Plant IT Careers, Cases, and Collaborations

2007 - 2011

The Botanical Society of America, Texas A&M University, and BioQuest are collaborating to enhance student interest in information technology-related plant science careers and understanding of information technologies used in the study of plant science.

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PROFIT: Pictures Represent Opportunities For Inspiration in Technology

2007 - 2011

Computing with pictures is an intuitive way to introduce secondary school students to information technology (IT), so this ITEST Comprehensive Project for Students and Teachers is centered on introducing Computer Vision and Imaging experiences into the core curriculum of mathematics and IT. Each year, twenty teachers and sixty incoming tenth grade students in the Greater Orlando area are involved in learning about and interacting with modules that explore the relationship between mathematics and pictorial computing.

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Rhode Island Information Technology Experiences for Student and Teachers (RI-ITEST)

2007 - 2011

Rhode Island Information Technology Experiences for Students and Teachers (RI-ITEST) is a comprehensive ITEST project for high school students and teachers. The goal of RI-ITEST is to prepare students from diverse backgrounds for careers in information technologies by engaging them in exciting, inquiry-based learning activities that use sophisticated computational models in support of a revolutionary science curriculum.

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Clean Energy Literacy and Leadership (CELL)

2010 - 2014

The Clean Energy Literacy and Leadership (CELL) project will develop, implement, and evaluate a community-oriented program designed to better inform youth and their families about clean energy practices and "green" career opportunities. The target audience includes predominately African American and Latino youth, ages 13 to 16, and their families from five underserved communities in the East San Francisco Bay area.

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Building an Internet Community of Design Engineers (iCODE) - Collaborative Research

2006 - 2010

The Internet Community of Design Engineers (iCODE) is a collaborative project of the University of Massachusetts Lowell and Machine Science Inc. We have developed an on-line learning system that enables schools and community centers to support engineering design programs for students in grades 7 to 12. Microcontroller technology is an unseen but pervasive part of everyday life, integrated into virtually all automobiles, home appliances, and electronic devices.

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Dan River Information Technology Academy (DRITA)

2006 - 2011

The "Dan River Information Technology Academy (DRITA)," is a three-year program for high school students from underserved populations who are interested in pursuing IT or STEM careers. The overall goal of DRITA is to provide opportunities for promising African American or Hispanic youth to (1) develop solid Information Technology skills and (2) acquire the background and encouragement needed to enable them to pursue higher education in STEM fields, including IT itself and other fields in which advanced IT knowledge is needed.

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Green Table Productions

2007 - 2008

Green Table Productions Project , a project within the three Computer Clubhouses of Miami, Florida will provide an opportunity for 90 youth from grades 7 – 12 to participate in hands-on learner-based exploration of film making, including video production, music production and graphic arts production.

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IT Community Support Project

2006 - 2010

The University of Hartford serves 352 economically disadvantaged and underserved middle and high school youth in Hartford, CT. The project will enable participants to gain IT skills in computer engineering and web applications. Partners include the University of Hartford Career Counseling Center, Computers for Communities, and Hartford Public Schools.

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IT Girl: An Interdisciplinary Approach to Solving Real World Problems Using 3D Modeling and Information Visualization

2006 - 2009

"IT Girl" is an innovative youth-based program designed to engage middle and high school girls in building competency and interest in science, technology, engineering and math careers through collaborative technology and science-intensive projects in game development and information visualization. The project triangulates Girlstart's successful program structure of after-school activities, Saturday and summer technology camps, intensive parent involvement, field experiences, with innovative curricula in visualization and game development.

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Scaling up an Innovative Approach for Attracting Students to Computing

2011 - 2018

US college and universities are experiencing a dramatic decline in enrollment of computing majors, despite a predicted, rapid increase in future jobs in the computer science (CS) and information technology (IT) sectors. This reflects a decline in the number of students taking the AP computer science exam. To address this issue, this project will build statewide networks of college, middle school, and high school faculty who will offer workshops and provide continuing support during the academic year.

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