ITEST Idea Brief: Using Gaming & Computer Simulations for Youth Engagement & Learning

Publications

ITEST LRC Idea Brief Volume 5, March 2007Increasingly, educators are leveraging games and computer simulations to create dynamic learning experiences. Among the numerous ITEST projects engaged in this work are Girl Game Company, in which girls design and program their own games, and Global Challenge, whereteams of youth learn about systems and scientific concepts through games and simulations.

Read More

ITEST Newsletter: Issue 3, Fall 2006

Publications

Learn more about the ways that ITEST projects use hands-on activities with educators and youth to promote scientific inquiry. The ITEST LRC Newsletter, Issue 3/Fall 2006 includes this feature story plus success stories from three ITEST projects, resources, and LRC news and events.

Read More

ITEST Newsletter: Issue 1, Fall 2005

Publications

This newsletter is designed to share the exciting work of teachers and students participating in ITEST (Information Technology Experiences for Students and Teachers) projects across the United States. Participating educators and young people work hand in hand with scientists and engineers on extended research projects that carry them beyond the classroom, using technology to explore topics ranging from biotechnology to environmental resource management. In this issue, we spotlight the work of five ITEST projects, highlight upcoming presentations and publications, and link to valuable resources

Read More