SCC-IRG Track 1: Qoyangnuptu: Smart, Connected, and Culturally-centered System to Support the Well-being of Hopi/Tewa Youth

2022 - 2026

Across the nation, behavioral health concerns for youth are on the rise. In this context, American Indian and Alaska Native (AIAN) youth experience behavioral health disparities at some of the highest rates in the United States. Even as behavioral health services are becoming more available through mobile health and telehealth interventions, the lack of ubiquitous, high-speed Internet connectivity in rural tribal communities prevents many AIAN youths from accessing these critical services.

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Engaging Latinx Youth in Understanding the Science of Climate Change by Developing Digital Narratives and Games

2022 - 2024

The project will engage LatinX middle and high school youth in developing technology-rich, interactive digital media, games, and narratives about climate science. In creating digital stories, youth will blend real-world scenarios with their ideas and decision-making processes to solve climate-related problems. This immersive experience will help the underserved population of LatinX youth build robust knowledge of climate science and support their identities to serve as community science experts.

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CAREER: Engaging Rural Students with Next Generation Physiological Interfaces

2021 - 2026

Next generation physiological computing systems use sensors to measure data like brain activity or heart activity. These emerging systems are at the forefront of human-computer interaction applications involving health technologies, adaptive smart environments, self-regulation, security and authentication. Future STEM professionals are needed to design applications and tools that rely on physiological computing. In addition, physiological sensors are motivating opportunities for students to learn about computer science, data processing, technology, and design.

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Career Exploration Lab: 3D Printing and STEM Engagement for High School Students with Visual Impairments and their Educators

2020 - 2024

This project will advance efforts of the Innovative Technology Experiences for Students and Teachers (ITEST) program to better understand and promote practices that increase student motivations and capacities to pursue careers in fields of science, technology, engineering, or mathematics (STEM). For these students with visual impairments (VI), the possibility of a future in astronomy, or any science, technology, engineering, and mathematics (STEM) field, seems daunting.

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Advancing Refugee Youth's STEM and Social Capital Through Family-Focused Learning

2021 - 2023

This project creates partnerships among multiple schools and centers at Arizona State University with the Burundi-America Association for Humanity and Opportunities (BAAHO) to bolster representation of refugee families in STEM academic and career pathways. Refugee youth are sometimes overlooked by educators because of their emerging language skills, but like other youth they are capable of making important STEM contributions.

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Middle School Teacher and Student's Experiences with Artificial Intelligence via Computational Cameras

2020 - 2024

Artificial intelligence (AI) technology applied to images and video is transforming society with broad applications to many social and economic sectors. To develop a citizenry that will participate in this technological revolution, it is essential to develop learning experiences for K-12 learners on the foundations of AI literacy in order to adequately prepare the workforce of the future. Supporting the teaching of AI concepts in the K-12 curriculum requires integrating knowledge from multiple disciplines.

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Project BUILD (Building Using an Interactive Learning Design)

2017 - 2021
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This project will advance efforts of the Innovative Technology Experiences for Students and Teachers (ITEST) program to better understand and promote practices that increase students' motivations and capacities to pursue careers in fields of science, technology, engineering, or mathematics (STEM) by bringing together youth (grades 2-5), their families, librarians, and professional engineers in an informal environment centered on engaging youth with age-appropriate, technology-rich STEM learning experiences fundamental to the engineering design process.

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Project-Based Learning Opportunities and Exploration of Mentorship for Students with Visual Impairments in STEM

2017 - 2022

This project will advance efforts of the Innovative Technology Experiences for Students and Teachers (ITEST) program to better understand and promote practices that increase students' motivations and capacities to pursue careers in fields of science, technology, engineering, or mathematics (STEM) by engaging in hands-on field experience, laboratory/project-based entrepreneurship tasks and mentorship experiences.  Estimates of employments rates for adults with visual impairments range from 30% to 38% and these individuals are underrepresented in STEM fields.  The goal of this proje

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