) measures an individual's degree of belief that he/she can successfully complete tasks necessary to making significant career decisions. The CDSE consists of five subscales measuring the five Career Choice Competencies of John O. Crites' Theory of Career Maturity. The CDSE is available in both a 50-item form and a 25-item short form. It is strongly linked to positive educational and career decisional outcomes.
The Educational and Career Interest scale, a self-report instrument measuring high school students’ educational and career interest in STEM, was developed and validated in two studies conducted during 2010 and 2011. Study 1 included data from 92 high school students, in which exploratory factor analysis (EFA) was conducted with an initial item pool of 20 items. EFA identified three factors: educational and career interest in science, educational and career interest in technology, and educational and career interest in mathematics.
The Educational and Career Interest scale, a self-report instrument measuring high school students’ educational and career interest in STEM, was developed and validated in two studies conducted during 2010 and 2011. Study 1 included data from 92 high school students, in which exploratory factor analysis (EFA) was conducted with an initial item pool of 20 items. EFA identified three factors: educational and career interest in science, educational and career interest in technology, and educational and career interest in mathematics.
The Educational and Career Interest scale, a self-report instrument measuring high school students’ educational and career interest in STEM, was developed and validated in two studies conducted during 2010 and 2011. Study 1 included data from 92 high school students, in which exploratory factor analysis (EFA) was conducted with an initial item pool of 20 items. EFA identified three factors: educational and career interest in science, educational and career interest in technology, and educational and career interest in mathematics.
The Go-To Guide for Engineering Curricula, Grades 6-8: Choosing and Using the Best Instructional Materials for Your Students (Publication)
How to engineer change in your middle school science classroom With the implementation of the Next Generation Science Standards, your students won’t just be scientists—they’ll be engineers. But that doesn’t mean you need to reinvent the wheel. Respected science educator Cary Sneider has done the groundwork for you, collecting a full range of time-tested curriculum materials to seamlessly weave engineering and technology concepts into your math and science lessons.
Student Attitudes toward STEM (S-STEM) (Instruments)
The Upper Elementary (4-5th) and the Middle and High School (6-12th) Student Attitudes toward STEM Surveys (S-STEM) each contain four scales (sets of surveys items that most confidently describe a single characteristic of the survey-taker when the responses to these items are calculated as a single result).
Student Attitudes toward STEM (S-STEM) (Instruments)
The Upper Elementary (4-5th) and the Middle and High School (6-12th) Student Attitudes toward STEM Surveys (S-STEM) each contain four scales (sets of surveys items that most confidently describe a single characteristic of the survey-taker when the responses to these items are calculated as a single result).
Qualitative Sketch Maps (Instruments)
Previous research on broadening participation in higher education and Science Technology Engineering and Math has inadequately examined the role of place. This article explores the socio-spatial perceptions of youth of a college campus and changes in perceptions youth experience during their transition from being a university neighbor to becoming part of a university community. This study uses sketch maps and qualitative Geographic Information Systems to document the changing perceptions of 43 youth aged 14–18 during their participation in a university program.
Qualitative Sketch Maps (Instruments)
Previous research on broadening participation in higher education and Science Technology Engineering and Math has inadequately examined the role of place. This article explores the socio-spatial perceptions of youth of a college campus and changes in perceptions youth experience during their transition from being a university neighbor to becoming part of a university community. This study uses sketch maps and qualitative Geographic Information Systems to document the changing perceptions of 43 youth aged 14–18 during their participation in a university program.
This book reports the results of a three-year research program funded by the National Science Foundation which targeted students and teachers from four Detroit high schools in order for them to learn, experience, and use IT within the context of STEM (IT/STEM), and explore 21st century career and educational pathways.
This book reports the results of a three-year research program funded by the National Science Foundation which targeted students and teachers from four Detroit high schools in order for them to learn, experience, and use IT within the context of STEM (IT/STEM), and explore 21st century career and educational pathways.
This book reports the results of a three-year research program funded by the National Science Foundation which targeted students and teachers from four Detroit high schools in order for them to learn, experience, and use IT within the context of STEM (IT/STEM), and explore 21st century career and educational pathways.
Building on previous research on the Science Teaching Efficacy Belief Instrument (STEBI) (I. Riggs and L. Enochs, 1990), the Self-Efficacy Teaching and Knowledge Instrument for Science Teachers (SETAKIST), hypothesizes that science teacher self-efficacy exists in two constructs: teaching efficacy and knowledge efficacy. This instrument is comprised of 16 items, each measured by a 5-point Likert scale. The link provides documentation for the SETAKIST as well as the SETAKIST itself.
Abstract The goal of the two Power of Data (POD) projects was to increase science, technology and math skills through the implementation of project-based learning modules that teach students how to solve problems through data collection and analysis utilizing geospatial technologies. Professional development institutes in two formats were offered to encourage teachers to implement the modules.
MATE ITEST Scale-Up Grant Year 2 Annual Report (Publication)
Scaling Up Success: Using MATE’s ROV Competitions to Build a Collaborative Learning Community that Fuels the Ocean STEM Workforce Pipeline Grant Year 
Year 2 Project Evaluation Report (Publication)
Scaling Up Success: Using MATE’s ROV Competitions to Build a Collaborative Learning Community that Fuels the Ocean STEM Workforce Pipeline
MATE ITEST Scale-Up Grant Year 1 Annual Report (Publication)
Scaling Up Success: Using MATE’s ROV Competitions to Build a Collaborative Learning Community that Fuels the Ocean STEM Workforce Pipeline
MATE post-competition surveys (Instruments)
This pdf contains the following 4 survey instruments: - Student - Judge/Volunteer - Parent - Instructor
Year 1 Project Evaluation Report (Publication)
Scaling Up Success: Using MATE’s ROV Competitions to Build a Collaborative Learning Community that Fuels the Ocean STEM Workforce Pipeline
Revisiting the STEM Workforce: A Companion to Science and Engineering Indicators 2014 (NSB-2015-10) (Publication)
The condition of the U.S. science, technology, engineering, and mathematics (STEM) workforce figures prominently in discussions of national competitiveness, education policy, innovation, and even immigration. But the relevant analyses and conversations are hindered by differing understandings of the composition and character of the STEM workforce and the varied, dynamic career pathways enabled by STEM knowledge and skills.
Scalable Game Design the Movie (Video)
Movie produced by Google showing the Scalable Game Design project in action.
Scalable Game Design the Movie (Video)
Movie produced by Google showing the Scalable Game Design project in action.
Scalable Game Design the Movie (Video)
Movie produced by Google showing the Scalable Game Design project in action.
Examining the Quality of Technology Implementation in STEM Classrooms: Demonstration of an Evaluative Framework (Publication)
Technology applications aligned with science, technology, engineering, and math (STEM) workplace practices can engage students in real-world pursuits but also present dramatic challenges for classroom implementation. We examined the impact of teacher professional development focused on incorporating these workplace technologies in the classroom.
Building Capacity to Integrate Science into Afterschool, Home, and Community: A Work in Progress (Publication)
The STEM 3D approach draws on evidence-based research demonstrating the proven ability of informal environments to act as an entry point to STEM and 21st Century skills for elementary-aged youth, as well as the value of involving significant adults and local communities when providing STEM learning opportunities for minority youth.
Building Capacity to Integrate Science into Afterschool, Home, and Community: A Work in Progress (Publication)
The STEM 3D approach draws on evidence-based research demonstrating the proven ability of informal environments to act as an entry point to STEM and 21st Century skills for elementary-aged youth, as well as the value of involving significant adults and local communities when providing STEM learning opportunities for minority youth.
8 Things to Remember When Integrating STEM (Publication)
This article goes over eight tips to help educators integrate STEM into their curriculum.
8 Things to Remember When Integrating STEM (Publication)
This article goes over eight tips to help educators integrate STEM into their curriculum.
Real-World Inspired Classrooms (Curricular Materials)
This is a site for teachers to share and browse lesson ideas that will bring relevance and applicability into the classroom. The ideas and lessons on this site are the product of teacher-externs of the Real World Externships program, often based on their summer experience working in local businesses and industries.
RoboExpo (Video)
Hundreds of students go to Balboa Park for the annual RoboExpo. The expo included thirty exhibits, and 700 kids registered for the event. Many of the expos involve robots that can do different tasks.
RoboExpo (Video)
Hundreds of students go to Balboa Park for the annual RoboExpo. The expo included thirty exhibits, and 700 kids registered for the event. Many of the expos involve robots that can do different tasks.
Seaperch (Video)
In Chula Vista, about 100 middle school students used seaperches - remote-controlled waterproof submersibles - to study sharks at the Living Coast Discovery Center. The seaperches are equipped with cameras to get an up-close look at sea life. The event was part of the SDSU STEM initiative to give students practical work experience in marine biology.
This document includes six checklists created by the Evaluation Resource Center for Advanced Technological Education (EvaluATE). These checklists may be used by researchers and evaluators to check for adherence to the National Science Foundation's Common Guidelines.
Making Educational Games That Work in The Classroom (Publication)
The development of analytical skills is a central goal of the Next Generation Science Standards and foundational to subject mastery in STEM fields. Yet, significant barriers exist to students gaining such skills. Here we describe a new “gentleslope” cyberlearning strategy that gradually introduces students to the authoring of scientific simulations via a Web-based modding approach called CyberMOD.
Making Educational Games That Work in The Classroom (Publication)
The development of analytical skills is a central goal of the Next Generation Science Standards and foundational to subject mastery in STEM fields. Yet, significant barriers exist to students gaining such skills. Here we describe a new “gentleslope” cyberlearning strategy that gradually introduces students to the authoring of scientific simulations via a Web-based modding approach called CyberMOD.
Making Educational Games That Work in The Classroom (Publication)
The development of analytical skills is a central goal of the Next Generation Science Standards and foundational to subject mastery in STEM fields. Yet, significant barriers exist to students gaining such skills. Here we describe a new “gentleslope” cyberlearning strategy that gradually introduces students to the authoring of scientific simulations via a Web-based modding approach called CyberMOD.
Our powerful computers help very little in debugging the program we have so we can change it into the program we want. We introduce Conversational Programming as a way to harness our computing power to inspect program meaning through a combination of partial program execution and semantic program annotation. A programmer in our approach interactively selects highly autonomous “agents” in a program world as conversation topics and then changes the world to explore the potential behaviors of a selected agent in different scenarios.
Beyond Minecraft: Facilitating Computational Thinking through Modeling and Programming in 3D (Publication)
Visual programming in 3D sounds much more appealing than programming in 2D, but what are its benefits? Here, University of Colorado Boulder educators discuss the differences between 2D and 3D regarding three concepts connecting computer graphics to computer science education: ownership, spatial thinking, and syntonicity.
End-user game design affords teachers a unique opportunity to integrate computational thinking concepts into their classrooms. However, it is not always apparent in game and simulation projects what computational thinking-related skills students have acquired. Computational Thinking Pattern Analysis (CTPA) enables teachers to visualize which of nine specific skills students have mastered in game design that can then be used to create simulations.
Real Time Assessment of Computational Thinking (Publication)
This paper suggests a Cyberlearning tool based on a highly innovative assessment methodology that helps teachers with computer science education. Currently, there is a strong push to integrate aspects of programming and coding into the classroom environment. However, few if any tools exist that enable real-time formative assessment of in-class programming tasks.
Real Time Assessment of Computational Thinking (Publication)
This paper suggests a Cyberlearning tool based on a highly innovative assessment methodology that helps teachers with computer science education. Currently, there is a strong push to integrate aspects of programming and coding into the classroom environment. However, few if any tools exist that enable real-time formative assessment of in-class programming tasks.
The STEM College-Going Expectancy Scale (STEM CGES) was developed and validated in two studies conducted during 2010 and 2011. The STEM CGES is a self-report instrument measuring college-going expectancy, specifically for science, technology, engineering, and mathematics (STEM) domains. In Study 1, 95 students in an urban high school completed an 11-item online questionnaire to measure college-going expectancy in STEM domains. Exploratory factor analysis (EFA) retained 6 out of the 11 items for inclusion.
The Consume-Create Spectrum: Balancing Convenience and Computational Thinking in STEM Learning (Publication)
Future school science standards, such as the Next Generation Science Standards (NGSS), emphasize the integration of simulation and modeling activities in the classroom environment. The extremes of these activities have two vastly different implementations. On one hand, a teacher can have students experiment on a pre-made simulation associated with the material. On the other hand, students can use, for example, an end-user programming tool to create the simulation from scratch.
The Consume-Create Spectrum: Balancing Convenience and Computational Thinking in STEM Learning (Publication)
Future school science standards, such as the Next Generation Science Standards (NGSS), emphasize the integration of simulation and modeling activities in the classroom environment. The extremes of these activities have two vastly different implementations. On one hand, a teacher can have students experiment on a pre-made simulation associated with the material. On the other hand, students can use, for example, an end-user programming tool to create the simulation from scratch.
