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Embodied CT in a Mixed-Reality environment

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Transforming teaching mathematics with culturally relevant coding activties

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Asset Based Learning Environments with Dream2B

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Adapting QISE technology for use in the high school classroom

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3D models for learning Plant Science

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Preschoolers’ Spatial Orientation Learning

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Digital Empowerment: Can Governmental Agencies Data Platforms be Leveraged in Classrooms to Respond to Current Events?

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ImageSTEAM: Middle School Teacher Professional Development in AI and Visual Computing through Computational Cameras

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Compose With AI

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Puffins!

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This material is based upon work supported by the National Science Foundation under Grant Nos. DRL-1312022, 1614697 and 1949200. Any opinions, findings, and conclusions or recommendations expressed in this material are those of the author(s) and do not necessarily reflect the views of the National Science Foundation.

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