Project eSPAC3: Celebrating Latinidad to Develop Spatial Computational Thinking Skills
One PagerCoding and Creating with Beats
One PagerFrom Play to Problem-Solving: Augmented Reality for Enhancing Computational Thinking in Young Learners
One PagerSimulations for Learning Collaboration Skills and Developing Asset-based STEM Career Identities
One Pager3D Printing and Astronomy for High School Students with Blindness/Visual Impairments and their Educators
One PagerEngaging Latinx Youth in Understanding the Science of Climate Change by Developing Digital Narratives and Games
The project will engage LatinX middle and high school youth in developing technology-rich, interactive digital media, games, and narratives about climate science. In creating digital stories, youth will blend real-world scenarios with their ideas and decision-making processes to solve climate
The CryptoClub: Extending Learning with Student-Generated Tutorials
In existing CryptoClub after school programs, middle school students use mathematics to make and break secret codes. The CryptoClub website has tools for encrypting, messages to crack, treasure hunts and other activities. In this project, the learning in fifteen Crypto Clubs is extended by having
Marine Technology for Teachers and Students (MaTTS)
Over 70 teachers, 1800 high school students and 900 middle school students in urban and suburban RI and CT districts during the course of the program will interact with cutting edge research technologies related to exploring the global ocean.