The CryptoClub: Extending Learning with Student-Generated Tutorials

2013 - 2019

In existing CryptoClub after school programs, middle school students use mathematics to make and break secret codes. The CryptoClub website has tools for encrypting, messages to crack, treasure hunts and other activities. In this project, the learning in fifteen Crypto Clubs is extended by having the students generate tutorials that explain how they solve mathematics and cryptographic problems. The flexibility of the after school setting provides the opportunity to experiment with content and technology.

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oDREAMS: Promoting Computational Thinking through Game & Simulation Design

2013 - 2018

This is a four-year Information Technology Experiences for Students and Teachers (ITEST) scale-up project aimed at developing Computational Thinking (CT) with 200 teachers and 15,000 middle school students in nine states' diverse learning environments, such as urban, remote rural areas, and Native American communities. Embedded in existing computing education and STEM courses, the project-developed curriculum--Scalable Game Design (SGD)--introduces students to CT through game design and advances them to STEM simulation design.

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Going Green! Middle Schoolers Out to Save the World (MSOSW)

2013 - 2019

The project aims at helping middle school students understand the relationship between energy, economics, and climate change by monitoring home-energy consumption. Students use energy-monitoring equipment to assess the amount of stand-by power consumed by their home appliances and entertainment devices when these units are powered off. Service-Learning is the theoretical foundation underlying the project, which is based on a student empowerment model that values their contributions to solve problems.

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Scaling Up Success: Using MATE's ROV Competitions to Build a Collaborative Learning Community that Fuels the Ocean STEM Workforce Pipeline

2013 - 2021

The Marine Advanced Technology Education (MATE) Center at the Monterey Community College in collaboration with Washington State University is engaging in a scale-up study of the remote operated vehicle (ROV) program to new audiences of middle and high school students and teachers. Using a train the trainers approach, the MATE ROV project is conducting at least 45 regional professional development workshops in 15 regions for a total of 500 teachers.

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STEM Learning and Research (STELAR) Center: A Resource Center to Support Research and Development on STEM Careers

2013 - 2025

This Learning and Research Center will advance efforts of the Innovative Technology Experiences for Students and Teachers (ITEST) program to better understand and promote practices that increase students' motivations and capacities to pursue careers in fields of science, technology, engineering, or mathematics (STEM) by providing technical support to all ITEST projects, facilitating national dissemination of ITEST project outcomes, and further developing the ITEST research and development community.

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National Robotics in 4-H: Workforce Skills for the 21st Century

2008 - 2014

Robotics and GPS/GIS in 4-H: Workforce Skills for the 21st Century is a-five year scale-up project to use 4-H clubs to prepare middle school youth for the STEM workplace. The project builds on and extends an existing research-based ITEST project by developing and testing new national curricula to introduce basic technology skills, foster problem solving and inquiry skills, and encourage teamwork.

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STEM Digital Images in Geoscience Investigations: Teaching Analysis with Light (STEM DIGITAL)

2010 - 2015

This project will enable high school and middle school STEM teachers and students to conduct environmental research aided by the analysis of images from digital cameras, scanners, and the Internet. The project explores how digital image analysis can be applied to environmental quality issues that can readily be introduced into STEM courses, engaging students and encouraging them to think about related careers. The project will develop research agendas that will employ a variety of image analysis tools.

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DesignIT Studio

2003 - 2008

The DesignIT Studios youth-based project creates four IT studio sites to work with 160 7th and 8th grade students. The four project sites—a central site at the Fort Worth Museum of Science and History, sites at each of two Boys and Girls Club branches, and a site at an area school—infuse digital technology and science, math, and engineering concepts into a creative art studio environment. Projects, springing from the children’s own cultural backgrounds and interests, incorporate commonplace materials with digital media to naturally create fluency in IT.

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Barcoding Life's Matrix: Engaging Students as Citizen Scientists in the Barcode of Life Initiative

2011 - 2015

The Barcode of Life Initiative (BOLI) is an international biodiversity collaboration that creates a genetic encyclopedia of Earth's plants and animals using short DNA sequences that uniquely identify species groups. The goal of this strategies project is to interest students in STEM careers by engaging them in an international project to provide identification of biological species.

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Beyond Blackboards: Integrated Methods for STEM Education and Workforce Development

2009 - 2013

The University of Texas (UT) Cockrell School of Engineering is joining with Skillpoint Alliance, a Central Texas education and workforce development agency, and Round Rock ISD, a rapidly growing district serving a diverse population of more than 40,000 students, to deploy an integrated approach to engaging middle school students, teachers, counselors, administrators, parents and caregivers in activities that improve awareness and understanding of a range of STEM career and college pathways.

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