Seven Lessons Learned in Eight Years Hosting the ITEST Learning Resource Center at EDC

Publications

On July 11, 2011 Joyce Malyn-Smith and Siobhan Bredin presented “Seven Lessons Learned in Eight Years of Hosting the ITEST Learning Resource Center at EDC,” as part of a panel session for a cross-division audience of National Science Foundation program officers who are interested in including resource centers in their upcoming program solicitations. Presented by Joyce Malyn-Smith and Siobhan Bredin at the National Science Foundation, Washington, DC, July 2011.

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Bridging Barriers: Using Technology to Attract, Retain, and Mentor the Engineering Workforce of Tomorrow

Publications

Today’s technology-based global economy places a high premium on STEM (science, technology, engineering, and mathematics) education. Educators committed to increasing the interest and achievement of females in engineering struggle to find appropriate resources. The Gender and Science Digital Library (GSDL) from Education Development Center, Inc., (EDC) is a unique on-line collection of exemplary resources aimed at encouraging girls and women to pursue science and engineering education and careers. Participants will receive an on-line tour of the GSDL and a hands-on look at exemplary

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Space Aliens? Women, ICTs, and Gender-Equitable Electronic Resources

Publications

This paper explores some of the critical issues surrounding gender and technology, examines what they mean for teaching and learning online, and then describes two projects at the Gender and Diversities Institute at EDC. The first project is research on online learning and its links to gender equity. The second project builds on this base to create a gender and science digital library. Both reflect the work of the Gender and Diversities Institute as it tries to determine how best to create web-based resources and materials that value gender and diversity and support the learning needs of

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Analysis of Middle and High School Student Learning of Science, Mathematics, and Engineering Concepts Through a Lego Underwater Robotics Design Challenge

Publications

The Build IT project is a university-school collaboration to increase precollege student interest and achievement in engineering, science, mathematics, and information technology through a novel underwater robotics project that utilizes LEGO Mindstorms kits, the NXT programmable brick, and related equipment. The project is being implemented in 36 socio-economically and academically diverse schools for students in Grades 7-12. Through a series of increasingly complex challenges, Build IT exposes students to science, mathematics, and engineering concepts such as buoyancy, Newton’s Laws, momentum

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