NSF grant supports education outreach

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Dr. Tirupalavanam Ganesh and his research team earned a $1 million grant from the National Science Foundation (NSF) to support a three-year ITEST project titled “Learning through Engineering Design and Practice: Using our Human Capital for an Equitable Future.” The project, which launched this fall in collaboration with the Mesa Unified School District, will provide 96 seventh-, eighth- and ninth-grade students from Powell and Carson junior high

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Middle school students immersed in computer programming at UNCW

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About 50 middle school students and 20 teachers from New Hanover, Brunswick and Pender counties attended a workshop at UNCW. They primarily worked on a program called Squeak, free educational software that allows students to run simple animations to develop and model complex science experiments.

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In ecology classes, kids see Boston’s true nature

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ITEST project Urban Ecology Institute supports science teachers with environmental curricula, materials and training. Of note, UEI’s focus on the needs of urban students and their teachers has led the organization to develop a curriculum on environmental justice and injustice: how power and poverty determine which communities suffer environmental hazards, and which do not.

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Head of the class

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ITEST project Reach for the Sky is doing more than connecting students to STEM—it has facilitated partnerships between three University colleges, University Extension, the White Earth Tribal College, three Reservation schools, and two businesses. This article highlights Reach for the Sky's program features.

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Exploratorium sponsors tech outreach program

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The ITEST X-Tech program's goal is to foster critical thinking among its participants. Drawing from local, underserved populations, this program requires its participants to commit for two years, including summers--90% of participants stick with it.

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Getting NYC teens into science

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Expanding the minds of teenagers, and their career options, is the goal of the Harlem Children Society. The non-profit places low-income high school students in real working labs all over the city and gives them stipends. It was founded 10 years ago by Dr. Sat Bhattacharya, a molecular geneticist and cancer researcher who works at Sloan Kettering and Rockefeller University. By offering internships with pretigious science and medical labls, Dr

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Bioinformatics education should start in high school

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Bioinformatics data and programs that enable these data to be searched, compared, and visualized are readily available to all--including high school students. So why aren't more high school students using these data in school projects? The Northwest Association for Biomedical Research's mission is to promote an understanding of biomedical research through education and dialogue in their Bio-ITEST Bioinformatics Workshop for educators.

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Celebration showcases Pajaro Valley after-school programs

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Hosted by Pajaro Valley Unified School District, the Seeds of Change event was part party, part showcase for programs sponsored by the district and agencies, ranging from the YMCA to city Parks and Community Services. During this event, which mixed education activities and activities that were purely for fun, featured computer games developed by student participants in a project known locally as Watsonville TEC, but also known as the ITEST

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NCSU researchers build 'STEM Teams' for rural areas

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Students who grow up in small, rural towns do not have the same exposure to high-tech jobs as their "big city" counterparts and may not be aware of what it takes to be a rocket scientist or video-game programmer, according to N.C. State University. With an increasing need for workers to fill STEM careers in the United States, educational researchers at N.C. State are finding ways to reach students at a time in their lives when research shows they

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Video game design program boosts interest in science careers

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Designed to increase student interest in STEM subjects in traditionally underserved communities, ITEST project Game Design through Mentoring and Collaboration (GDMC) provides an environment in which students learn the basics of professional-level 3D modeling and animation software as well as the logic of game design and programming. Students also have the opportunity to become paid mentors, helping newer students hone their skills. Live Science

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