Weaving Computing into All Middle School Disciplines (Publication)
In order to get students interested in computing, we teach middle school teachers of different disciplines programming with Alice and work with them on integrating computing into their discipline. Alice provides an interface for novices to create animations easily and quickly, which is attractive to and fun for students. We have been developing Alice curriculum materials for integrating computing into middle school disciplines for six years.
Weaving Computing into All Middle School Disciplines (Publication)
In order to get students interested in computing, we teach middle school teachers of different disciplines programming with Alice and work with them on integrating computing into their discipline. Alice provides an interface for novices to create animations easily and quickly, which is attractive to and fun for students. We have been developing Alice curriculum materials for integrating computing into middle school disciplines for six years.
Using Flowchart Programming to Create Exergames (Publication)
Physical, mental, and social health benefits by the regular practice of physical activity. In the United States, obesity has reached epidemic levels; the excessive use of technology has contributed to the increasingly sedentary lifestyles of people. Exergaming activities demonstrate how technology could be used as an instrument to reduce the impact of this disease.
Using Flowchart Programming to Create Exergames (Publication)
Physical, mental, and social health benefits by the regular practice of physical activity. In the United States, obesity has reached epidemic levels; the excessive use of technology has contributed to the increasingly sedentary lifestyles of people. Exergaming activities demonstrate how technology could be used as an instrument to reduce the impact of this disease.
Scratch for Arduino: Exergaming Development (Publication)
Currently, obesity has become one of the major health concerns in the United States. A way to relieve this problem is creating fitness activities using the technology and tools available at hand. “Punching Pad” is a prototype that utilizes Scratch for Arduino software and the Arduino Board to make this possible. This device is not only considered a viable fitness activity, but also it could help to inspire children to build other gadgets that, in fact, would facilitate the acquisition of programming skills and basic electronics concepts.
Shoot For The Moon! The Mentors and the Middle Schoolers Explore the Intersection of Design Thinking and STEM (Publication)
This paper describes the journey of a group of university students as they worked with underserved middle school students as mentors in a STEM-based afterschool program. Design thinking provided a frame within which students learned how to be mentors, how to create user-centered learning experiences, and how to share their experiences as developing STEM professionals with middle school students.
Shoot For The Moon! The Mentors and the Middle Schoolers Explore the Intersection of Design Thinking and STEM (Publication)
This paper describes the journey of a group of university students as they worked with underserved middle school students as mentors in a STEM-based afterschool program. Design thinking provided a frame within which students learned how to be mentors, how to create user-centered learning experiences, and how to share their experiences as developing STEM professionals with middle school students.
Shoot For The Moon! The Mentors and the Middle Schoolers Explore the Intersection of Design Thinking and STEM (Publication)
This paper describes the journey of a group of university students as they worked with underserved middle school students as mentors in a STEM-based afterschool program. Design thinking provided a frame within which students learned how to be mentors, how to create user-centered learning experiences, and how to share their experiences as developing STEM professionals with middle school students.
Impact of Environmental Power Monitoring Activities on Middle School Student Perceptions of STEM (Publication)
Middle school is a crucial stage in student development as students prepare for a fast changing future. The science, technology, engineering and mathematics (STEM) skills that students acquire in middle school lay the foundation for a successful career in STEM. Moreover, most STEM occupations require competencies in science, math and logical thinking prior to engagement in problem solving. Therefore, it is vital to prepare and develop interest in middle school students to participate in the future STEM workforce.
Impact of Environmental Power Monitoring Activities on Middle School Student Perceptions of STEM (Publication)
Middle school is a crucial stage in student development as students prepare for a fast changing future. The science, technology, engineering and mathematics (STEM) skills that students acquire in middle school lay the foundation for a successful career in STEM. Moreover, most STEM occupations require competencies in science, math and logical thinking prior to engagement in problem solving. Therefore, it is vital to prepare and develop interest in middle school students to participate in the future STEM workforce.
Impact of Environmental Power Monitoring Activities on Middle School Student Perceptions of STEM (Publication)
Middle school is a crucial stage in student development as students prepare for a fast changing future. The science, technology, engineering and mathematics (STEM) skills that students acquire in middle school lay the foundation for a successful career in STEM. Moreover, most STEM occupations require competencies in science, math and logical thinking prior to engagement in problem solving. Therefore, it is vital to prepare and develop interest in middle school students to participate in the future STEM workforce.
Longitudinal analysis of cognitive constructs fostered by STEM activities for middle school students (Publication)
The purpose of this study was to determine whether the changes found to occur pre- to post intervention in students' cognitive structures continued to persist two years later. Major findings were: 1) higher-order STEM-related constructs established during the treatment year tended to persist two years later, even as component dispositions varied, and 2) gender differences in level of persistence emerged in only one of the four higher-order constructs identified.
Longitudinal analysis of cognitive constructs fostered by STEM activities for middle school students (Publication)
The purpose of this study was to determine whether the changes found to occur pre- to post intervention in students' cognitive structures continued to persist two years later. Major findings were: 1) higher-order STEM-related constructs established during the treatment year tended to persist two years later, even as component dispositions varied, and 2) gender differences in level of persistence emerged in only one of the four higher-order constructs identified.
Student Perceptions of Science, Technology, Engineering and Mathematics (STEM) Content and Careers (Publication)
Attitudinal data were gathered from 364 high school students participating in a residential science and mathematics program on a university campus in which participating students finish their last 2 years of high school in conjunction with their first 2 years in college. Instruments employed assessed dispositions toward Science, Technology, Engineering, and Mathematics (STEM) content and careers. Dispositions were analyzed in comparison to data gathered on the same instruments from other groups of students and teachers.
Student Perceptions of Science, Technology, Engineering and Mathematics (STEM) Content and Careers (Publication)
Attitudinal data were gathered from 364 high school students participating in a residential science and mathematics program on a university campus in which participating students finish their last 2 years of high school in conjunction with their first 2 years in college. Instruments employed assessed dispositions toward Science, Technology, Engineering, and Mathematics (STEM) content and careers. Dispositions were analyzed in comparison to data gathered on the same instruments from other groups of students and teachers.
Student Perceptions of Science, Technology, Engineering and Mathematics (STEM) Content and Careers (Publication)
Attitudinal data were gathered from 364 high school students participating in a residential science and mathematics program on a university campus in which participating students finish their last 2 years of high school in conjunction with their first 2 years in college. Instruments employed assessed dispositions toward Science, Technology, Engineering, and Mathematics (STEM) content and careers. Dispositions were analyzed in comparison to data gathered on the same instruments from other groups of students and teachers.
Looking for Learning in After-School Spaces (Publication)
The structured after-school space has long demonstrated educational benefits (Gerber, Cavallo, & Marek, 2001; Tamir, 1990). After-school settings typically provide homework support, helping youth build self-confidence (Beck, 1999). They are safe places for socializing and forming relationships with caring adults (Payton et al., 2008).
Looking for Learning in After-School Spaces (Publication)
The structured after-school space has long demonstrated educational benefits (Gerber, Cavallo, & Marek, 2001; Tamir, 1990). After-school settings typically provide homework support, helping youth build self-confidence (Beck, 1999). They are safe places for socializing and forming relationships with caring adults (Payton et al., 2008).
Engaging middle school youth in STEM curricula resulting in desired conceptual changes is challenging. Furthermore, social media are identified as platforms where youth naturally congregate for sustained interaction. Studio STEM was designed as an after school programme to engage learners (ages 11–15) in design-based science inquiry within a studio environment, enhanced by social media and digital tools.
Engaging middle school youth in STEM curricula resulting in desired conceptual changes is challenging. Furthermore, social media are identified as platforms where youth naturally congregate for sustained interaction. Studio STEM was designed as an after school programme to engage learners (ages 11–15) in design-based science inquiry within a studio environment, enhanced by social media and digital tools.
The concept of connected learning proposes that youth leverage individual interest and social media to drive learning with an academic focus. To illustrate, we present in-depth case studies of Ryan and Sam, two middle-school-age youth, to document an out-of-school intervention intended to direct toward intentional learning in STEM that taps interest and motivation.
The concept of connected learning proposes that youth leverage individual interest and social media to drive learning with an academic focus. To illustrate, we present in-depth case studies of Ryan and Sam, two middle-school-age youth, to document an out-of-school intervention intended to direct toward intentional learning in STEM that taps interest and motivation.
Future ROV Designers to be Found at the Center 2013 International Underwater ROV Competition (Publication)
2013 was the 12th year the Marine Advanced Technology Education (MATE) Center at Monterey Peninsula College has held this competition. Their goal in doing so was to increase awareness of marine technical fields and careers. Their efforts connect students and educators with employers and working professionals. The ROV competition is a big event, but it is not all they do. Their workshops provide educators with resources and training to bring the world of marine technology, research, exploration and industry to their classrooms.
Future ROV Designers to be Found at the Center 2013 International Underwater ROV Competition (Publication)
2013 was the 12th year the Marine Advanced Technology Education (MATE) Center at Monterey Peninsula College has held this competition. Their goal in doing so was to increase awareness of marine technical fields and careers. Their efforts connect students and educators with employers and working professionals. The ROV competition is a big event, but it is not all they do. Their workshops provide educators with resources and training to bring the world of marine technology, research, exploration and industry to their classrooms.
Future ROV Designers to be Found at the Center 2013 International Underwater ROV Competition (Publication)
2013 was the 12th year the Marine Advanced Technology Education (MATE) Center at Monterey Peninsula College has held this competition. Their goal in doing so was to increase awareness of marine technical fields and careers. Their efforts connect students and educators with employers and working professionals. The ROV competition is a big event, but it is not all they do. Their workshops provide educators with resources and training to bring the world of marine technology, research, exploration and industry to their classrooms.
Computational Thinking Survey (Instruments)
A computational thinking survey was designed to assess K-12 education students’ attitudes toward computer science and their understanding of computational thinking before and after implemenation of a computational thinking (CT) module. The surveys consisted of sixteen multiple-choice questions on a Likert scale from strongly agree to strongly disagree and four open-ended questions. The link below and attachement provide the instrument.
Computational Thinking Survey (Instruments)
A computational thinking survey was designed to assess K-12 education students’ attitudes toward computer science and their understanding of computational thinking before and after implemenation of a computational thinking (CT) module. The surveys consisted of sixteen multiple-choice questions on a Likert scale from strongly agree to strongly disagree and four open-ended questions. The link below and attachement provide the instrument.
Collective Self-Esteem Scale (CSES) (Instruments)
The Collective Self-Esteem Scale assesses individual differences in collective, rather than personal, self-esteem, with four subscales (membership esteem, public collective self-esteem, private collective self-esteem, and importance to identity). The 16 items are answered on a 7-point Likert Scale ranging from 1 (Strongly Disagree) to 7 (Strongly Agree). The instrument with details regarding scale construction is attached. Authors provide instrument validity and/or reliability information.
Entrepreneurial Self-Efficacy and Intentions (Instruments)
Entrepreneurial self-efficacy is measured by a 6-item self-assessment scale. The items on this scale represent competencies related to business/ entrepreneurial success, and were developed based on expert interviews with business leaders (Marlino & Wilson, 2003). Self-ratings in each area are summed and the overall mean used to create a composite entrepreneurship self-efficacy measure.
Funded by the U.S. National Science Foundation, the University of Nebraska-Lincoln has spent the last eight years developing and implementing a comprehensive educational robotics program for youth ages 9-14. The program is delivered in informal (out-of-school) learning environments through robotics camps, clubs, and competitions and has provided robotics experiences to over 5,000 youth and 400 educators. The goal of the project is to positively impact the youths’ science, technology, engineering, and mathematics (STEM) knowledge and attitudes–and to foster an interest in STEM careers.
Funded by the U.S. National Science Foundation, the University of Nebraska-Lincoln has spent the last eight years developing and implementing a comprehensive educational robotics program for youth ages 9-14. The program is delivered in informal (out-of-school) learning environments through robotics camps, clubs, and competitions and has provided robotics experiences to over 5,000 youth and 400 educators. The goal of the project is to positively impact the youths’ science, technology, engineering, and mathematics (STEM) knowledge and attitudes–and to foster an interest in STEM careers.
Twenty Statements Test (TST) (Instruments)
The Twenty Statements Test (TST) is an instrument used to measure self concept. It was devised in 1954 by Manfred Kuhn & Thomas McPartland, with the aim of finding a standardized way to measure assumptions and self-attitudes. The test takes the form of a survey, with respondents asked to give up to twenty responses to the prompts, "Who am I?" or "I am..."; it is not mandatory that respondents give twenty answers.
