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Relatively little research exists on the use of experiences with physiological sensors to support STEM education. In this work, we draw on techniques from physiological computing and computer science education to explore novel ways to build students' computational thinking skills.
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We are developing a set of machine learning-powered components enabling elementary students to create interactive AI-enabled solutions to problems presented in fictional stories during transdisciplinary activities at the intersection of AI, engineering, and literacy.
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Digital Storytelling with children in urban emergent communities, this project aims to create protocols that children can use to document, share, and showcase the rich mathematical knowledge that exists in their own families and communities.
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The increasing sophistication and availability of Augmented and Virtual Reality (AR/VR) technologies wield the potential to transform how we teach and learn computational concepts and coding. This project develops a platform for creative coding in virtual and augmented reality. The Embodied Coding..
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This project is a multiyear study of the impact of an enrichment program that the US National Science Foundation (NSF) managed in the 1990s. The Young Scholars Program (YSP) involved around 18,000 7th–12th grade students and 600 separate grants between 1989 and 1996. The purpose of YSP was to..
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The connections with music present a great opportunity for engaging children in the science of sound, and science in general. With this goal, our program has been creating a series of web applications and hands-on activities that allow children to explore, visualize, and play with sound. Our..
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The future workforce is being drastically reshaped by artificial intelligence (AI) technologies. The advancement in AI theories, algorithms and practices has not only created great demands for AI scientists, engineers, technicians and entrepreneurs but also reformulated the nature of work in almost..
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Healthcare is becoming robotics reliant. Hands-on learning of assistive and rehabilitation robotics in meaningful contexts such as improving quality of life will broaden the participation of underrepresented students including females and ethnic minorities. In this work, a low-cost educational..
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QuEST develops and researches practices in precollege quantum science and computing instruction that are aligned with the Next Generation Science Standards. The goals include the development of (1) quantum knowledge and quantum computing practices that promote critical thinking, reasoning, and..
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The project's central goals are threefold: (1) to provide access to meaningful bilingual computer programming and mathematics (CPM) experiences to Latinx middle school students, (2) to develop a bilingual CPM curriculum based on Python and Jupyter Notebook to provide visual representations of..