ITEST Idea Brief: Using Gaming & Computer Simulations for Youth Engagement & Learning
Description
ITEST LRC Idea Brief Volume 5, March 2007
Increasingly, educators are leveraging games and computer simulations to create dynamic learning experiences. Among the numerous ITEST projects engaged in this work are Girl Game Company, in which girls design and program their own games, and Global Challenge, where
teams of youth learn about systems and scientific concepts through games and simulations.
Body
Resources submitted by ITEST projects may be hosted on third-party sites or require a fee or membership for access. Permission to use these materials must be obtained from the publisher or the author listed on each resource.
PUBLICATION DETAILS
Type
Report
Publisher
ITEST Learning Resource Center at EDC
Topic(s)
Youth Motivation and Interests in STEM
Publication Year
2007
Additional Disciplines
Computer Science - gaming and simulations