M2T2 - Maximizing Motivation, Targeting Technology
Eighteen teachers from rural northeast Texas learn to program gaming components that model abstract mathematics and science activities to engage roughly 108 students in STEM learning.
Eighteen teachers from rural northeast Texas learn to program gaming components that model abstract mathematics and science activities to engage roughly 108 students in STEM learning.
The University of Florida proposes to provide 51 teachers and over 3600 students with an interesting experience and opportunities for biotechnology learning. This project will create a computer-based game and supporting curriculum for promoting workforce development in the area of biotechnology
The Harlem Children Society (HC) was established in 2000 with 3 students from 2 schools by a research scientist at Sloan Kettering Cancer Center. The project now serves 800 students from over 150 schools with 1500 mentors at 150 institutions. HCS seeks NSF support to focus on the critical IT skills
The Conference on Cyberlearning Tools for STEM (CyTSE) brings together scientists, cyberlearning developers, educational researchers, STEM educators (formal and informal), curriculum developers and other stakeholders that contribute to the agenda on K-12 STEM cyberlearning and workforce preparation.
EDC convened a 3-day meeting comprised of NSF-funded ITEST grantees, researchers in STEM workforce development and informal learning, STEM industry leaders, and philanthropic organizations.
The STEMware™ project brings together collaborators in science and education research, teaching, and industry and incorporates an innovative professional and youth development program to create, implement, and evaluate STEM-based “serious games”.
SRI International (SRI), Girls Incorporated of Alameda County (GIAC), and TERC are collaborating to create and implement Girls InnovaTE3: Girls Innovating with Technology as Entrepreneurial Environmental Engineers. InnovaTE3, a Strategies project in NSF's ITEST program, is an out-of-school youth
One hundred and twenty grade 9 and 12 students and 12 teachers from minority and underserved schools will engage in IT education and computer programming, leading to the development of a working knowledge of linear algebra and culminating in working teams that will develop visualization tools with which to test research hypotheses.
In Texas the CommunITy Studios project will offer 70 middle and high school youths activities in information technology (IT) and science, technology engineering, and mathematics (STEM) education.
Sixty high school Hispanic, English language learners at the Latino College Preparatory Academy in East San Jose engage in interactive, hands-on, creative science workshops and research opportunities to inspire and motivate them towards STEM education.