Strategic Problem-based Approach to Rouse Computer Science (SPARCS)
The SPARCS project will support 72 teachers of grades 7-9 to integrate computer science into their science and math instruction. Because the world is adopting computational tools quickly, students need to learn about how computational technology can be leveraged to make informed decisions.
The Youth Digital Storytelling STEM Academy
The project will develop a student-directed intervention designed to give students the opportunity to use video storytelling to tell their own stories in a meaningful way for their communities to encourage student interest and engagement in the STEM-related field of climate science.
Collaborative Research: American Innovations in an Age of Discovery: Teaching Science and Engineering through 3D-printed Historical Reconstructions
Advanced manufacturing technologies, such as 3D printing, are transforming design and several fields of engineering. This innovative project will use 3D technology to help students learn about science and engineering through the history of inventions in the United States. As part of science and
Authentic Art Making as a Vehicle for Connecting to STEM Learning and Careers
Artists for Humanity and Education Development Center, Inc. are collaborating to develop and study a model for using authentic art-making to promote high school students' interest in STEM learning and STEM careers. The project builds on a highly successful Artists for Humanity out-of-school-time art and design program for Boston youth, which uses an apprenticeship model to educate under-resourced youth through mentor-guided creation and sale of artworks.
GeniConnect: Game-based Learning, Mentoring, and Laboratory Experiences - A Model for Industry-Afterschool Partnerships
This three-year ITEST Strategies project, GeniConnect, focuses on middle school student engagement in genetics and biotechnology using game-based learning (Geniverse)
Innovative Collaborative Research Experience and Technical Education (iCREATE)
The overall objective of this project will be testing a model of community engagement in STEM learning through the design and implementation of a high school level career and technical education (CTE) bioscience course. The problem, the spread of infectious disease, specifically influenza, was chosen for the local community (Coconino County, AZ) after consultation with community partners. The project emanates from efforts in education designed to develop the next generation of STEM innovators who can productively participate in our increasingly global society.
Building Enhanced Scientific Thinking through Modeling Ecosystems
This project will explore how a modeling-based curricular approach advances 4th and 5th grade students' understanding of science as a way of knowing.
LinCT: Linking Educators, Youth, and Learners in Computational Thinking
The LinCT (Linking Educators, Youth, and Learners in Computational Thinking) project at the Science Museum of Minnesota (SMM) will engage female teachers-in-training and youth from underrepresented demographics in immersive technology experiences and STEM education. LinCT will guide teachers to develop their understanding and use of technology in the classroom, as well as prepare youth for a future where technology plays a key role in a wide range of professional opportunities.
Engineering Experiences: Research on Student Competency, Motivation and Persistence in STEM for Underserved Youth
This project will develop and study Engineering Experiences, in an out-of-school-time (OST) setting that combines project-based learning in STEM with engineering experiences and ongoing mentoring to prepare students for success in high school STEM courses and the future STEM workforce.
Next Step Learning: Bridging Science Education and Cleantech Careers with Innovative Technologies
This project will create a science and engineering technology enhanced learning pathway from school to home that focuses on home energy efficiency. Students will have multiple opportunities to use what they learn about science and engineering in school to solve authentic real-world energy efficiency