Effects of Designing a Narrative-Based Video Game on High School Students’ Climate Change Perspectives

Publications
This study examined how high school students’ participation in designing an extended reality (XR) video game influenced their understanding of climate change. The Make Games, Save the World program, supported by a National Science Foundation grant, engaged students, from backgrounds underrepresented in STEM fields, in a year-long, out-of-school initiative. Working collaboratively in narrative and design teams, students created a story-driven game set in a fictional future world impacted by extreme heat and water scarcity. To assess changes in understanding, participants completed Personal
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Growing Plants and Scientists: Fostering Positive Attitudes toward Science among All Participants in an Afterschool Hydroponics Program

Publications

This study examines an out-of-school time program targeting elementary-aged youth from populations that are typically underrepresented in science fields (primarily African-American, Hispanic, and/or English Language Learner participants). The program aimed to foster positive attitudes toward science among youth by engaging them in growing plants hydroponically (in water without soil). Participants’ attitudes toward science, including anxiety, desire, and self-concept, were examined through pre-post survey data (n = 234) over the course of an afterschool program at three separate sites. Data

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STEM Pathways: Examining Persistence in Rigorous Math and Science Course Taking

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From 2006 to 2012, Florida Statute §1003.4156 required middle school students to complete electronic personal education planners (ePEPs) before promotion to ninth grade. The ePEP helped them identify programs of study and required high school coursework to accomplish their postsecondary education and career goals. During the same period Florida required completion of the ePEP, Florida’s Career and Professional Education Act stimulated a rapid increase in the number of statewide high school career academies. Students with interests in STEM careers created STEM-focused ePEPs and may have

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Alignment of Hands-on STEM Engagement Activities with Positive STEM Dispositions in Secondary School Students

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This study examines positive dispositions reported by middle school and high school students participating in programs that feature STEM-related activities. Middle school students participating in school-to-home hands-on energy monitoring activities are compared to middle school and high school students in a different project taking part in activities such as an after-school robotics program. Both groups are compared and contrasted with a third group of high school students admitted at the eleventh grade to an academy of mathematics and science. All students were assessed using the same

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Opting in and Creating Demand: Why Young People Choose to Teach Mathematics to Each Other

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Access to science, technology, engineering, and mathematics fields serves as a key entry point to economic mobility and civic enfranchisement. Such access must take seriously the intellectual power of the knowledge and practices of non-dominant youth. In our case, this has meant to shift epistemic authority in mathematics from academic institutions to young people themselves. This article is about why high school-aged students, from underrepresented groups, choose to participate in an out-of-school time program in which they teach younger children in the domains of mathematics and computer

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Curricular Influences on Female Afterschool Facilitators’ Computer Science Interests and Career Choices

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Underrepresented populations such as women, African-Americans, and Latinos/as often come to STEM (science, technology, engineering, and mathematics) careers by less traditional paths than White and Asian males. To better understand how and why women might shift toward STEM, particularly computer science, careers, we investigated the education and career direction of afterschool facilitators, primarily women of color in their twenties and thirties, who taught Build IT, an afterschool computer science curriculum for middle school girls. Many of these women indicated that implementing Build IT

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Designing the Game: How a Project-Based Media Production Program Approaches STEAM Career

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Numerous studies have indicated a need for a diverse workforce that is more highly educated in STEM and ICT fields, and one that is capable of responding creatively to demands for continual innovation. This paper, in response, chronicles the implementation of the Digital Pathways (DP) program, a two-time ITEST recipient and an ongoing initiative of the Bay Area Video Coalition. DP has provided low-income, underrepresented minority young people with 180 contact hours of activities in digital media production to prepare them to pursue higher education and technology careers. A design-based

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Urban High School Student Engagement Through CincySTEM iTEST Projects

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This paper focuses on the notable heightening of underrepresented students’ engagement in STEM education through project-based learning CincySTEM iTEST projects. The projects, funded by an iTEST NSF grant, were designed and facilitated by teachers at a new STEM urban public high school serving low-income African-American students. Student engagement conceptualized as a psychological process involving affective and behavioral participation in classroom activities was evaluated through a mixed-methods approach. Findings indicate that affective and behavioral participation was significantly

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Psychology of Working Narratives of STEM Career Exploration for Non-dominant Youth

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Science, technology, engineering, and mathematics (STEM) is a domain of knowledge, skills, and practices that is pervasive and of critical importance in our highly technological, rapidly advancing, and increasingly connected world; however, non-dominant youth, namely from non-White, lower-income, non-English-speaking, and immigrant backgrounds, are disproportionately underrepresented in STEM careers in the USA. Professional STEM career participation can be especially valuable for non-dominant populations as these careers are high quality, in-demand, and can afford one social mobility and

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STEM Pathways: Examining Persistence in Rigorous Math and Science Course Taking

Publications

From 2006 to 2012, Florida Statute §1003.4156 required middle school students to complete electronic personal education planners (ePEPs) before promotion to ninth grade. The ePEP helped them identify programs of study and required high school coursework to accomplish their postsecondary education and career goals. During the same period Florida required completion of the ePEP, Florida’s Career and Professional Education Act stimulated a rapid increase in the number of statewide high school career academies. Students with interests in STEM careers created STEM-focused ePEPs and may have

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