Teaching Engineering Concepts to Harness Future Innovators (TECHFIT)

2013 - 2018

The TECHFIT project fosters middle school student enthusiasm for STEM disciplines. This is accomplished by equipping teachers with skills and tools to engage their students and show them how engineering technology knowledge can help them become innovators of interesting, fun, and valuable products. TECHFIT recruits teams of 2-5 science, technology, math, and physical education teachers from partner schools to complete a 6-day, professional development summer workshop.

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iDesign: Developing Technological Fluency Through Culturally-Relevant Game Design

2013 - 2019

The iDesign project engages underrepresented youth in creating computer games that are culturally and socially relevant. By engaging participants in the culture of information technology, the project is designed to move them from playing computer games to using tools that require programming and computation skills. The project culminates in the dissemination of a game-design curriculum that other after school programs can use.

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Scaling Up Success: Using MATE's ROV Competitions to Build a Collaborative Learning Community that Fuels the Ocean STEM Workforce Pipeline

2013 - 2021

The Marine Advanced Technology Education (MATE) Center at the Monterey Community College in collaboration with Washington State University is engaging in a scale-up study of the remote operated vehicle (ROV) program to new audiences of middle and high school students and teachers. Using a train the trainers approach, the MATE ROV project is conducting at least 45 regional professional development workshops in 15 regions for a total of 500 teachers.

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SISTERS: Sustaining Interest in Science, Technology, Engineering, and Research in Society

2013 - 2017

The SISTERS project reinforces the school curriculum through a theory-driven, after- school science and engineering education program for girls in grades 5 and 6 from low income communities. The girls are engaged in science and engineering lessons with technology-rich, hands-on experiences which foster critical thinking, and engineering practices. They discover and come to appreciate the iterative research process and learn the proper use of technological resources which builds their confidence in pursuing future STEM learning and careers.

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SportsLab - Bringing Sport Research and Design Challenges into the 21st Century

2013 - 2019

This project is developing and testing a collaborative game-based interactive environment where students, ages 12-18 form a product design team to create a concept model and pitch for a sport product design challenge. Participants, sport researchers, and product experts determine the best pitches with awards for top designs. SportsLab:2020 brings together pedagogical frameworks from game- and project-based learning together with design challenge curriculum that foster learning and understanding of 21st Century skills and STEM concepts.

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Marine Technology for Teachers and Students (MaTTS)

2013 - 2019

The Marine Technology for Teachers and Students (MaTTS) program provides opportunities for teams of teachers and students from southern New England to experience new technologies related to exploring the global ocean, discover pathways in marine careers using these new tools, and develop leadership capacity. These interventions are being evaluated to determine their impact on the skills, knowledge, practices, and attitudes of the teachers and students that are related to the STEM workforce. Partner school districts include high-need schools.

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Action at a Distance

2013 - 2016

The University of Nebraska partners with the National Center for Research on Rural Education, The Center for Science, Mathematics & Computer Education (UNL), and Nebraska's 18 Educational Service Units (ESU 1-ESU 18) to utilize distance education and communication technologies to provide university outreach opportunities to students and teachers through science research to high schools in Nebraska.

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Exploring STEM Careers Initiative

2012 - 2016

This project is creating a replicable, prototype community-based model for engaging middle and high school students in challenge-based programs such as robotics competitions (Botball and iARoC), engineering challenges (Kid Wind), and research events (Sea Perch). The project is serving 110 teachers and 750 students representing 7 school districts and 75 schools. Partners include organizations that broadly represent the science educational institutions of the San Diego area. There is a cadre of volunteer STEM professionals who are mentoring teachers and students.

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Smart Clothing, Smart Girls: Engineering via Apparel Design

2012 - 2016

Smart Clothing, Smart Girls is a strategy proposal using apparel design as a vehicle to attract middle school girls to STEM learning and engineering careers. Based on a theoretical framework that supports mechanisms for engaging young, female participants in STEM, the project team has thoughtfully designed an intervention that is hands-on, collaborative, and relevant - all combinations that have shown to improve how girls develop STEM identities, build self efficacy, and become motivated to pursue STEM-related activities.

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STEM Learning and Research (STELAR) Center: A Resource Center to Support Research and Development on STEM Careers

2013 - 2025

This Learning and Research Center will advance efforts of the Innovative Technology Experiences for Students and Teachers (ITEST) program to better understand and promote practices that increase students' motivations and capacities to pursue careers in fields of science, technology, engineering, or mathematics (STEM) by providing technical support to all ITEST projects, facilitating national dissemination of ITEST project outcomes, and further developing the ITEST research and development community.

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