Analyzing and Supporting Students' Learning Behaviors in Computational STEM Learning Environments
Computational thinking (CT) is the foundation of modern competency in a multitude of STEM-related fields. Learning strategies influence the way a student processes information and learns, which in turn, requires the proper control and regulation of their cognitive processes. More specifically, an
Project BUILD (Building Using an Interactive Learning Design)
This project will advance efforts of the Innovative Technology Experiences for Students and Teachers (ITEST) program to better understand and promote practices that increase students' motivations and capacities to pursue careers in fields of science, technology, engineering, or mathematics (STEM) by bringing together youth (grades 2-5), their families, librarians, and professional engineers in an informal environment centered on engaging youth with age-appropriate, technology-rich STEM learning experiences fundamental to the engineering design process.
Expanding Geospatial Technology Career Development for High School Students Through Teacher Professional Development
The Power of Data (POD) project is designed to increase secondary student awareness of and interest in careers that use geospatial technology (GST) and data; increase their knowledge of educational pathways to enter these careers; and develop their 21st century workforce skills.
Innovative Technology-Enabled Astronomy for Middle Schools II (ITEAMS II)
Nationwide, middle-school youth from underrepresented communities have few opportunities to engage in authentic STEM investigations that build on the students' intrinsic interests in space science and robotics to increase their interests in both ICT and STEM careers.
GIS/T Resources and Applications for Career Education (GRACE)
The GIS Resources and Applications for Career Education (GRACE) project builds upon a recent NSF-funded project, the Mayors Youth Technology Corps (MYTC), that developed a model of geographic information systems and technology (GIS/T) based education.
The CryptoClub: Extending Learning with Student-Generated Tutorials
In existing CryptoClub after school programs, middle school students use mathematics to make and break secret codes. The CryptoClub website has tools for encrypting, messages to crack, treasure hunts and other activities. In this project, the learning in fifteen Crypto Clubs is extended by having
The Urban Community Project to Stimulate Interests in STEM Careers (U-CPS)
The Urban Community Project to Stimulate Interests in STEM Careers (U-CPS) project of Fisk University is a three-year project designed to provide challenging and stimulating learning experiences to middle school students by providing high quality professional development experiences for three
Scaling Up Success: Using MATE's ROV Competitions to Build a Collaborative Learning Community that Fuels the Ocean STEM Workforce Pipeline
Uses MATE's underwater robotics competition to engage and support the participation of middle and high school students in STEM. Provides professional development, curriculum, and other resources to teachers. Involves industry professionals and parents.
Memphis Virtual STEM Academy at East High School
The Memphis Virtual STEM Academy at East High School project investigates the implementation of a virtual STEM curriculum that utilizes self-paced modules, face-to-face STEM laboratory projects, and field experiences designed to help students (grades 9-12) understand pre-engineering concepts and