ITEST Idea Brief: Using Gaming & Computer Simulations for Youth Engagement & Learning
ITEST LRC Idea Brief Volume 5, March 2007
Increasingly, educators are leveraging games and computer simulations to create dynamic learning experiences. Among the numerous ITEST projects engaged in this work are Girl Game Company, in which girls design and program their own games, and Global Challenge, where
teams of youth learn about systems and scientific concepts through games and simulations.
Author and publisher information is provided below. Note that many publishers charge a fee or membership for full access. Permission/access must be requested through the publisher or author directly.