High School Enterprise

2008 - 2012

The High School Enterprise (HSE) project builds on earlier successes with college students and extends that strategy to eight high schools through an after-school program. The project establishes and assesses a model which uses students from grades 9-12 organized into active, applied STEM learning communities focused on client needs. HSE teams participate in "virtual" companies that provide technical services to actual clients and develop products intended for ultimate distribution through the marketplace. HSE team projects are STEM-based with an emphasis on ICT.

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M2T2 - Maximizing Motivation, Targeting Technology

2009 - 2012

This Strategies project seeks to provide year round programming following an intensive summer camp for teachers and students from middle schools in a rural area. It proposes to build on the Games that Teach research at MIT, and the games research of the Digital Collaboratory at UT-Austin, to give teachers the skills they need to design educational game components in team situations with students. The approach is to use 3-D visualizations, physics engines and other gaming strategies to relate abstract math and science concepts to real world phenomenon.

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OUTBREAK: Opportunities to Use immersive Technologies to explore Biotechnology Resources, Career Education and Knowledge

2008 - 2012

The University of Florida proposes to provide 51 teachers and over 3600 students with an interesting experience and opportunities for biotechnology learning. This project will create a computer-based game and supporting curriculum for promoting workforce development in the area of biotechnology; prepare teachers to implement the game and supporting curriculum through a summer professional development program; and determine how the game and supporting curriculum affects student disposition towards careers in biotechnology and understanding of biotechnology content.

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Science Journalism Pathways to STEM Careers

2008 - 2013

The Inland Northwest Community Access Network (TINCAN), the Puget Sound Center for Teaching, Learning and Technology (PSCTLT), and Reel Grrls (a community media center) are partnering to involve 6th and 7th grade middle school girls in science-focused after-school club activities in 10 schools in Seattle and Spokane, Washington. The Science Journalism Pathways to STEM Careers project is engaging girls in science journalism through information and communication technologies (ICT) to investigate and publish information about local science issues of interest to their communities.

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STEMware - Designing Immersive Biology Learning Simulations for Formal and Informal Settings

2009 - 2013

The STEMware project brings together collaborators in science and education research, teaching, and industry. Modern biology related scenarios developed by educator-student-scientist partners will be utilized to create STEMware™ - immersive simulations for a virtual lab environment. This resource and supplemental curriculum will be distributed to afterschool programs, home computers, and school sites nationwide. The project incorporates an innovative professional and youth development program in the creation, implementation, and evaluation of STEM based “serious game” software.

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Prime the Pipeline Project (P3): Putting Knowledge to Work

2008 - 2013

Prime the Pipeline Project (P3): Putting Knowledge to Work is designed to engage high school students as active members of a scientific village comprised of students, math and science teachers, university faculty, undergraduate student mentors, industry professionals, and scientists. Participants include a cohort of up to 60 grade 10 high school students (class of 2011) and 40 high school teachers (half science and half math), from the Phoenix, Arizona east valley.

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M-SOS-W: Middle Schoolers Out to Save the World

2008 - 2013

M-SOS-W: Middle Schoolers out to Save the World in this project, approximately 600 sixth graders from seven middle schools in Louisiana, Maine, Texas and Vermont are monitoring home energy use under supervision of their (14) teachers. The data are being used to develop optimum scenarios for conserving energy and reducing production of greenhouses gases in local communities. The teachers are receiving professional development to carry out the project.

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Clean Energy Literacy and Leadership (CELL)

2010 - 2014

The Clean Energy Literacy and Leadership (CELL) project will develop, implement, and evaluate a community-oriented program designed to better inform youth and their families about clean energy practices and "green" career opportunities. The target audience includes predominately African American and Latino youth, ages 13 to 16, and their families from five underserved communities in the East San Francisco Bay area.

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