Technological Pedagogical Content Knowledge (TPACK) (Instruments)
The Technological Pedagogical Content Knowledge (TPACK) was introduced to the education research field as a theoretical framework for understanding teacher knowledge required for effective technology integration. Seven components are addressed in the TPACK framework: Technology Knowledge, Content Knowledge, Pedagogical Knowledge, Pedagogical Content Knowledge, Technological Content Knowledge, Technological Pedagogical Knowledge, and Technological Pedagogical Content Knowledge. The link below provides access to the instrument and documentation about the instrument.
Technological Pedagogical Content Knowledge (TPACK) (Instruments)
The Technological Pedagogical Content Knowledge (TPACK) was introduced to the education research field as a theoretical framework for understanding teacher knowledge required for effective technology integration. Seven components are addressed in the TPACK framework: Technology Knowledge, Content Knowledge, Pedagogical Knowledge, Pedagogical Content Knowledge, Technological Content Knowledge, Technological Pedagogical Knowledge, and Technological Pedagogical Content Knowledge. The link below provides access to the instrument and documentation about the instrument.
Technology Proficiency Self-Assessment (TPSA) (Instruments)
The Technology Proficiency Self-Assessment is a 20-question survey intended to assess an individual's proficiency with various uses of technology. The individual taking the survey chooses one of five levels of agreement for each question. The link below provides access to the instrument.
Technology Proficiency Self-Assessment (TPSA) (Instruments)
The Technology Proficiency Self-Assessment is a 20-question survey intended to assess an individual's proficiency with various uses of technology. The individual taking the survey chooses one of five levels of agreement for each question. The link below provides access to the instrument.
Teachers' Sense of Efficacy Scale (Instruments)
The Teachers' Sense of Efficacy Scale (also known as the Ohio State Teacher Efficacy Scale (OSTES)) is a self assessment designed to gain a better understanding of the kinds of things that create difficulties for teachers in their school activities. Two forms, a long form with 24 items and a short forms with 12 items, include three teacher efficacy subscales: instructional strategies, classroom management, and student engagement. The links below provides access to the instrument and information on its development.
Teachers' Sense of Efficacy Scale (Instruments)
The Teachers' Sense of Efficacy Scale (also known as the Ohio State Teacher Efficacy Scale (OSTES)) is a self assessment designed to gain a better understanding of the kinds of things that create difficulties for teachers in their school activities. Two forms, a long form with 24 items and a short forms with 12 items, include three teacher efficacy subscales: instructional strategies, classroom management, and student engagement. The links below provides access to the instrument and information on its development.
Student Attitude Toward STEM (Instruments)
The Student Attitude Toward STEM was developed to indicate students’ attitudes toward STEM, so that educational institutions that are implementing a STEM-based program can ascertain if their program is having the desired influence on their students. The instrument includes 24 items rated on a four-point likert scale measuring three constructs: interest, ability, and value The link below provides access to the instrument and information on its development. Authors provide instrument validity and/or reliability information.
Student Attitude Toward STEM (Instruments)
The Student Attitude Toward STEM was developed to indicate students’ attitudes toward STEM, so that educational institutions that are implementing a STEM-based program can ascertain if their program is having the desired influence on their students. The instrument includes 24 items rated on a four-point likert scale measuring three constructs: interest, ability, and value The link below provides access to the instrument and information on its development. Authors provide instrument validity and/or reliability information.
Stages of Concern Questionnaire (SoCQ) (Instruments)
Since its development in the 1970s, researchers, evaluators, and change facilitators have been using the Stages of Concern (SoC) Questionnaire to assess teacher concerns about new programs and practices. The purpose of this questionnaire is to determine what people are thinking about when using various programs or practices. It is intended to assess their levels of concerns at various times during the adoption process. The link below provides access to the instrument as well as documentation about the instrument.
Stages of Concern Questionnaire (SoCQ) (Instruments)
Since its development in the 1970s, researchers, evaluators, and change facilitators have been using the Stages of Concern (SoC) Questionnaire to assess teacher concerns about new programs and practices. The purpose of this questionnaire is to determine what people are thinking about when using various programs or practices. It is intended to assess their levels of concerns at various times during the adoption process. The link below provides access to the instrument as well as documentation about the instrument.
Stages of Adoption of Technology (SA) (Instruments)
The Stages of Adoption of Technology (Stages v1.1) instrument is a quick self-assessment measure. It has been used in both preservice and inservice education to measure the impact of information technology training as well as trends over time.
Stages of Adoption of Technology (SA) (Instruments)
The Stages of Adoption of Technology (Stages v1.1) instrument is a quick self-assessment measure. It has been used in both preservice and inservice education to measure the impact of information technology training as well as trends over time.
Spatial Thinking Ability Test (STAT) (Instruments)
The Spatial Thinking Ability Test (STAT) integrates geography content knowledge and spatial skills.
Sources of Self-Efficacy Beliefs (Instruments)
The Sources of Mathematics Self-Efficacy Scale was developed and tested with college and high school students. The college data supported a four-factor structure (performance, vicarious learning, social persuasion, emotional arousal). The high school data fit a five-factor model (performance, adult modeling, peer modeling, social persuasion, emotional arousal).
Pupils' Attitude Toward Technology (PATT-USA) (Instruments)
In 1984, research was begun in The Netherlands to determine the attitude toward and concept of technology held by students aged 12-15 years. An instrument was developed and a large scale sample was taken in that country. In 1987, Dr. William E. Dugger from VA Tech attended a conference of persons working with PATT and suggested the replication of the PATT study in the United States.
My Next Move Career Assessment (Instruments)
The My Next Move Career Assessment is an on-line interest assessment with 60 questions targeted to help individuals learn what she/he likes to do. Responses are made on a 5-point scale ranging from strongly dislike to strongly like. Based on the individual’s interests and responses, the information gathered will be used to suggest potentially suitable occupations and careers. My Next Move is intended to assist all jobseekers. It may be especially useful for students, young adults and other first-time workers as they explore potential careers based on their interests.
My Next Move Career Assessment (Instruments)
The My Next Move Career Assessment is an on-line interest assessment with 60 questions targeted to help individuals learn what she/he likes to do. Responses are made on a 5-point scale ranging from strongly dislike to strongly like. Based on the individual’s interests and responses, the information gathered will be used to suggest potentially suitable occupations and careers. My Next Move is intended to assist all jobseekers. It may be especially useful for students, young adults and other first-time workers as they explore potential careers based on their interests.
MOSART Inventories (Instruments)
Each MOSART assessment instrument comprises a set of multiple-choice items that are linked to the K–12 physical science and earth science content, and K–8 life science content in the NRC National Science Education Standards, as well as to the research literature documenting misconceptions concerning science concepts. MOSART tests probe for any conceptual shift(s) as a result of professional development activities, course work, or other intervention.
MOSART Inventories (Instruments)
Each MOSART assessment instrument comprises a set of multiple-choice items that are linked to the K–12 physical science and earth science content, and K–8 life science content in the NRC National Science Education Standards, as well as to the research literature documenting misconceptions concerning science concepts. MOSART tests probe for any conceptual shift(s) as a result of professional development activities, course work, or other intervention.
Technology Attitudes and Learning (Instruments)
The instrument documentation reports the results of a study examining the predictive validity of a computer attitude instrument. The researchers attempted to determine the extent to which this instrument predicts student learning. The predictive validity of the instrument was confirmed, as no significant differences were found between the mean predicted and observed learning outcome scores. The link below provides access to documentation about the instrument. Authors provide instrument validity and/or reliability information.
MUSIC Model of Academic Motivation Inventory (MMAMI) (Instruments)
The MUSIC model was developed by Jones (2009) to help instructors better understand how current motivation research and theories can be applied to instruction. The components in the MUSIC model are derived from research and theory as ones that are critical to student engagement in academic settings, including: empowerment, usefulness, success, interest, and caring. The links below provide access to documentation about the instrument. Authors provide instrument validity and/or reliability information.
MUSIC Model of Academic Motivation Inventory (MMAMI) (Instruments)
The MUSIC model was developed by Jones (2009) to help instructors better understand how current motivation research and theories can be applied to instruction. The components in the MUSIC model are derived from research and theory as ones that are critical to student engagement in academic settings, including: empowerment, usefulness, success, interest, and caring. The links below provide access to documentation about the instrument. Authors provide instrument validity and/or reliability information.
ISTE Classroom Observation Tool (ICOT) (Instruments)
The ISTE Classroom Observation Tool (ICOT) is a free online resource created to help guide teachers, administrators, and other educators as they observe and assess technology integration in classrooms. ICOT provides a set of questions designed to aid the classroom observation of a number of key components of technology integration. The tool can be used to collect observations to study school programs or curriculum interventions, document the effective use of technology in schools, and share information.
Iowa Tests of Basic Skills (ITBS) (Instruments)
The Iowa Tests of Basic Skills (ITBS) offer educators a diagnostic look at how their students are progressing in key academic areas. The ITBS tests are designed for kindergarten through 8th grade students and include nine themes: vocabulary, word analysis, listening, reading comprehension, language, math, social studies, science, and sources of information. Each test takes 30 minutes or less to administer. The tests vary in length from 4 to 59 items.
Concerns-Based Adoption Model (CBAM) – Levels of Use (Instruments)
The Levels of Use is one of three components that make up the diagnostic dimensions of the Concerns-Based Adoption Model. Determining Levels of Use is done with the use of a series of questions that a facilitator asks a staff member, during a focused interview. The Levels of Use interview protocol enables educators to know not only the extent to which staff are using a new program but also whether individuals are at a beginning stage—still working through the challenges associated with grasping the program—or at a more advanced level, where he or she has expertise in using the program.
Concerns-Based Adoption Model (CBAM) – Levels of Use (Instruments)
The Levels of Use is one of three components that make up the diagnostic dimensions of the Concerns-Based Adoption Model. Determining Levels of Use is done with the use of a series of questions that a facilitator asks a staff member, during a focused interview. The Levels of Use interview protocol enables educators to know not only the extent to which staff are using a new program but also whether individuals are at a beginning stage—still working through the challenges associated with grasping the program—or at a more advanced level, where he or she has expertise in using the program.
Computational Thinking Pattern Analysis (CTPA) (Instruments)
Computational Thinking Pattern Analysis (CTPA) enables teachers to visualize which of nine specific skills students have mastered in game design that can then be used to create simulations. CTPA has the potential to automatically recognize and calculate student computational thinking skills as well as to map students’ computational thinking skill progression, as they proceed through the curriculum.
Computational Thinking Pattern Analysis (CTPA) (Instruments)
Computational Thinking Pattern Analysis (CTPA) enables teachers to visualize which of nine specific skills students have mastered in game design that can then be used to create simulations. CTPA has the potential to automatically recognize and calculate student computational thinking skills as well as to map students’ computational thinking skill progression, as they proceed through the curriculum.
The Children's Academic Intrinsic Motivation Inventory (CAIMI), published by Psychological Assessment Resources, measures intrinsic motivation for school learning. CAIMI items are based on theories of intrinsic motivation measuring enjoyment of learning; an orientation toward mastery; curiosity; persistence; and the learning of challenging, difficult, and novel tasks. It is a self-report instrument consisting of 44 items, to which children rate their agreement or disagreement.
ITEST LRC Idea Brief Volume 5, March 2007 Increasingly, educators are leveraging games and computer simulations to create dynamic learning experiences. Among the numerous ITEST projects engaged in this work are Girl Game Company, in which girls design and program their own games, and Global Challenge, where teams of youth learn about systems and scientific concepts through games and simulations.
In community centers, labs, and classrooms, young people from around the country are diving into STEM learning experiences. They’re devoting some of their valuable out-of school hours to experiment and make discoveries, at the same time building skills in science, math, engineering, and technology. Why? What do they get out of it? What motivates them to participate, and what would inspire them to further pursue STEM learning and careers?
The GLOBE California Academy Program (Publication)
In October 2011, WestEd and University of California Berkeley’s Career Academy Support Network (CASN) received a three-year collaborative ITEST Strategies grant to improve learning and workforce development in science, technology, engineering, and math (STEM), and in information and communication technology (ICT)—especially for underserved students.
Engaging young science learners today requires a plethora of tools that oftentimes leverages technology in novel ways. This paper describes the use of several 21st century technologies to engage science learners in locally relevant climate science research projects and the presentation of these projects in an entirely online virtual student conference. Case studies demonstrating the use of and effectiveness of 21st century technologies and GLOBE protocols are also included.
One of the most important challenges facing the citizens of the 21st century will undoubtedly be climate change. Yet, understanding about climate change remains problematic for students and teachers, particularly in the United States. Understanding the small fluctuations associated with long term changes in temperature and precipitation is a daunting task for the general public let alone for the middle-aged adolescent.
This qualitative study examines data from eight elementary preservice teachers who transitioned into student teaching after participating in an alternative science methods course that included teaching afterschool science to elementary grade students. These eight participants had a chance to practice teaching inquiry-based science and reform their own thoughts about science teaching and learning through an 8-week afterschool science program situated within their elementary science methods course.
