Learning through Engineering Design and Practice: Using our Human Capital for an Equitable Future

2007 - 2012

Arizona State University (ASU) in collaboration with Arizona Science Center, Boeing, Intel, Microchip, Motorola, Salt River Project, AZ Foundation for Resource Education, AZ Game & Fish Department, US Partnership for the Decade of Education for Sustainable Development, Mesa Public Schools, and Boys & Girls Clubs of the East Valley, offer a three-year extracurricular project resulting in IT/STEM-related learning outcomes for 96 participants in grades 7, 8, and 9.

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Detroit Area Pre-College Engineering Program (DAPCEP) Engineering and IT Project-C5

2007 - 2010

DAPCEP's youth-based Engineering and Information Technology Education Project aims to engage students in activities that will increase their access to IT within the context of engineering and increase their opportunities to explore related college and career paths. One hundred twenty African American and Latino 7th and 9th grade students and 180 parents participate in carefully planned courses designed to expand their knowledge of engineering and to lay the foundation for successful lifelong learning related to a range of IT.

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Advanced Digital Pathways

2007 - 2011

The Bay Area Video Coalition's (BAVC) proposed Advanced Digital Pathways (ADP) project provides 150 underserved low-income 9-12 grade youths with 180 contact hours of activities in information technology (IT) to better prepare them to pursue careers in IT and science, technology, engineering, and mathematics (STEM) related fields. ADP offers two full years of activities for youths from the San Francisco Bay Area to participate in the digital media technology segment of the IT field.

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Community Platform for Ocean and Climate Education, Careers, and Workforce Development

2011 - 2014

The Community Platform for Oceanic and Climate Education, Careers, and Workforce Development is a three-year ITEST strategy project targeting students, parents, and caregivers in Prince George's County, Maryland. The project examines how knowledge of remote sensing data, as well as ocean and climate science influence student interest in and preparation for careers in STEM. The project activities address the four domains that influence career choice: community, school, family, and peer groups. Project partners include Prince George's County Public Schools, U.S.

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Design Loft STEM Learning Program

2011 - 2015

The Design Loft STEM Learning Program is introducing 400 underserved middle school students in California to engineering careers. The goal of the program is to develop students' ability to define and create solutions for real world problems by using "design thinking." The program's learning activities expose students to design thinking tasks that produce low-cost engineering solutions to improve the lives of poor people around the world. Students are designing cost-effective ways of increasing impoverished people's access to water, shelter, and energy.

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ICT-SPACE: Developing ICT-STEM Career Interest, Engagement and Self-Efficacy in Middle School Students through Serious Games

2011 - 2015

Wisdom Tools (WT), in partnership with the Indiana STEM Resource Network (I-STEM), will design, develop, and test ICT-SPACE (ICT-STEM Professions And Careers Exploration), a game-based career exploration environment for 7th and 8th grade students. The primary deliverable for this ITEST Strategies project is a suite of six online mini-games that will allow students to "try on" five ICT-STEM professions, and then work collaboratively to solve a capstone challenge mission requiring skills from each profession.

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Science Research Mentoring Program

2008 - 2013

This project focuses on new areas and technologies within the rapidly changing Biological Sciences. The mentoring program targets underrepresented youth and will serve 120 10th to 12th grade students over three years (three cohorts of 40 each), providing one year of preparatory courses, a summer institute for career exploration and lab orientation, and a second year of authentic research with an AMNH scientist mentor.

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An Innovative Hybrid Program for Diversifying and Building Capacity in the STEM/ICT Workforce: ISTEM

2012 - 2017

This strategies project develops a program combining in-school mentoring with out of school informal education experiences involving the use of three types of mentors; college students, STEM professionals, and volunteers from the participant group community. The project targets Native American and Hispanic students in grades 3 - 8. The project recruits, trains and retains a minimum of 60 mentors during the 3 year project. Mentors from the three groups including members of the Pascua Yaqui Native American community and tribal members are paired with like numbers of mentees.

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Bridging Math Literacy and Digital Media Creation: Students as Learners, Teachers, and Leaders of STEM Content

2010 - 2014

The project leaders will guide high school students through a mathematics-based, programming experience which prepares them to subsequently teach mathematics and programming to middle school students. Using a "drag and drop" programming language, the participants will explore mathematical concepts. Products of the project will include two modules, the first using video games based on existing mathematics games and the second using simulations to explore social issues.

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