Computational Thinking, Technological Fluency, Computational Literacy, and 21st Century Skills: A Research Evaluation Working Group Conversation

Event

Conversation Starter: Jim Diamond, evaluator for iDesign

Summary: There is a lot of overlap in the concepts of computational thinking, technological fluency, computational literacy, and 21st century skills, and none of the concepts are easy to measure. In this webinar we will consider common definitions for one or two of the constructs, as well as thinking about how to measure them.

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Awakening the 'tech' in girls' brains

News

Developed in 2007, COMPUGIRLS is an ITEST project that serves 60 girls in underserved school districts in the Phoenix-metro area. The girls, who are predominantly Hispanic, Native American and African-American, can begin the program as eighth graders and participate in six distinct courses, meeting four times a week for five weeks. In addition to advancing techno-social skills, they learn to improve their writing, conduct interviews, draft

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K–12 Computational Learning

Publication

Enhancing student learning and understanding by combining theories of learning with the computer’s unique attributes.In “Computational Thinking,” Jeannette Wing struck a chord that has resonated strongly (generating positive as well as negative responses) with many computer scientists and non-computer scientists. In this article, Cooper et al. reframe the way computational thinking is conceptualized and present a new model for computational learning in K-12 education.

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Computational Thinking for Youth

Publication

The ITEST Small Working Group on Computational Thinking (CT) has completed its White Paper titled: Computational Thinking for Youth. The paper aims to describe what computational thinking looks like when practiced by youth in ITEST and other NSF funded programs and how educators can support growth in computational thinking. It shares examples of CT as observed in middle school projects. It also shares observations in the form of a model that describes three stages that youth appear to progress through as their computational thinking skills evolve.

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