Elementary Pre-Service Teachers' Response-Shift Bias: Self-Efficacy and Attitudes Toward Science (Publication)
Response-shift bias occurs when participants' initial constructs, such as self-efficacy in teaching science, are incomplete because they do not fully conceptualize something they have yet to experience. This study examines whether elementary pre-service teachers can consistently evaluate constructs such as self-efficacy and attitudes toward science throughout an elementary methods course.
Examining Urban Students’ Constructions of a STEM/Career Development Intervention Over Time (Publication)
Using consensual qualitative research, the study examines urban high school students’ reactions to a science, technology, engineering, and math (STEM) enrichment/career development program, their resources and barriers, their perspectives on the impact of race and gender on their career development, and their overall views of work and their futures. The sample included nine students who participated in a semistructured interview at the end of the 2-week summer program and again 12–18 months later.
Given that many urban students exclude Science, Technology, Engineering, and Mathematics careers from their career choices, the present study focuses on urban high school students and adopts the social-cultural approach to understand the following questions: how do students envision their careers? What are the experiences that shape students’ self-reflections? And how do students’ self-reflections influence the way they envision their future careers? Five students were interviewed and data were coded in two ways: by topic domains and confidence levels.
Predicting College Enrollment from Student Interaction with an Intelligent Tutoring System in Middle School (Publication)
Research shows that middle school is an important juncture for a student where he or she starts to be conscious about academic achievement and thinks about college attendance. It is already known that access to financial resources, family background, career aspirations and academic ability are indicative of a student’s choice to attend college; though these variables are interesting, they do not necessarily give sufficient actionable information to instructors or guidance counselors to intervene for individual students.
Affective States and State Tests: Investigating How Affect Throughout the School Year Predicts End of Year Learning Outcomes (Publication)
In this paper, we investigate the correspondence between student affect in a web-based tutoring platform throughout the school year and learning outcomes at the end of the year, on a high-stakes mathematics exam. The relationships between affect and learning outcomes have been previously studied, but not in a manner that is both longitudinal and finer-grained. Affect detectors are used to estimate student affective states based on post-hoc analysis of tutor log-data.
Towards an Understanding of Affect and Knowledge from Student Interaction with an Intelligent Tutoring System (Publication)
Csikszentmihalyi’s Flow theory states that a balance between challenge and skill leads to high engagement, overwhelming challenge leads to anxiety or frustration, and insufficient challenge leads to boredom. In this paper, we test this theory within the context of student interaction with an intelligent tutoring system. Automated detectors of student affect and knowledge were developed, validated, and applied to a large data set.
Towards an Understanding of Affect and Knowledge from Student Interaction with an Intelligent Tutoring System (Publication)
Csikszentmihalyi’s Flow theory states that a balance between challenge and skill leads to high engagement, overwhelming challenge leads to anxiety or frustration, and insufficient challenge leads to boredom. In this paper, we test this theory within the context of student interaction with an intelligent tutoring system. Automated detectors of student affect and knowledge were developed, validated, and applied to a large data set.
CryptoClub.org (Curricular Materials)
CryptoClub.org is the official webpage of ITEST project The CryptoClub. It contains many activities for learning and enjoying cryptography: ciphers, challenges, games, and comics.
CryptoClub.org (Curricular Materials)
CryptoClub.org is the official webpage of ITEST project The CryptoClub. It contains many activities for learning and enjoying cryptography: ciphers, challenges, games, and comics.
Middle Schoolers Out to Save the World (MSOSW) Curriculum (Curricular Materials)
In Going Green! Middle Schoolers Out to Save the World (MSOSW), a four-year ITEST Scale-up project, 1400 middle school students from twenty-nine classrooms in California, Michigan, Hawaii, Louisiana, Maine, North Carolina, Texas, Vermont, and Virginia monitored home energy consumption under the supervision of their teachers and using data gathered to develop optimum scenarios for conserving energy and reducing the global production of greenhouse gases.
DIVE In! (Curricular Materials)
The inspiration for d.loft STEM (also known as ITEST project Design Loft STEM Learning Program) is the "Design for the Other 90% Movement,” which consists of engineers, designers, scientists, technologists, architects, and mathematicians engaged in designing low-cost innovative solutions for large portion of the world’s population who do not have access to basic services and products.
DIVE In! (Curricular Materials)
The inspiration for d.loft STEM (also known as ITEST project Design Loft STEM Learning Program) is the "Design for the Other 90% Movement,” which consists of engineers, designers, scientists, technologists, architects, and mathematicians engaged in designing low-cost innovative solutions for large portion of the world’s population who do not have access to basic services and products.
Waksman Student Scholars Program Resources (Curricular Materials)
The Waksman Student Scholars Program (WSSP), also known as ITEST project Conducting Authentic Molecular Biology and Genomics Research in High Schools, provides opportunities for high school students and their teachers to conduct an authentic research project in molecular biology and bioinformatics and publish their findings. Resources used and developed as part of this project can be found by clicking on the link.
GreenTECH Field Trips (Curricular Materials)
The linked and attached field trip sites are recommended by ITEST project GreenTECH because they provide high school students with the opportunity to explore green technology facilities in the NYC-metropolitan area. This is not an exhaustive list.
GreenTECH Videos (Publication)
Watch these three videos made by ITEST project GreenTECH! These videos give you insight into environmental engineering. In the first video, meet Adam, a mechanical engineer who works in an NYC power plant. The second video features Team Reakter, a team of green battery experts. Finally, the last video features Levi and Ozgem, two energy activists, who will show you how to get your community excited about saving energy.
STEM Career Interest Survey (STEM-CIS) (Instruments)
The STEM Career Interest Survey (STEM-CIS) measures interest in STEM classes and careers, particularly in middle school students. Leveraging social cognitive career theory, the STEM-CIS contains four subscales: science, technology, engineering, and mathematics. The STEM-CIS is a 44-item survey that uses a 5-point Likert scale. The linked site provides both the STEM-CIS and its documentation.
ARC-REESE Criteria & Guidelines for Rating the Methodological Rigor of Educational Research in STEM (Publication)
ARC was asked by NSF to conduct a pilot project to review the research methodologies employed by a sample of projects funded by the REESE (Research and Evaluation on Education in Science and Engineering) program. ARC convened an expert panel in consultation with NSF to develop standards and a rubric for rating the rigor of REESE projects’ methodologies, with the ultimate goal of reporting on the methodologies employed in the REESE program overall.
ARC-REESE Criteria & Guidelines for Rating the Methodological Rigor of Educational Research in STEM (Publication)
ARC was asked by NSF to conduct a pilot project to review the research methodologies employed by a sample of projects funded by the REESE (Research and Evaluation on Education in Science and Engineering) program. ARC convened an expert panel in consultation with NSF to develop standards and a rubric for rating the rigor of REESE projects’ methodologies, with the ultimate goal of reporting on the methodologies employed in the REESE program overall.
The Students’ Adaptive Learning Engagement in Science (SALES) Questionnaire was developed to measure salient factors related to the motivation and self-regulation of students in lower secondary science classrooms (grades 8-10). The SALES consists of 32 items, each measured on a 5-point Likert scale. The link provides access to the SALES and its documentation.
Design, Engineering & Technology (DET) Survey (Instruments)
The Design, Engineering and Technology (DET) Survey was developed to assess K-12 teachers’ perceptions of engineering and their familiarity with teaching design, engineering and technology. The survey consists of 40 self-report items answered through a 4-point Likert scale (1=strongly disagree, 2=disagree, 3=agree, and 4 = strongly agree). The items measure four factors: importance of DET (19 items), familiarity with DET (8 items), stereotypical characteristics of engineers (7 items) and barriers in integrating DET (6 items).
2012 National Survey of Science and Mathematics Education: Science Teacher Questionnaire (Instruments)
2012 National Survey of Science and Mathematics Education: Science Teacher Questionnaire solicits information regarding K-12 science teachers' opinions, their preparation, and their teacher practice. The questionnaire was developed and administered to a nationally representative sample of science teachers as part of the 2012 National Survey of Science and Mathematics Education. All of the participating teachers answered a core set of items (about 25-30 minutes of survey time).
Personal Globe Inventory (PGI) (Instruments)
The Personal Globe Inventory (PGI) is an inventory that assesses interests and self-estimates of ability in a wide variety of areas. It provides a wealth of information that can be used in career and educational planning. There are two versions of the PGI: the PGI and the PGI-Short. The PGI can be accessed online or through a downloadable Windows file.
Modified Fennema Sherman Mathematics Attitude Scale (Instruments)
The Fennema-Sherman Mathematics Attitude Scale measures student attitudes towards mathematics. The survey consists of 4 subscales, each designed to measure confidence, math as a male domain, teacher perception, and usefulness. The link provides access to documentation for the Modified Fennema Sherman Mathematics Attitude Scale as well as reviews of the scale. Authors provide instrument validity and/or reliability information.
School Observation Measure (SOM) (Instruments)
Structured observations have been conducted by researchers across the United States for several years using the Classroom Observation Measure, developed and validated by researchers at the Center for Research in Educational Policy (CREP) (Ross et al, 1991). Overall observation items from that instrument were modified to create the School Observation Measure (SOM), which represents a summary of ten 15-minute observations conducted in a single day.
Academic Self-Description Questionnaire (ASDQ) (Instruments)
The Academic Self-Description Questionnaire tests students' academic self-concept, as described by the model put forth by Marsh/Shavelson. Seeking information on self-concept by academic subject and grade, this questionnaire uses a 6-item self-concept scale for different subjects. Each item is measured on a 6-point Likert scale.
Role Model Videos (Publication)
Through these role model videos, professionals' real world views and application of math show high school students just how relevant math is to their futures. Filmed on location, professionals tell students about how they use math in their careers and what math meant to them in high school.
Role Model Videos (Publication)
Through these role model videos, professionals' real world views and application of math show high school students just how relevant math is to their futures. Filmed on location, professionals tell students about how they use math in their careers and what math meant to them in high school.
Role Model Videos (Publication)
Through these role model videos, professionals' real world views and application of math show high school students just how relevant math is to their futures. Filmed on location, professionals tell students about how they use math in their careers and what math meant to them in high school.
ITEST Newsletter: Issue 3, Fall 2006 (Publication)
Learn more about the ways that ITEST projects use hands-on activities with educators and youth to promote scientific inquiry. The ITEST LRC Newsletter, Issue 3/Fall 2006 includes this feature story plus success stories from three ITEST projects, resources, and LRC news and events.
ITEST Newsletter: Issue 1, Fall 2005 (Publication)
This newsletter is designed to share the exciting work of teachers and students participating in ITEST (Information Technology Experiences for Students and Teachers) projects across the United States. Participating educators and young people work hand in hand with scientists and engineers on extended research projects that carry them beyond the classroom, using technology to explore topics ranging from biotechnology to environmental resource management.
Program Evaluation of ITEST: Innovative Technology Experiences for Students and Teachers (Publication)
ITEST projects provide meaningful learning opportunities for youth and their teachers, with a focus on increasing the understanding about possible STEM careers. A subset of the projects that have shown success are being funded to scale up. Others are working to improve the knowledge base on effective STEM experiences by conducting research or convening researchers and practitioners. This document demonstrates the scheme behind the evaluation of the ITEST program as a whole.
For at least the past 100 years science educators have been concerned about how best to encourage children’s natural interests in science; but the problem of waning interest through the middle school and high school years persists. Research on how best to maintain interest in what is now more broadly conceived of as science, technology, engineering, and mathematics (STEM) is more important than ever.
In this white paper we describe youth engagement in cyber-rich science in a community setting, involving both knowledge/practice development and identity work through scientifically rigorous, culturally responsive, and generative activities.
Youth STEM Motivation: Immersive Technologies to Engage and Empower Underrepresented Students (Publication)
There is no learning without engagement, a situation that happens all too often in our typically lecture-based classrooms. At the same time, engagement without learning, which frequently happens in today’s digital worlds, is not a healthy alternative. Some claim that online gaming is one answer to engaging and motivating students in their academic work. Yet, students can frequently be engaged in these virtual worlds without actually learning anything or being more academically motivated.
Explanations for why girls from underrepresented groups (e.g. African American, Hispanic, and Native American) do not enter and/or persist in STEM fields in general and technology disciplines in particular, consider a multitude of factors. Among the suggested reasons, lack of motivation continues to shape much of the discourse and programmatic efforts.
Explanations for why girls from underrepresented groups (e.g. African American, Hispanic, and Native American) do not enter and/or persist in STEM fields in general and technology disciplines in particular, consider a multitude of factors. Among the suggested reasons, lack of motivation continues to shape much of the discourse and programmatic efforts.
An ongoing and at times seemingly intractable issue in science education and STEM fields is the underperformance and underrepresentation of marginalized youth. This is often attributed to disconnect between school in general, school science specifically and the cultures that youth enact and experience in their daily lives.
