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The Pulsar Search Collaboratory
The Pulsar Search Collaboratory project (PSC) will engage 60 West Virginia teachers and 600 students in world class research in radio astronomy through the analysis of data collected using the Robert C. Byrd Green Bank Telescope (GBT).
Nanotechnology and Bioengineering in Philadelphia Public Schools
Seventy-two high school physical science and biology teachers, 180 students during summer workshops, and 24 guidance counselors in Philadelphia use education and information technologies to study and apply concepts in nanotechnology and bioengineering.
Expanding Opportunities for Innovative and Technology Rich STEM Experiences through Florida's High School Career Academies
This research project would investigate the determinants and consequences of student enrollment in a new Florida program of high school "career academies" intended to integrate rigorous academic curriculum with industry-driven careers. The researchers have created some specific hypotheses about
STEM and ICT Instructional Worlds: The 3D Experience (STEM-ICT 3D)
A coalition of Carolina universities, school districts, state agencies, and businesses called the "Virtual World Consortium" are promoting the use of 3 dimensional immersive virtual technologies to teach STEM in middle schools.
UAB-Birmingham Consortium for Advanced Education in Computer Science
One hundred and twenty grade 9 and 12 students and 12 teachers from minority and underserved schools will engage in IT education and computer programming, leading to the development of a working knowledge of linear algebra and culminating in working teams that will develop visualization tools with which to test research hypotheses.
Student Enabled Network of Sensors for the Environment Using Innovative Technology (SENSE IT)
The Student Enabled Network of Sensors for the Environment using Innovative Technology (SENSE IT) project will integrate STEM skills into a robust interdisciplinary curriculum and teacher development effort by teaching 3,000 high school students to design, build, test, deploy and interpret their own
OUTBREAK: Opportunities to Use immersive Technologies to explore Biotechnology Resources, Career Education and Knowledge
The University of Florida proposes to provide 51 teachers and over 3600 students with an interesting experience and opportunities for biotechnology learning. This project will create a computer-based game and supporting curriculum for promoting workforce development in the area of biotechnology
Information Technology through Community Based Natural Resources Program for Students and Teachers
Fifty middle and high school teachers and their students in central and eastern Kentucky learn how to use remote sensing technology to collect data on community-based natural resource problems and create 3-D computer models to simulate the issues.
High School Enterprise
Eight diverse teacher-coached High School Enterprise teams, each comprising up to 20 students (160 students total) participate in "virtual" companies that provide technical services and develop products intended for distribution through the marketplace.
CommunITy Studios
In Texas the CommunITy Studios project will offer 70 middle and high school youths activities in information technology (IT) and science, technology engineering, and mathematics (STEM) education.