IT-E3 Tools: Information Technology Engineering and Environmental Education Tools
Sixty teachers and 1,000 sixth—ninth grade students will use information technology -- hand-held digital sensors and a multi-player, online game -- to solve complex environmental and other problems.
Building an Internet Community of Design Engineers (iCODE) - Collaborative Research
One hundred and seventy five grade 7-12 students in Boston and Lowell, Massachusetts will use an online learning system to participate in IT-intensive engineering design programs at schools and community centers.
Paleo Exploration Project: Spatial Analysis of Fossil Finds in the Northern Plains
The Paleo Exploration Project has provided training in paleontology and geospatial analysis to 52 K-12 math, science, and technology teachers and over 80 middle school students from rural eastern Montana, an area that includes five of the state’s seven Indian reservations. Through a series of two
Medibotics: The Merging of Medicine, Robotics and IT
The New Jersey Institute of Technology (NJIT) is working with faculty, students and staff in four high-minority urban school districts in New Jersey to integrate robotics programming, engineering design and information technology into existing curricula for grades 7-12. The goal of the project is to
IT Girl: An Interdisciplinary Approach to Solving Real World Problems Using 3D Modeling and Information Visualization
"IT Girl" is an innovative youth-based program designed to engage middle and high school girls in building competency and interest in science, technology, engineering and math careers through collaborative technology and science-intensive projects in game development and information visualization
IT Experiences for Students and Teachers Using Catfish and their Environment as a Model
Fifteen hundred students and 75 teachers from a ten-county area in the Mississippi Delta engage in scientific research projects ranging from water quality to environmental sciences.
Using Squeak to Infuse Information Technology into the STEM Curriculum in Grades 7-12
This project targets approximately 75 STEM teachers (one cohort of 25 teachers each year) and 150 grade 7-12 students over three years, focusing on the Squeak media authoring tool as a modeling environment to infuse IT skills into the core STEM curriculum. Using Squeak allows STEM teachers to create
An Innovative Approach for Attracting Students to Computing
Five higher education institutions and one school system will work collaboratively with 90 college and high-school faculty (working in teams) to learn Alice—a software program—to build understanding of object-based programming.
Students Investing in Mathematics, Engineering and Technology (SIMET)
This proposal, "Students Investing in Mathematics, Engineering and Technology (SIMET)," is a request from Jackson State University for a three-year project that outlines a year-round program that includes: Saturday sessions, online/telephone homework support by a college-age mentor, a two-week
Robotics and GPS/GIS in 4-H: Workforce Skills for the 21st Century
Two hundred students ages 12-15 from 25 4-H clubs throughout Nebraska apply robotics, GPS, and GIS in their work with precision agriculture and environmental science.