An ongoing and at times seemingly intractable issue in science education and STEM fields is the underperformance and underrepresentation of marginalized youth. This is often attributed to disconnect between school in general, school science specifically and the cultures that youth enact and experience in their daily lives.
An ongoing and at times seemingly intractable issue in science education and STEM fields is the underperformance and underrepresentation of marginalized youth. This is often attributed to disconnect between school in general, school science specifically and the cultures that youth enact and experience in their daily lives.
The ITEST Youth Convening Team has compiled a bibliography of publications addressing issues in the youth motivation and STEM fields. The intent of this bibliography is to reference background materials that provide rich context for an examination of youth motivation and STEM, as well as to identify topical research and other resources that can inform the effort to define a new research agenda.
The Fun Works (Publication)
The Fun Works is a digital library of STEM career development information designed BY middle school students FOR middle school students. It provides easily accessible on-line career development resources and offer interactive services to help diverse populations of middle school students investigate STEM careers in a stimulating on-line environment.
The Fun Works (Publication)
The Fun Works is a digital library of STEM career development information designed BY middle school students FOR middle school students. It provides easily accessible on-line career development resources and offer interactive services to help diverse populations of middle school students investigate STEM careers in a stimulating on-line environment.
This article features schools and school districts with successful induction programs, all easily replicable. Increasingly, research confirms that teacher and teaching quality are the most powerful predictors of student success. In short, principals ensure higher student achievement by assuring better teaching.
Technically Speaking provides a blueprint for bringing us all up to speed on the role of technology in our society, including understanding such distinctions as technology versus science and technological literacy versus technical competence. It clearly and decisively explains what it means to be a technologically-literate citizen. The book goes on to explore the context of technological literacy the social, historical, political, and educational environments.
How People Learn: Brain, Mind, Experience, and School (Publication)
Originally released in the Spring of 1999, has been expanded to show how the theories and insights from the original book can translate into actions and practice, now making a real connection between classroom activities and learning behavior. This book includes far-reaching suggestions for research that could increase the impact that classroom teaching has on actual learning.
Digital Library for Earth System Education (DLESE) (Publication)
DLESE's mission is to improve the quality, quantity, and efficiency of teaching and learning about the Earth System, by developing, managing, and providing access to high-quality educational resources and supporting services through a community-based, distributed digital library. Intended users include students, educators and citizens of all ages, in both formal and informal learning environments.
The Library contains uniquely interactive, web-based virtual manipulatives or concept tutorials, mostly in the form of Java applets, for mathematics instruction (K-8 emphasis). The ultimate goal of the library is to create a national resource from which teachers may freely draw to enrich their mathematics classrooms. The materials is also intended to be of importance for the mathematical training of both in-service and pre-service elementary teachers.
The Library contains uniquely interactive, web-based virtual manipulatives or concept tutorials, mostly in the form of Java applets, for mathematics instruction (K-8 emphasis). The ultimate goal of the library is to create a national resource from which teachers may freely draw to enrich their mathematics classrooms. The materials is also intended to be of importance for the mathematical training of both in-service and pre-service elementary teachers.
The EdITLib Digital Library (Publication)
The EdITLib Digital Library is an online resource of peer-reviewed and published international journal articles and proceedings papers on the latest research, developments, and applications related to all aspects of Educational Technology and E-Learning.
National Science Digital Library (NSDL) (Publication)
NSDL is a digital library of exemplary resource collections and services, organized in support of science education at all levels. Starting with a partnership of NSDL-funded projects, NSDL is emerging as a center of innovation in digital libraries as applied to education, and a community center for groups focused on digital-library-enabled science education. Mission: NSDL provides educational resources for science, technology, engineering and mathematics education.
National Science Digital Library (NSDL) (Publication)
NSDL is a digital library of exemplary resource collections and services, organized in support of science education at all levels. Starting with a partnership of NSDL-funded projects, NSDL is emerging as a center of innovation in digital libraries as applied to education, and a community center for groups focused on digital-library-enabled science education. Mission: NSDL provides educational resources for science, technology, engineering and mathematics education.
This paper summarizes lessons learned from eight years of hosting a national resource center for the ITEST (Innovative Technology Experiences for Students and Teachers) program, funded by the National Science Foundation. At the core of the resource center’s work is the creation, nurturing and expansion of an active community of practice among principal investigators directing projects focused on a wide variety of scientific content for participants ranging in age from kindergarten through adult (educators) located across the U.S.
Convergent Adaptation in Small Groups: Understanding Professional Development Activities Through a Complex Systems Lens (Publication)
Understanding the dynamics of individual or group adaptation can provide valuable information for constructing professional development strategies to increase chances of instructional success. This paper reports on an exploratory study that identifies indicators of convergent vs. non-convergent adaptation in two cases of teachers working together on a technology-based curriculum construction activity and explores the relationship between group characteristics and adaptation processes.
CSI: Creating student (and teacher) investigators: Using popular culture in professional development (Publication)
The goal of this article is to present a description of a professional development program designed to immerse middle and high school teachers in an inquiry-based learning environment using a forensic science context and the consequent impact participating in this program had on teachers’ pedagogy. Teachers participated in a year-long program consisting of two summer institutes and one programming during the academic year. Teachers spent the first week of each summer institute exploring various science domains using a forensic science context.
Two new instruments created to assess perceptions of Science, Technology, Engineering, and Math (STEM) disciplines and careers are analyzed and found to have respectable to excellent internal consistency reliability, as well as good content, construct, and criterion-related validity for the areas assessed. Cronbach's Alpha for the individual scales on the STEM Semantics Survey and the STEM Career Interest Questionnaire ranged from .78 to .94 across the eight constructs represented.
Learning about Urban Ecology Through the use of Visualization and Geospatial Technologies (Publication)
During the past three years we have been designing and implementing a technology enhanced urban ecology program using geographic information systems (GIS) coupled with technology. Our initial work focused on professional development for in-service teachers and implementation in K-12 classrooms. However, upon reflection and analysis of the challenges that our in-service teachers faced while implementing our projects in their classrooms, we began to infuse our National Science Foundation (NSF)-funded ITEST work into our pre-service teacher preparation program.
The Arctic Climate Modeling Program (ACMP) offered yearlong science, technology, engineering, and math (STEM) professional development to teachers in rural Alaska. Teacher training focused on introducing youth to workforce technologies used in Arctic research. Due to challenges in making professional development accessible to rural teachers, ACMP modified the traditional ITEST format, instead offering unique “curriculum resource-based professional development” that provided a year-round mix of training options for 165 teachers.
Innovative Uses of IT Applications in STEM Classrooms: A Preliminary Review of ITEST Teacher Professional Development (Publication)
The National Science Foundation (NSF) Innovative Technology Experiences for Students and Teachers (ITEST) program provides a unique opportunity to assess a broad spectrum of professional development projects that share key characteristics but were designed to meet distinct local school and community contexts.
This introduction to the JTATE special issue on the National Science Foundation Innovative Technology Experiences for Students and Teachers (ITEST) sets the context for the six articles that follow. The ITEST program is designed to discover and disseminate best practices for developing the next generation of STEM talent. Now in its seventh year, ITEST “responds to current concerns and projections about the growing demand for professionals and information technology workers in the U.S.
This introduction to the JTATE special issue on the National Science Foundation Innovative Technology Experiences for Students and Teachers (ITEST) sets the context for the six articles that follow. The ITEST program is designed to discover and disseminate best practices for developing the next generation of STEM talent. Now in its seventh year, ITEST “responds to current concerns and projections about the growing demand for professionals and information technology workers in the U.S.
Building Strong Public/Private Partnerships in Information Technology: A Cross Cultural Primer (Publication)
This guide will help educators and employers working in Information Technology School-to-Career partnerships understand the concept of organizational culture, recognize the common issues that interfere with partnership building, and implement strategies to build strong and successful educator/employer partnerships.
Career Connections Pamphlet (Curricular Materials)
Developed by the RI-ITEST project, this pamphlet gets students excited and informed about the varied potential careers that utilize computer modeling. It can be used to help students make connections between their classroom experiences, what they are learning in science, and their future. Links to associated lesson plans and two different versions of the pamphlet are available on the website.
Examining 4-H Robotics and Geospatial Technologies in the Learning of Science, Technology, Engineering, and Mathematics Topics (Publication)
The study reported here investigated the use of educational robotics, paired with GPS and GIS geospatial technologies, as a context for learning selected concepts in science, technology, engineering, and mathematics within a 4-H camp setting. The study involved 38 students between the ages of 11 to 15. A pretest-posttest quasi-experimental design was used in the study, with a 29-question multiple-choice instrument targeting various academic topics.
Examining 4-H Robotics and Geospatial Technologies in the Learning of Science, Technology, Engineering, and Mathematics Topics (Publication)
The study reported here investigated the use of educational robotics, paired with GPS and GIS geospatial technologies, as a context for learning selected concepts in science, technology, engineering, and mathematics within a 4-H camp setting. The study involved 38 students between the ages of 11 to 15. A pretest-posttest quasi-experimental design was used in the study, with a 29-question multiple-choice instrument targeting various academic topics.
Voices of the South (Video)
One of SUCCEED high school interns, Kelley Katzenmeyer from Riverside, led a team of kids at Shodor to put together a video entry to the "Voices of the South" contest, and she won first place with her video about the ITEST apprentices and interns at Shodo
Spatial Analysis of Fossil Sites in the Northern Plains: A Unique Model for Teacher Education (Publication)
Understanding science and technology is key to our next generation’s success. Conveying the excitement of science and effectively melding it with technology in both field and classroom settings can be a challenge for many K–12 educators. Middle school is a critical juncture in a child’s educational experience, when interest in science and technology is budding. If this interest is captured, it can lead to a lifetime of learning and, for some, a rewarding profession.
The Invention Factory is a nontraditional youth-based, after-school program in Honolulu that teaches information technology and mechanics to teenagers through interactive, hands-on projects that improve human computer interaction for individuals with disabilities.
The Invention Factory is a nontraditional youth-based, after-school program in Honolulu that teaches information technology and mechanics to teenagers through interactive, hands-on projects that improve human computer interaction for individuals with disabilities.
Front-Loaded Confidence: The Efficacy of Hybrid Professional Development in an ITEST Geospatial Technologies Project (Publication)
This virtual brief paper describes the efficacy of hybrid professional development used for the CoastLines Innovative Technology Experiences for Students and Teachers (ITEST) project. Over a three-year period, CoastLines introduced middle and high school teachers to the use of geospatial technologies as a tool for science instruction. Its hybrid professional development format included 40 hours of Webinars and an 80-hour summer institute. In response to formative feedback, the format was revised each year throughout the course of the project.
Front-Loaded Confidence: The Efficacy of Hybrid Professional Development in an ITEST Geospatial Technologies Project (Publication)
This virtual brief paper describes the efficacy of hybrid professional development used for the CoastLines Innovative Technology Experiences for Students and Teachers (ITEST) project. Over a three-year period, CoastLines introduced middle and high school teachers to the use of geospatial technologies as a tool for science instruction. Its hybrid professional development format included 40 hours of Webinars and an 80-hour summer institute. In response to formative feedback, the format was revised each year throughout the course of the project.
Build IT: Building Middle and High School Students’ Understanding of Engineering, Science and IT through Underwater Robotics (Publication)
Designing and building robots to perform a series of increasingly complex tasks in an underwater environment is the vehicle to engage, interest, and cultivate 36 middle and high schools inlearning engineering, science and information technology. Using LEGO components and a hands-on, team-based, iterative design process, teachers and students learn how to build robotsthat must operate underwater in a three dimensional space.
Build IT: Building Middle and High School Students’ Understanding of Engineering, Science and IT through Underwater Robotics (Publication)
Designing and building robots to perform a series of increasingly complex tasks in an underwater environment is the vehicle to engage, interest, and cultivate 36 middle and high schools inlearning engineering, science and information technology. Using LEGO components and a hands-on, team-based, iterative design process, teachers and students learn how to build robotsthat must operate underwater in a three dimensional space.
The BUILD IT project is a university-school collaboration to increase precollege student and teacher interest and achievement in engineering, science, mathematics, and information technology through a novel underwater robotics project that utilizes LEGO Mindstorms kits, theNXT programmable brick, and related equipment. The project is being implemented in 36 socioeconomically and academically diverse schools throughout New Jersey for students in Grades 7-12. Through a series of increasingly complex challenges, BUILD IT exposes students to science,
The BUILD IT project is a university-school collaboration to increase precollege student and teacher interest and achievement in engineering, science, mathematics, and information technology through a novel underwater robotics project that utilizes LEGO Mindstorms kits, theNXT programmable brick, and related equipment. The project is being implemented in 36 socioeconomically and academically diverse schools throughout New Jersey for students in Grades 7-12. Through a series of increasingly complex challenges, BUILD IT exposes students to science,
Build IT Scale Up Project (Publication)
Build IT Scale Up presentation at the National Afterschool Association, April 2010, Washington, DC.
