The CryptoClub: Extending Learning with Student-Generated Tutorials

2013 - 2019

In existing CryptoClub after school programs, middle school students use mathematics to make and break secret codes. The CryptoClub website has tools for encrypting, messages to crack, treasure hunts and other activities. In this project, the learning in fifteen Crypto Clubs is extended by having the students generate tutorials that explain how they solve mathematics and cryptographic problems. The flexibility of the after school setting provides the opportunity to experiment with content and technology.

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The Urban Community Project to Stimulate Interests in STEM Careers (U-CPS)

2013 - 2017

The Urban Community Project to Stimulate Interests in STEM Careers (U-CPS) project of Fisk University is a three-year project designed to provide challenging and stimulating learning experiences to middle school students by providing high quality professional development experiences for three cohorts of 15 middle and high school teachers through the development of learning modules.

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Innovation Institute

2013 - 2018

The Innovation Institute: From Problem to Product (I2) takes high school students through the entire process of inventing a device, software or other technology. This proposal makes use of a Makerspace at the New York Hall of Science (NYSCI), which is located in a community with a high proportion of both immigrant and low-income residents.

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Seeding the Future: Creating a Green Collar Workforce Through Learning about Indoor Urban Farming Technologies and Alternative Energy Sources

2013 - 2017

This project develops an interdisciplinary and transformative in- and out of-school science education and technology program that engages high school aged youth and their teachers in 1) the production of food using hydroponics, and 2) the use of green energy technologies (solar, and wind) to power hydroponic systems. This distinctive program integrates food production, a novel model of parental outreach, a focus on green career development, and an authentic reason (growing their own produce for selling at a market) for learning how and why to use alternative energy technologies.

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Teaching Engineering Concepts to Harness Future Innovators (TECHFIT)

2013 - 2018

The TECHFIT project fosters middle school student enthusiasm for STEM disciplines. This is accomplished by equipping teachers with skills and tools to engage their students and show them how engineering technology knowledge can help them become innovators of interesting, fun, and valuable products. TECHFIT recruits teams of 2-5 science, technology, math, and physical education teachers from partner schools to complete a 6-day, professional development summer workshop.

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iDesign: Developing Technological Fluency Through Culturally-Relevant Game Design

2013 - 2019

The iDesign project engages underrepresented youth in creating computer games that are culturally and socially relevant. By engaging participants in the culture of information technology, the project is designed to move them from playing computer games to using tools that require programming and computation skills. The project culminates in the dissemination of a game-design curriculum that other after school programs can use.

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Tri-C Youth Technology Academy: STEM Academy for Youth featuring Youth Essential Skills - SAY - YES!

2013 - 2017

This ITEST strategies project is providing high school students with experiences in robotics to galvanize their interest in STEM and prepare them for STEM programs at the college level. The project is delivering a pre-engineering experience, advanced math coursework, and project-based instruction. High school teachers receive technical training to build their STEM teaching competencies. Over 100 underrepresented students are being recruited from MC2 STEM High School in the Cleveland Metropolitan School District.

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Bits-2-Bites: Youth Applying STEM Content and Computational Thinking to Learn about Nutrition and Advocate for Food Justice

2013 - 2017

Bits-2-Bites is a strategies project that will engage middle school and high school students in learning to apply computational thinking and computer based tools to address STEM related community issues. Participants will learn about the biology and chemistry of food science, nutrition, food production, environmental sustainability, and how they relate to relevant community health issues such as the proliferation of obesity and diabetes.

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The Eyes Say it All: Using web page design and eye-tracking technology to learn STEM concepts, research skills, and human factors

2013 - 2018

Tuskegee University engages 150 students in grades 8-12 in three-week summer workshops featuring STEM content, web-design, the multi-disciplinary area of human-computer interaction, and career study seminars/webinars. Students design a website incorporating STEM content, and then use a technology called eye-tracker to test the effectiveness of their communication. The project design combines three aspects of best practices in learning and extends them to a technology-based pedagogy: writing-to-learn, learning-to-write, and project-based learning.

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Scaling Up Success: Using MATE's ROV Competitions to Build a Collaborative Learning Community that Fuels the Ocean STEM Workforce Pipeline

2013 - 2021

The Marine Advanced Technology Education (MATE) Center at the Monterey Community College in collaboration with Washington State University is engaging in a scale-up study of the remote operated vehicle (ROV) program to new audiences of middle and high school students and teachers. Using a train the trainers approach, the MATE ROV project is conducting at least 45 regional professional development workshops in 15 regions for a total of 500 teachers.

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