Chief Science Officers: A Strategy for Student Awareness and Industry Engagement

2016 - 2022
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Chief Science Officers

This Innovative Technology Experience for Teachers and Students project provides a model for increasing student interest in STEM careers and active engagement of business and industry partners with grade 6-12 aged youth in Arizona. The Chief Science Officers (CSO) program expands on the student government model to select one or several youth at participating middle or high schools who champion STEM interest, engagement, and communication. On-campus, CSOs identify and lead STEM opportunities such as speakers, field trips, and science nights, and other activities.

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Expanding Geospatial Technology Career Development for High School Students Through Teacher Professional Development

2015 - 2020
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The Power of Data (POD) project is designed to increase secondary student awareness of and interest in careers that use geospatial technology (GST) and data; increase their knowledge of educational pathways to enter these careers; and develop their 21st century workforce skills. Building on successful implementation in Arizona, the 4-year project will be carried out on a larger scale. The project will use a train-the-trainer approach involving some 30 teacher educators, 90 teachers and 27,000 students.

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Innovative Collaborative Research Experience and Technical Education (iCREATE)

2015 - 2019

This project will advance efforts of the Innovative Technology Experiences for Students and Teachers (ITEST) program to better understand and promote practices that increase students' motivations and capacities to pursue careers in fields of science, technology, engineering, or mathematics (STEM) by producing empirical findings and/or research tools that contribute to knowledge about which models and interventions with K-12 students and teachers are most likely to increase capacity in the STEM and STEM cognate intensive workforce of the future.

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Motivating Bilingual Hispanic Youth Towards STEM & STEM Cognate Study and Careers (MIO STEM)

2015 - 2018

The Arizona State University Center for Games and Impact will collaborate with VME (Vme Media), E-Line Media, and HACU (Hispanic Association of Colleges & Universities) to develop a project designed to engage Hispanic middle-school students in learning about STEM careers. The project will initially stimulate career interest as youth reflect on game play using the Career Illumination Tool.

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App Maker Pro (AMP): Motivating STEM Study through App Development

2015 - 2019

This project will advance efforts of the Innovative Technology Experiences for Students and Teachers (ITEST) program to better understand and promote practices that increase students' motivations and capacities to pursue careers in fields of science, technology, engineering, or mathematics (STEM) by producing empirical findings and/or research tools that contribute to knowledge about which models and interventions with K-12 students and teachers are most likely to increase capacity in the STEM and STEM cognate intensive workforce of the future. 

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A Sleep Education Program to Improve STEM education in Elementary School

2015 - 2021

This project will advance efforts of the Innovative Technology Experiences for Students and Teachers (ITEST) program to better understand and promote practices that increase students' motivations and capacities to pursue careers in fields of science, technology, engineering, or mathematics (STEM) by engaging young learners in authentic science investigations and linking them to STEM-related professions.

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Water SCIENCE: Supporting Collaborative Inquiry, Engineering, and Career Exploration with Water

2014 - 2017

As part of an overall strategy to develop understandings of best practice factors, contexts and processes contributing to K-12 students' motivation and participation in STEM, the ITEST Program funds foundational and applied research projects that build student awareness of STEM and STEM-related careers. This ITEST Strategies project, Supporting Collaborative Inquiry, Engineering, and Career Exploration with Water (Water SCIENCE), engages middle school students in project-based learning around their community's water resources.

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Innovative Technology-Enabled Astronomy for Middle Schools II (ITEAMS II)

2014 - 2019

Nationwide, middle-school youth from underrepresented communities have few opportunities to engage in authentic STEM (Science, Technology, Engineering, and Mathematics) investigations that build on the students' intrinsic interests in space science and robotics to increase their interests in both ICT (Information and Communication Technologies) and STEM careers. ITEAMS II is a collaborative project of science educators and researchers at the Harvard College Observatory and the Smithsonian Astrophysical Observatory.

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GIS/T Resources and Applications for Career Education (GRACE)

2014 - 2018

The GIS Resources and Applications for Career Education (GRACE) project builds upon a recent NSF-funded project, the Mayors Youth Technology Corps (MYTC), that developed a model of geographic information systems and technology (GIS/T) based education. MYTC developed a model of purposeful applications of GIS/T-based education for STEM careers in the workplace that provided youth in economically disadvantaged communities experience using and applying GIS/T to real world situations.

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The CryptoClub: Extending Learning with Student-Generated Tutorials

2013 - 2019

In existing CryptoClub after school programs, middle school students use mathematics to make and break secret codes. The CryptoClub website has tools for encrypting, messages to crack, treasure hunts and other activities. In this project, the learning in fifteen Crypto Clubs is extended by having the students generate tutorials that explain how they solve mathematics and cryptographic problems. The flexibility of the after school setting provides the opportunity to experiment with content and technology.

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