Build IT Scale Up Project (Publication)
Build IT Scale Up presentation at the National Afterschool Association, April 2010, Washington, DC.
Build IT Scale Up Project (Publication)
Build IT Scale Up presentation at the National Afterschool Association, April 2010, Washington, DC.
The University of Montana’s Paleo Exploration Project (PEP) was a professional development program for K-12 Montana teachers, which also provided authentic, field-based, residential summer research experiences for over 80 Montana middle school students. The program’s scientific focus was the ancient environments and fossils of eastern Montana, which to leveraged student’s innate interest in dinosaurs to build a deeper understanding of “doing science” and encouraged future pursuit of STEM coursework and careers.
The University of Montana’s Paleo Exploration Project (PEP) was a professional development program for K-12 Montana teachers, which also provided authentic, field-based, residential summer research experiences for over 80 Montana middle school students. The program’s scientific focus was the ancient environments and fossils of eastern Montana, which to leveraged student’s innate interest in dinosaurs to build a deeper understanding of “doing science” and encouraged future pursuit of STEM coursework and careers.
Designing Projects for Sustainability (Publication)
Presentation by Len Annetta and Bill DeLuca at the The Out-of-School Time STEM: Building Experience, Building Bridges Conference, San Francisco, CA, October 2009.
Journey North: A Global Study of Wildlife Migration and Seasonal Change (Curricular Materials)
Journey North engages students in a global study of wildlife migration and seasonal change. Use this site to track the coming of spring through the migration patterns of monarch butterflies, bald eagles, robins, hummingbirds, whooping cranes and other birds and mammals; the budding of plants; changing sunlight; and other natural events. Find photos, real-time mapping, the latest news, a compendium of facts, and other resources on these and other topics.
Journey North: A Global Study of Wildlife Migration and Seasonal Change (Curricular Materials)
Journey North engages students in a global study of wildlife migration and seasonal change. Use this site to track the coming of spring through the migration patterns of monarch butterflies, bald eagles, robins, hummingbirds, whooping cranes and other birds and mammals; the budding of plants; changing sunlight; and other natural events. Find photos, real-time mapping, the latest news, a compendium of facts, and other resources on these and other topics.
Seven Lessons Learned in Eight Years Hosting the ITEST Learning Resource Center at EDC (Publication)
On July 11, 2011 Joyce Malyn-Smith and Siobhan Bredin presented “Seven Lessons Learned in Eight Years of Hosting the ITEST Learning Resource Center at EDC,” as part of a panel session for a cross-division audience of National Science Foundation program officers who are interested in including resource centers in their upcoming program solicitations. Presented by Joyce Malyn-Smith and Siobhan Bredin at the National Science Foundation, Washington, DC, July 2011.
Seven Lessons Learned in Eight Years Hosting the ITEST Learning Resource Center at EDC (Publication)
On July 11, 2011 Joyce Malyn-Smith and Siobhan Bredin presented “Seven Lessons Learned in Eight Years of Hosting the ITEST Learning Resource Center at EDC,” as part of a panel session for a cross-division audience of National Science Foundation program officers who are interested in including resource centers in their upcoming program solicitations. Presented by Joyce Malyn-Smith and Siobhan Bredin at the National Science Foundation, Washington, DC, July 2011.
Building a Foundation for Tomorrow: Skill Standards for Information Technology, is a cooperative effort of the NorthWest Center for Emerging Technologies, the Regional Advanced Technology Education Consortium, the Washington State Board for Community and Technical Colleges, the Washington Software and Digital Media Alliance (WSDMA), and the Society for Information Management (SIM).
Presentation by Gerald Knezek and Rhonda Christensen at the The Out-of-School Time STEM:Building Experience, Building Bridges Conference, San Francisco, CA, October 2009.
Seven Lessons Learned in Eight Years Hosting the ITEST Learning Resource Center at EDC (Publication)
On July 11, 2011 Joyce Malyn-Smith and Siobhan Bredin presented “Seven Lessons Learned in Eight Years of Hosting the ITEST Learning Resource Center at EDC,” as part of a panel session for a cross-division audience of National Science Foundation program officers who are interested in including resource centers in their upcoming program solicitations.
Contrasting Perceptions of STEM Content and Careers (Publication)
Analysis of baseline attitudinal data gathered from a National Science Foundation Innovative Technology Experiences for Students and Teachers project uncovered large contrasts between the perceptions of practicing professionals and students toward science, technology, engineering, and mathematics (STEM) disciplines and careers (Tyler-Wood, Knezek, & Christensen, 2010). These findings have been reconfirmed in a second year analysis based on new data and are reported in this paper.
Increasing Student Interest and Attitudes in STEM: Professional Development and Activities to Engage and Inspire Learners (Publication)
The iQUEST (investigations for Quality Understanding and Engagement for Students and Teachers) project is designed to promote student interest and attitudes toward careers in science, technology, engineering, and mathematics (STEM). The project targets seventh- and eighth-grade science classrooms that serve high percentages of Hispanic students. The project design, student summer camp program, and professional development model have led to successful increases in student performance.
With funding from NSF, the Prime the Pipeline Project (P3) is responding to the need to strengthen the science, technology, engineering, and mathematics (STEM) pipeline from high school to college by developing and evaluating the scientific village strategy and the culture it creates.
With funding from NSF, the Prime the Pipeline Project (P3) is responding to the need to strengthen the science, technology, engineering, and mathematics (STEM) pipeline from high school to college by developing and evaluating the scientific village strategy and the culture it creates.
With funding from NSF, the Prime the Pipeline Project (P3) is responding to the need to strengthen the science, technology, engineering, and mathematics (STEM) pipeline from high school to college by developing and evaluating the scientific village strategy and the culture it creates.
Introduction to a special issue of CITE wherein three ITEST projects are highlighted. The three projects in this issue share characteristics: programs that interweave formal and informal learning environments, incorporation of practices that allow participants to engage with STEM content in a hands-on manner, and a dedication to improving research on project impacts. This editorial describes these characteristics in depth.
STEM (Publication)
A 2011 report from the Georgetown University Center on Education and the Workforce shows that 65 percent of Bachelor’s degrees in STEM (science, engineering, technology and mathematics) occupations earn more than Master’s degrees in non-STEM occupations. Similarly, 47 percent of Bachelor’s degrees in STEM occupations earn more than PhDs in non-STEM occupations.
This review looks to literature on teacher change in science and technology education. We address the following question: How do science and technology teacher professional development programs define and describe changes in teaching beliefs and practices that lead to the effective implementation of sophisticated science and technology into formal classroom teaching?
Presentation by Beverly Parsons and Tirupalavanam Ganesh at the AYS "Building Experience, Building Bridges" conference in October, 2009.
ITEST Lessons Learned: Reflecting on Informal Teaching Methodologies and Innovative Uses of Technology (Publication)
The ITEST LRC asked four ITEST projects a series of questions about technology use and teaching methods in summer program activities in order to capture insights that can inform program design and practices in other ITEST projects and beyond.
K–12 Computational Learning (Publication)
Enhancing student learning and understanding by combining theories of learning with the computer’s unique attributes. In “Computational Thinking,” Jeannette Wing struck a chord that has resonated strongly (generating positive as well as negative responses) with many computer scientists and non-computer scientists. In this article, Cooper et al. reframe the way computational thinking is conceptualized and present a new model for computational learning in K-12 education.
The Build IT project is a university-school collaboration to increase precollege student interest and achievement in engineering, science, mathematics, and information technology through a novel underwater robotics project that utilizes LEGO Mindstorms kits, the NXT programmable brick, and related equipment. The project is being implemented in 36 socio-economically and academically diverse schools for students in Grades 7-12.
Scientists Bring New Rigor to Education Research (Publication)
This article in Scientific American (August 2014 issue), features the ITEST Research Study, Predicting STEM Career Choice from Computational Indicators of Student Engagement within Middle School Mathematics Classes (see page 72). The article details efforts to bring more rigorous science to classrooms and research that is showing that our intuitions about education may be wrong.
Scientists Bring New Rigor to Education Research (Publication)
This article in Scientific American (August 2014 issue), features the ITEST Research Study, Predicting STEM Career Choice from Computational Indicators of Student Engagement within Middle School Mathematics Classes (see page 72). The article details efforts to bring more rigorous science to classrooms and research that is showing that our intuitions about education may be wrong.
JTATE ITEST Special Issue (Publication)
In this special issue, PIs and evaluators from diverse ITEST projects described their professional development practices. The articles show how ITEST projects build links between informal and formal education; use technology in innovative ways; integrate STEM content into professional development; reach and engage underrepresented populations; develop innovative professional development; and tighten the research/practice cycle.
EcoScience Works: Teacher Professional Development Through a Collaborative Curriculum Project – an Example of TPACK in Maine (Publication)
Maine’s one-to-one laptop program provides an ideal opportunity to explore conditions that optimize teacher integration of technology-focused curriculum into the classroom. EcoScienceWorks (ESW) is an ecology curriculum that includes targeted simulations and a code block programming challenge developed through an NSF-ITEST grant.
STEM occupations—technical jobs in science, technology, engineering, and mathematics—play an instrumental role in expanding scientific frontiers, developing new products, and generating technological progress. These occupations are concentrated in cutting edge industries such as computer systems design, scientific research and development, and high-tech manufacturing industries. Although educational requirements vary, most of these occupations require a bachelor’s degree or higher.
Role Model Videos (Curricular Materials)
Through these role model videos, professionals' real world views and application of math show high school students just how relevant math is to their futures. Filmed on location, professionals tell students about how they use math in their careers and what math meant to them in high school.
Role Model Videos (Curricular Materials)
Through these role model videos, professionals' real world views and application of math show high school students just how relevant math is to their futures. Filmed on location, professionals tell students about how they use math in their careers and what math meant to them in high school.
Role Model Videos (Curricular Materials)
Through these role model videos, professionals' real world views and application of math show high school students just how relevant math is to their futures. Filmed on location, professionals tell students about how they use math in their careers and what math meant to them in high school.
The focus of this literature review is out-of-school time activities in informal environments, a “vastly understudied” set of experiences (Carnegie Council on Adolescent Development 1992), and the role these experiences can have in shaping the direction of youth to pursue STEM careers.
The focus of this literature review is out-of-school time activities in informal environments, a “vastly understudied” set of experiences (Carnegie Council on Adolescent Development 1992), and the role these experiences can have in shaping the direction of youth to pursue STEM careers.
This report outlines the discussions and outcomes of the Advancing Research on Youth Motivation in STEM Convening held at Boston College (Chestnut Hill, MA) in September 2011. The convening was hosted by the ITEST Learning Resource Center (LRC) at Education Development Center, Inc. (EDC).
ITEST Management Information System (Instruments)
The Management Information System (MIS) is designed to collect information from ITEST projects shortly after their award is granted from NSF (to provide baseline data) and annually thereafter at the end of each project year. Each question has been designed to provide information that will inform the state of ITEST: who participates, how often, in what kinds of activities, with what objectives and targeted outcomes. The baseline, annual, and final versions of the Spring 2014 MIS are available for preview as PDFs on the right sidebar.
ITEST Management Information System (MIS) 2012: Final Report Describing Active ITEST Projects (Publication)
The fourth annual MIS report, a program-wide summary of ITEST projects, was released in January 2013. This report, prepared with data from the fourth annual ITEST Management Information System (MIS) administration in 2012, describes who ITEST projects served, how many participants they served, the structure of the project, their intended outcomes, and how those outcomes were measured.
ITEST Management Information System (MIS) 2010: Final Report Describing Active ITEST Projects (Publication)
The second annual MIS report, a program-wide summary of ITEST projects, was released in July 2011. This report, prepared with data from the second annual ITEST Management Information System (MIS) administration in 2010, describes who ITEST projects served, how many participants they served, the structure of the project, their intended outcomes, and how those outcomes were measured.
ITEST Management Information System (MIS) 2009: Final Report Describing Active ITEST Projects (Publication)
The first annual MIS report, a program-wide summary of ITEST projects, was released in June 2010. This report, prepared with data from the first annual ITEST Management Information System (MIS) administration in 2009, describes who ITEST projects served, how many participants they served, the structure of the project, their intended outcomes, and how those outcomes were measured.
ITEST Data Brief: Summary of Project Findings from the 2011-2012 ITEST Management Information System (MIS) (Publication)
ITEST LRC Data Brief Volume 1, Issue 1 This Data Brief provides a descriptive summary of project findings submitted to the Management Information System by ITEST projects active in 2011-2012.
