ET-ECS: Electronic Textiles for Exploring Computer Science with High School Students and Teachers to Promote Computational Thinking and Participation for All
The project will develop implement, and test an expansion unit using electronic textiles for the Exploring Computer Science (ECS) curriculum that is currently implemented in high schools across the nation by providing an alternative to the existing robotics unit that can appeal and recruit larger group of girls and address the longstanding lack of women and minorities in computing.
Innovative Science Technology Engineering and Mathematics Strategy Project (iSTEM)
The Innovative Science Technology Engineering and Mathematics Strategies Project of Morehouse College is designed to provide underrepresented minority students with science, technology, engineering, and mathematics (STEM) challenging technological learning experiences that will increase the students' exposure to innovation and creativity in the STEM disciplines.
Zipping Towards STEM: Integrating Engineering Design into the Middle School Physical Science Curriculum
This project will advance efforts to better understand and promote practices that increase students' motivations and capacities to pursue careers in fields of science, technology, engineering, or mathematics through the Innovative Technology Experiences for Students and Teachers program. It will
App Maker Pro (AMP): Motivating STEM Study through App Development
Project AMP (App Maker Pro), a partnership between Arizona State University and the Chandler, Higley, Mesa, and Phoenix, Arizona public schools, will gauge the effectiveness of a design village (community) program on the technology interests and talents of high school students.
Strategic Problem-based Approach to Rouse Computer Science (SPARCS)
The SPARCS project will support 72 teachers of grades 7-9 to integrate computer science into their science and math instruction. Because the world is adopting computational tools quickly, students need to learn about how computational technology can be leveraged to make informed decisions.
Motivating Bilingual Hispanic Youth Towards STEM & STEM Cognate Study and Careers (MIO STEM)
The Arizona State University Center for Games and Impact will collaborate with VME (Vme Media), E-Line Media, and HACU (Hispanic Association of Colleges & Universities) to develop a project designed to engage Hispanic middle-school students in learning about STEM careers. The project will initially
Educational Pathways Into College & Career
Educational Pathways Into College and Career is a multi-faceted summer program designed to equip students from low-performing schools, low-income families and ethnic/racial groups underrepresented in STEM fields with the knowledge, skills, and attitudes necessary to succeed in STEM majors and pursue STEM-related careers.
From Data To Awesome (D2A): Youth Learning to be Data Scientists
The project will be a partnership between a non-profit organization and a university in order to engage youth in data science projects as they produce interactive media for local and national audiences.
Integrated Computer Science in Elementary Classrooms (iCS)
This collaborative project between the International Society for Technology in Education (ISTE), Georgia Technical Institute, and Georgia State University will develop and test a model curriculum for grades 3-6 that aligns with ISTE's standards and computational thinking goals.
Acquainting Metro Atlanta Youth with STEM (AMAYS)
Acquainting Metro Atlanta Youth with STEM (AMAYS) was an NSF, ITEST Strategies project housed at Georgia State University that included the creation, implementation, and evaluation of a unique, technology-rich, informal learning environment for middle school youth. AMAYS participants were largely