FUSE Studios: A New, Interest-Driven Model for Engaging Youth In STEM and Career Development Through Challenges and Partnership with Industry

2014 - 2018

The FUSE Studios project seeks to engage youth in meaningful ways on sustained pathways towards STEM-related careers and involvement in science in later life. FUSE Studios are organized around sequences of interest-driven challenges involving both digital and hands-on activities that are informed by authentic STEM occupations and practices, and linked together in a progression modeled after computer-game sequences.

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Design-Based Information Technologies Learning Experiences (DITLE)

2014 - 2018

To address the needs of the US to increase the ICT workforce with enhanced preparation and a diverse population of prepared secondary students, this strategies ITEST project will strengthen the current regional partnerships in place between secondary schools, the University of Cincinnati's IT and STEM education programs, and local industries.

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The CryptoClub: Extending Learning with Student-Generated Tutorials

2013 - 2019

In existing CryptoClub after school programs, middle school students use mathematics to make and break secret codes. The CryptoClub website has tools for encrypting, messages to crack, treasure hunts and other activities. In this project, the learning in fifteen Crypto Clubs is extended by having

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Going Green! Middle Schoolers Out to Save the World (MSOSW)

2013 - 2019

The project aims at helping middle school students understand the relationship between energy, economics, and climate change by monitoring home-energy consumption. Students use energy-monitoring equipment to assess the amount of stand-by power consumed by their home appliances and entertainment

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Teaching Engineering Concepts to Harness Future Innovators (TECHFIT)

2013 - 2018

The TECHFIT project fosters middle school student enthusiasm for STEM disciplines. This is accomplished by equipping teachers with skills and tools to engage their students and show them how engineering technology knowledge can help them become innovators of interesting, fun, and valuable products

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