Developing Project Based Instructional Units Utilizing ArcGIS Online (Curricular Materials)
Developing Project Based Instructional Units Utilizing ArcGIS Online is an open, asynchronous, self-paced 40 hour, 5 module training course that utilizes ArcGIS Online for secondary educators (thoguh post-secondary educators may benefit from the course as well). This course is designed for educators who are familiar with and who have taught with ArcGIS, particularly non-GIS educators who would like to add a geospatial perspective, project based instructional techniques, and the "power of data" to their existing courses.
New Skills, New Experiences - The Future of Learning: Highlights of the ITEST 2005 Symposium (Publication)
The 2005 Summit Symposium event brought together ITEST project staff and invited external thought leaders. This publication summarizes key points of the panelists for the session on "The Importance of IT & STEM Learning: Behind the ITEST Agenda," and documents dimensions of the ITEST projects' work and impact on learning & careers.
Learning to Think Spatially (Publication)
This National Research Council publication examines how spatial thinking might be incorporated into existing standards-based instruction across the school curriculum.
The first issue of the Insights and Innovations in STEM Learning series synthesizes learnings from a thematic analysis of ITEST projects’ reported outcomes, challenges, and innovations.
ITEST Info Brief: Active Learning in the Information Age (Publication)
ITEST LRC Info Brief Volume 1, July 2004 ITEST project staff contributed to thoughtful discussion around how specific technologies can be harnessed to enhance academic learning and creative expression.
Preparing the Next Generation of STEM Innovators: Identifying and Developing Our Nation's Human Capital (Publication)
This report from National Science Board focuses on identifying and preparing the nation's human capital.
Rising Above the Gathering Storm: Energizing and Employing America for a Brighter Economic Future (Publication)
Developed by the National Academies Committee on Science, Engineering, and Public Policy, this report identifies the top ten actions needed to enhance science and technology to ensure that the United States will prosper and be secure in the 21st Century.
Prepare and Inspire: K-12 Education in Science, Technology, Engineering, and Math (STEM) for America's Future (Publication)
America is home to extraordinary assets in science, engineering, and mathematics that, if properly applied within the educational system, could revitalize student interest and increase proficiency in these subjects and support an American economic renewal, according to a new report from an independent council of Presidential advisors.
ITEST LRC Info Brief September 2010 This 2010 ITEST Information Brief shares examples and data about how the ITEST program strives to connect workforce development needs and K-12 learning in and out of school.
ITEST LRC Info Brief September 2010 This 2010 ITEST Information Brief shares examples and data about how the ITEST program strives to connect workforce development needs and K-12 learning in and out of school.
ITEST Idea Brief: Recruiting and Retaining Diverse Participants through Community Partnerships and Other Strategies (Publication)
ITEST LRC Idea Brief Volume 4, March 2006 In this Idea Brief, Principal Investigators from three youth-based ITEST projects discuss how community partnerships strengthen their efforts to recruit and retain diverse participants.
ITEST Idea Brief: Recruiting and Retaining Diverse Participants through Community Partnerships and Other Strategies (Publication)
ITEST LRC Idea Brief Volume 4, March 2006 In this Idea Brief, Principal Investigators from three youth-based ITEST projects discuss how community partnerships strengthen their efforts to recruit and retain diverse participants.
ITEST Idea Brief: Marketing Your Program (Publication)
ITEST LRC Idea Brief Volume 3, October 2005 Marketing is an essential part of the work of ITEST projects, and affects recruitment, partnerships, sustainability, etc. To support the efforts of fellow ITEST staff, the Eyes in the Sky project presented experiences and ideas about marketing.
America After 3PM (Publication)
America After 3PM is the nation’s most in-depth study of how America’s children spend their afternoons and spans a decade of data chronicling how children spend the hours between 3 and 6 p.m. — the hours after school ends and before parents typically return home from work. It highlights the trends of afterschool program participation, documents the benefits associated with participation in afterschool programs, and measures public support for afterschool programs.
The 10 Step Guide to Program Planning (Publication)
The YouthLearn Initiative has outline some action steps to help you plan a successful and effective youth program. Whether you're offering an in-school or out-of-school program, good planning is very often the key to success. You may find that you have the time and resources to do some of these action steps while others may be beyond the scope of your current priorities or capacity. Just remember, it's never too late to embark on a particular phase of planning, even after a program has launched.
The projects described in this booklet represent the work that has been funded by the Informal Science Education program at the National Science Foundation. The outcomes of these projects have provided a wide range of opportunities for students, teachers, and the general public to become more familiar and interested in learning about science. Just a few of the impacts that have come about as a result of this work are:
This report from the Exploratorium's Learning and Youth Research and Evaluation Center (LYREC) highlights trends, questions, and findings related to out-of-school-time science, technology, engineering, and mathematics (OST STEM) programs by drawing on the efforts of some two dozen federally funded programs that participated and presented their work at a conference held in Washington, DC in October of 2009.
ITEST Idea Brief: Summer Programs Tips & Tricks (Publication)
ITEST LRC Idea Brief Volume 1, June 2005 This Idea Brief shares tips and tricks from four different ITEST projects around planning and implementing summer programs.
ITEST Idea Brief: Summer Programs Tips & Tricks (Publication)
ITEST LRC Idea Brief Volume 1, June 2005 This Idea Brief shares tips and tricks from four different ITEST projects around planning and implementing summer programs.
Ten Years of Youth Programs at The American Museum of Natural History: An Independent Perspective and Lessons Learned (Publication)
In this report, Inverness Research summarizes their findings based on evaluating the American Museum of Natural History (AMNH)'s high school program over 10 years. The report includes:
Ten Years of Youth Programs at The American Museum of Natural History: An Independent Perspective and Lessons Learned (Publication)
In this report, Inverness Research summarizes their findings based on evaluating the American Museum of Natural History (AMNH)'s high school program over 10 years. The report includes:
Ten Years of Youth Programs at The American Museum of Natural History: An Independent Perspective and Lessons Learned (Publication)
In this report, Inverness Research summarizes their findings based on evaluating the American Museum of Natural History (AMNH)'s high school program over 10 years. The report includes:
ITEST LRC Data Brief Volume 1, Issue 2
A Program Director's Guide to Evaluating STEM Education Programs: Lessons Learned from Local, State, and National Initiatives (Publication)
In today's world of high accountability, strong evidence on intended outcomes is key to building credibility and replicability of science, technology, engineering and mathematics (STEM) programs. This primer, for program directors/managers, educators and others responsible for developing and implementing STEM programs:
A Program Director's Guide to Evaluating STEM Education Programs: Lessons Learned from Local, State, and National Initiatives (Publication)
In today's world of high accountability, strong evidence on intended outcomes is key to building credibility and replicability of science, technology, engineering and mathematics (STEM) programs. This primer, for program directors/managers, educators and others responsible for developing and implementing STEM programs:
How Can Multi-Site Evaluations Be Participatory? (Publication)
Multi-site evaluations are becoming increasingly common in federal funding portfolios. Although much thought has been given to multi-site evaluation, there has been little emphasis on how it might interact with participatory evaluation. Therefore, this paper reviews several National Science Foundation educational, multi-site evaluations for the purpose of examining the extent to which these evaluations are participatory. Based on this examination, the paper proposes a model for implementing multi-site, participatory evaluation.
A Guide to Evaluation Primers (Publication)
Produced by the Association for the Study and Development of Community (ASDC) for the Robert Wood Johnson Foundation, this document offers an orientation to handbooks and basic primers on evaluation. These resources are designed to meet the needs of the non-expert, explaining some of the central issues in evaluation and why they are important. The Guide itself helps organizations to assess which evaluation primer might be most useful for their needs and what to expect, in terms of information, from each.
Multisite evaluations are increasingly being used by the federal government and large foundations. A framework for understanding the variations among multisite evaluations and developing ways to improve them is presented in this chapter.
Publicly funded multisite evaluations should help bring safe, effective interventions to the mental health and substance abuse treatment fields. Two principles, science-based practice and stakeholder participation, drive multisite evaluations of behavioral interventions. We examine the roles of these principles in the five programs described in this volume and draw lessons for future studies.
OERL Evaluation Reports for ITEST Projects (Publication)
OERL, the Online Evaluation Resource Library, was developed for professionals seeking to design, conduct, document, or review project evaluations. The purpose of this system is to collect and make available evaluation plans, instruments, and reports for NSF projects that can be used as examples by Principal Investigators, project evaluators, and others outside the NSF community as they design proposals and projects. OERL also includes professional development modules that can be used to better understand and utilize the materials made available.
Science Teaching Efficacy Belief Instrument (STEBI) (Instruments)
The Science Teaching Efficacy Belief Instrument (STEBI) is used in many studies to measure science teaching self-efficacy and outcome expectancy in preservice elementary teachers. This 25-item instrument uses a 5-point Likert scale. The STEBI-A is the version recommended for use with in-service teachers; the STEBI-B is the version recommended for use with pre-service teachers.
Science Teaching Efficacy Belief Instrument (STEBI) (Instruments)
The Science Teaching Efficacy Belief Instrument (STEBI) is used in many studies to measure science teaching self-efficacy and outcome expectancy in preservice elementary teachers. This 25-item instrument uses a 5-point Likert scale. The STEBI-A is the version recommended for use with in-service teachers; the STEBI-B is the version recommended for use with pre-service teachers.
Teacher Belief Inventory (TBI) (Instruments)
The Teacher Belief Inventory (TBI) is an instrument for measuring the degree to which pre-service teachers manifest a theoretical or practical orientation toward educational problems. The TBI consists is 25 pairs of statements which cover 6 areas of educational practice: planning, instruction, classroom management, progress monitoring, clinical assistance, and caring for students. One statement in each pair represents a theoretical approach to problem solving, while the other statement represents a practical approach.
Teacher Belief Inventory (TBI) (Instruments)
The Teacher Belief Inventory (TBI) is an instrument for measuring the degree to which pre-service teachers manifest a theoretical or practical orientation toward educational problems. The TBI consists is 25 pairs of statements which cover 6 areas of educational practice: planning, instruction, classroom management, progress monitoring, clinical assistance, and caring for students. One statement in each pair represents a theoretical approach to problem solving, while the other statement represents a practical approach.
Scientific Attitudes Inventory II (SAI II) (Instruments)
The Scientific Attitudes Inventory II (SAI II) assesses students' interest in science, their attitudes toward science, their views of scientists, and their desire to become scientists. The 40-item SAI II includes position statements of attitudes assessed and attitude statements that were originally included in the original SAI, with changes made only to improve readability and to eliminate gender-biased language. All items use a 5-point Likert scale.
Scientific Attitudes Inventory II (SAI II) (Instruments)
The Scientific Attitudes Inventory II (SAI II) assesses students' interest in science, their attitudes toward science, their views of scientists, and their desire to become scientists. The 40-item SAI II includes position statements of attitudes assessed and attitude statements that were originally included in the original SAI, with changes made only to improve readability and to eliminate gender-biased language. All items use a 5-point Likert scale.
Torrance® Tests of Creative Thinking (TTCT) (Instruments)
The Torrance Tests of Creative Thinking (TTCT) are the most widely used tests of their kind since testing only requires the examinee to reflect upon their life experiences. These tests invite examinees to draw and give a title to their drawings (pictures) or to write questions, reasons, consequences and different uses for objects (words). These instruments have been used for identification of the creatively gifted and as a part of gifted matrices in states and districts in the USA, especially in multicultural settings, and for special populations around the world.
Torrance® Tests of Creative Thinking (TTCT) (Instruments)
The Torrance Tests of Creative Thinking (TTCT) are the most widely used tests of their kind since testing only requires the examinee to reflect upon their life experiences. These tests invite examinees to draw and give a title to their drawings (pictures) or to write questions, reasons, consequences and different uses for objects (words). These instruments have been used for identification of the creatively gifted and as a part of gifted matrices in states and districts in the USA, especially in multicultural settings, and for special populations around the world.
Torrance® Tests of Creative Thinking (TTCT) (Instruments)
The Torrance Tests of Creative Thinking (TTCT) are the most widely used tests of their kind since testing only requires the examinee to reflect upon their life experiences. These tests invite examinees to draw and give a title to their drawings (pictures) or to write questions, reasons, consequences and different uses for objects (words). These instruments have been used for identification of the creatively gifted and as a part of gifted matrices in states and districts in the USA, especially in multicultural settings, and for special populations around the world.
Motivated Strategies for Learning Questionnaire (MSLQ) (Instruments)
The Motivated Strategies for Learning Questionnaire (MSLQ) was developed to measure the types of learning strategies and academic motivation used by college students. This is a 44-item instrument that uses a 7-point Likert scale. The MSLQ is both linked and attached, and its documentation is linked.
Motivated Strategies for Learning Questionnaire (MSLQ) (Instruments)
The Motivated Strategies for Learning Questionnaire (MSLQ) was developed to measure the types of learning strategies and academic motivation used by college students. This is a 44-item instrument that uses a 7-point Likert scale. The MSLQ is both linked and attached, and its documentation is linked.
Teacher Academic Support Scale (Instruments)
The Teacher Academic Support Scale measures a student's perceived support from teachers.The 4-item Teacher Academic Support Scale (Cronbach's et = .84) asks about perceived support for learning, such as 'My teachers like to help me learn.'
Teacher Academic Support Scale (Instruments)
The Teacher Academic Support Scale measures a student's perceived support from teachers.The 4-item Teacher Academic Support Scale (Cronbach's et = .84) asks about perceived support for learning, such as 'My teachers like to help me learn.'
Inventory of Teaching and Learning Survey (ITAL) (Instruments)
The Inventory of Teaching and Learning Survey (ITAL) was created to measure intent to persist, confidence in learning, attitudes towards success, perceived usefulness of knowledge and motivation to succeed in a STEM domain. This instrument was developed to reflect core observation and assessment concepts reflect in the Reform Teaching Observation Protocol (RTOP) (Sawada, Pibum, Turly, Falconer, Benford, & Judson).
Inventory of Teaching and Learning Survey (ITAL) (Instruments)
The Inventory of Teaching and Learning Survey (ITAL) was created to measure intent to persist, confidence in learning, attitudes towards success, perceived usefulness of knowledge and motivation to succeed in a STEM domain. This instrument was developed to reflect core observation and assessment concepts reflect in the Reform Teaching Observation Protocol (RTOP) (Sawada, Pibum, Turly, Falconer, Benford, & Judson).
The Multidimensional Scale of Perceived Social Support (MSPSS) is a self-report measure of subjectively assessed social support. This 12-item instrument uses a 5-point Likert scale. It also has 3 subscales: significant other, family, and friends. The linked article includes the MSPSS itself as well as its documentation, including its development, validity tests, and reliability tests.
The Multidimensional Scale of Perceived Social Support (MSPSS) is a self-report measure of subjectively assessed social support. This 12-item instrument uses a 5-point Likert scale. It also has 3 subscales: significant other, family, and friends. The linked article includes the MSPSS itself as well as its documentation, including its development, validity tests, and reliability tests.
Student Academic Support Scale (SASS) (Instruments)
The Student Academic Support Scale (SASS) is a method of assessing the frequency, importance, and mode of communicating academic support among college students. The SASS is a 15-item scale that uses a 5-point Likert scale for each item. The link provided includes the SASS as well as its documentation. Authors provide instrument validity and/or reliability information.
Student Academic Support Scale (SASS) (Instruments)
The Student Academic Support Scale (SASS) is a method of assessing the frequency, importance, and mode of communicating academic support among college students. The SASS is a 15-item scale that uses a 5-point Likert scale for each item. The link provided includes the SASS as well as its documentation. Authors provide instrument validity and/or reliability information.
Student Leadership Practices Inventory (Student LPI) (Instruments)
The Student Leadership Practices Inventory (Student LPI) offers students a 360º method for accurately assessing their leadership behavior based on the 'Five Practices of Exemplary Leadership.' The self-assessment consists of 30 items, each measuring frequency of specific leadership behaviors on a 5-point Likert scale. This self-assessment can be completed either online or in print.
Student Leadership Practices Inventory (Student LPI) (Instruments)
The Student Leadership Practices Inventory (Student LPI) offers students a 360º method for accurately assessing their leadership behavior based on the 'Five Practices of Exemplary Leadership.' The self-assessment consists of 30 items, each measuring frequency of specific leadership behaviors on a 5-point Likert scale. This self-assessment can be completed either online or in print.
Intrinsic Motivation Inventory (IMI) (Instruments)
The Intrinsic Motivation Inventory (IMI) is a multidimensional measurement device intended to assess participants' subjective experience related to a target activity in laboratory experiments. It has been used in several experiments related to intrinsic motivation and self-regulation (e.g., Ryan, 1982; Ryan, Mims & Koestner, 1983; Plant & Ryan, 1985; Ryan, Connell, & Plant, 1990; Ryan, Koestner & Deci, 1991; Deci, Eghrari, Patrick, & Leone, 1994).
Intrinsic Motivation Inventory (IMI) (Instruments)
The Intrinsic Motivation Inventory (IMI) is a multidimensional measurement device intended to assess participants' subjective experience related to a target activity in laboratory experiments. It has been used in several experiments related to intrinsic motivation and self-regulation (e.g., Ryan, 1982; Ryan, Mims & Koestner, 1983; Plant & Ryan, 1985; Ryan, Connell, & Plant, 1990; Ryan, Koestner & Deci, 1991; Deci, Eghrari, Patrick, & Leone, 1994).
Science Teacher Inquiry Rubric (STIR) (Instruments)
The Science Teacher Inquiry Rubric (STIR) was developed based upon the National Science Education Standards essential features of inquiry instruction. This instrument was developed to serve as a self-assessment tool for elementary school teachers to understand how they implement the essential features of inquiry into their classroom instruction. The links and attachments provide access to the STIR and its documentation.
Science Teacher Inquiry Rubric (STIR) (Instruments)
The Science Teacher Inquiry Rubric (STIR) was developed based upon the National Science Education Standards essential features of inquiry instruction. This instrument was developed to serve as a self-assessment tool for elementary school teachers to understand how they implement the essential features of inquiry into their classroom instruction. The links and attachments provide access to the STIR and its documentation.
21st Century Skills Assessment (Instruments)
Learning.com's 21st Century Skills Assessment provides deeper insight into students' grasp of critical 21st century skills. The 21st Century Skills Assessment uses a psychometrically validated blend of interactive, performance-based questions that allow students to authentically perform complex tasks in simulated applications, and multiple choice, knowledge-based questions.
21st Century Skills Assessment (Instruments)
Learning.com's 21st Century Skills Assessment provides deeper insight into students' grasp of critical 21st century skills. The 21st Century Skills Assessment uses a psychometrically validated blend of interactive, performance-based questions that allow students to authentically perform complex tasks in simulated applications, and multiple choice, knowledge-based questions.
Science Motivation Questionnaire II (SMQ-II) (Instruments)
The Science Motivation Questionnaire II (SMQ-II) contains 25 items regarding students' motivation to learn science in college courses. Students respond on a 5-point rating scale of temporal frequency ranging from (0) never to (4) always. The SMQ-II contains five montivation components: intrinsic motivation, self-determination, self-efficacy, career motivation, and grade motivation. Each component is measured with 5 separate items.
Science Motivation Questionnaire II (SMQ-II) (Instruments)
The Science Motivation Questionnaire II (SMQ-II) contains 25 items regarding students' motivation to learn science in college courses. Students respond on a 5-point rating scale of temporal frequency ranging from (0) never to (4) always. The SMQ-II contains five montivation components: intrinsic motivation, self-determination, self-efficacy, career motivation, and grade motivation. Each component is measured with 5 separate items.
Context Beliefs about Teaching Science Instrument (Instruments)
The Context Beliefs about Teaching Science Instrument is a 26-item 5-point Likert scale questionnaire.
Context Beliefs about Teaching Science Instrument (Instruments)
The Context Beliefs about Teaching Science Instrument is a 26-item 5-point Likert scale questionnaire.
OMLI Classroom Observation Protocol (Instruments)
The OMLI Classroom Observation Protocol is a tool for documenting the quantity and quality of mathematical discourse that transpires during K-12 mathematics lessons observed as part of the OMLI project. The protocol includes a 7-step classroom observation procedure which includes a pre- and a post-observation interview.
OMLI Classroom Observation Protocol (Instruments)
The OMLI Classroom Observation Protocol is a tool for documenting the quantity and quality of mathematical discourse that transpires during K-12 mathematics lessons observed as part of the OMLI project. The protocol includes a 7-step classroom observation procedure which includes a pre- and a post-observation interview.
Computer Attitude Questionnaire (CAQ) (Instruments)
The Computer Attitude Questionnaire is a 65-item Likert instrument for measuring middle school students' attitudes on all Young Children's Computer Inventory subscales plus computer anxiety. The 4-point Likert scale version is recommended for grades 4-8; the 5-point Likert scale version is recommended for high school students. This questionnaire is part of a series of six instruments developed to assess youth attititudes towards information technology.
Computer Attitude Questionnaire (CAQ) (Instruments)
The Computer Attitude Questionnaire is a 65-item Likert instrument for measuring middle school students' attitudes on all Young Children's Computer Inventory subscales plus computer anxiety. The 4-point Likert scale version is recommended for grades 4-8; the 5-point Likert scale version is recommended for high school students. This questionnaire is part of a series of six instruments developed to assess youth attititudes towards information technology.
The ITEST Learning Resource Center's Online Evaluation Database: Examples from the Collection (Publication)
The ITEST Learning Resource Center at EDC developed an online database of instruments developed by ITEST project evaluators and researchers from 2003 to 2007. This 2007 article details the purpose and development of that database and highlights three instruments from it that represent the kind of evaluation tools archived there. While the database is no longer available, the three instruments described in the article provide useful examples of project-developed evaluation tools.
Computational Thinking for Youth (Publication)
The ITEST Small Working Group on Computational Thinking (CT) has completed its White Paper titled: Computational Thinking for Youth. The paper aims to describe what computational thinking looks like when practiced by youth in ITEST and other NSF funded programs and how educators can support growth in computational thinking. It shares examples of CT as observed in middle school projects. It also shares observations in the form of a model that describes three sta
Computational Thinking for Youth (Publication)
The ITEST Small Working Group on Computational Thinking (CT) has completed its White Paper titled: Computational Thinking for Youth. The paper aims to describe what computational thinking looks like when practiced by youth in ITEST and other NSF funded programs and how educators can support growth in computational thinking. It shares examples of CT as observed in middle school projects. It also shares observations in the form of a model that describes three sta
ITEST LRC Idea Brief Volume 2, August 2005
Place-Based Education and Geographic Information Systems: Enhancing the Spatial Awareness of Middle School Students in Maine (Publication)
Spatial literacy is a new frontier in K-12 education. This article describes a place-based introductory GIS/GPS middle school curriculum unit in which students used measuring tools, GPS units, and My World GIS software to collect physical and spatial data of trees to create a schoolyard tree inventory. Maine students completed "memory maps" of their schoolyards as a pre/post exercise assessment. A statistically significant increase in students' spatial awareness was documented.
Place-Based Education and Geographic Information Systems: Enhancing the Spatial Awareness of Middle School Students in Maine (Publication)
Spatial literacy is a new frontier in K-12 education. This article describes a place-based introductory GIS/GPS middle school curriculum unit in which students used measuring tools, GPS units, and My World GIS software to collect physical and spatial data of trees to create a schoolyard tree inventory. Maine students completed "memory maps" of their schoolyards as a pre/post exercise assessment. A statistically significant increase in students' spatial awareness was documented.
Place-Based Education and Geographic Information Systems: Enhancing the Spatial Awareness of Middle School Students in Maine (Publication)
Spatial literacy is a new frontier in K-12 education. This article describes a place-based introductory GIS/GPS middle school curriculum unit in which students used measuring tools, GPS units, and My World GIS software to collect physical and spatial data of trees to create a schoolyard tree inventory. Maine students completed "memory maps" of their schoolyards as a pre/post exercise assessment. A statistically significant increase in students' spatial awareness was documented.
Recruitment and Retention of Women Graduate Students in Computer Science and Engineering (Publication)
The report, written by Janice Cuny (U. of Oregon) and William Aspray (CRA), is the result of a workshop that was held in June, 2000. Workshop participants included long-time members of the CSE academic and research communities, social scientists engaged in relevant research, and directors of successful retention efforts. The report's goal is to provide departments with practical advice on recruitment and retention in the form of a set of specific recommendations.
Recruitment and Retention of Women Graduate Students in Computer Science and Engineering (Publication)
The report, written by Janice Cuny (U. of Oregon) and William Aspray (CRA), is the result of a workshop that was held in June, 2000. Workshop participants included long-time members of the CSE academic and research communities, social scientists engaged in relevant research, and directors of successful retention efforts. The report's goal is to provide departments with practical advice on recruitment and retention in the form of a set of specific recommendations.
Earth Exploration Toolbook (Curricular Materials)
The Earth Exploration Toolbook is a collection of computer-based Earth science activities that high school and college teachers can incorporate into their teaching. Each activity, or chapter, introduces one or more data sets and an analysis tool that enables users to explore some aspect of the Earth system. Users can search for chapters by Earth system topic or tool.
PBS LearningMedia (Curricular Materials)
PBS LearningMedia hosts a collection of of classroom-ready, curriculum-targeted digital resources. Resources are aligned to Common Core and national standards and include videos and interactives as well as audio files, documents, and in-depth lesson plans. You can browse by standards, grade level, subject area, and special collections. You can also favorite and share resources with your class and colleagues through folders and social media.
This report is based on the experiences of schools and communities around the country, funded by the National Science Foundation's Innovative Technology Experiences for Students and Teachers (ITEST) program. Results show that taking part in an ITEST engineering project can lead to an increase in: