Promoting STEM Interests and Careers through Families and Museums Exploring

2016 - 2023

This project will advance efforts of the Innovative Technology Experiences for Students and Teachers (ITEST) program to better understand and promote practices that increase students' motivations and capacities to pursue careers in fields of science, technology, engineering, or mathematics (STEM) by engaging in hands-on field experience, laboratory/project-based entrepreneurship tasks and mentorship experiences.

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Promoting Robotic Design and Entrepreneurship Experiences among Students and Teachers

2016 - 2022

The project will develop, implement, and assess an initiative to promote robotic design and entrepreneurship experiences among students and teachers. Each year, 16 teachers and 32 students from 8 high schools located in all 5 boroughs of New York will attend a 4-week summer institute consisting of a 2-week guided training and a 2-week collaborative robotic-product development. The participants will come primarily from schools in underserved neighborhoods with socially, economically, racially, and ethnically diverse student bodies; approximately half of the participants will be female.

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Preparing African American Males for Energy & Education (PAAMEE)

2016 - 2019

This project will advance efforts of the Innovative Technology Experiences for Students and Teachers (ITEST) program to better understand and promote practices that increase students' motivations and capacities to pursue careers in fields of science, technology, engineering, or mathematics (STEM) by engaging in hands-on field experience, laboratory/project-based entrepreneurship tasks and mentorship experiences.

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Making it Stick! Mobile Apps to Pedagogically Support Retrieval Practices

2016 - 2021

This project will advance efforts of the Innovative Technology Experiences for Students and Teachers (ITEST) program to better understand and promote practices that increase students' motivations and capacities to pursue careers in fields of science, technology, engineering, or mathematics (STEM) by employing mobile technology to help up to 530 teachers and more than 9,000 students use proven retrieval experiences to improve STEM learning.

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Investigating Digital Badges as Alternative Credentials to Broaden STEM Participation Among Underrepresented Youth

2016 - 2019

The project will develop and research an innovative credentialing process called Design League Badge Portfolios. (A digital badge, like a badge earned in a scout troop, is a validated indicator of accomplishment or skill that is housed and managed online and can be earned in informal or formal environments.) The process will give underserved youth a technology-supported method for presenting their Information Communication Technology (ICT) achievements in an out-of-school program in ways that are personally meaningful and that address the expectations of higher education institutions.

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Collaborative Digital Bioscience Career Awareness Curriculum and Teacher Professional Development

2016 - 2019

This project will advance efforts of the Innovative Technology Experiences for Students and Teachers (ITEST) program to better understand and promote practices that increase students' motivations and capacities to pursue careers in fields of science, technology, engineering, or mathematics (STEM) by developing and testing a novel technology-rich high school bioscience curriculum and teacher professional development model.

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Chief Science Officers: A Strategy for Student Awareness and Industry Engagement

2016 - 2022
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Chief Science Officers

This Innovative Technology Experience for Teachers and Students project provides a model for increasing student interest in STEM careers and active engagement of business and industry partners with grade 6-12 aged youth in Arizona. The Chief Science Officers (CSO) program expands on the student government model to select one or several youth at participating middle or high schools who champion STEM interest, engagement, and communication. On-campus, CSOs identify and lead STEM opportunities such as speakers, field trips, and science nights, and other activities.

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Promoting Student Interest in Science and Science Careers through a Scalable Place-Based Environmental Educational Program at a Public Aquarium

2016 - 2021

This project will advance efforts of the Innovative Technology Experiences for Students and Teachers (ITEST) program to better understand and promote practices that increase students' motivations and capacities to pursue careers in fields of science, technology, engineering, or mathematics (STEM) by developing and testing a place-based STEM enrichment program for fifth graders in a large urban school district.

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Kids as Urban Scientists: Mapping the Biodiversity of the Philadelphia Promise Zone

2016 - 2019

This project will advance efforts of the Innovative Technology Experiences for Students and Teachers (ITEST) program to better understand and promote practices that increase students' motivations and capacities to pursue careers in fields of science, technology, engineering, or mathematics (STEM) by providing immersive field experiences for inner-city students from groups underrepresented in STEM fields.

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Designing Tactile Picture Books: Critical Making in Libraries to Broaden Participation in STEM Education and Careers

2016 - 2021

This Learning and Research Center will advance efforts of the Innovative Technology Experiences for Students and Teachers (ITEST) program to better understand and promote practices that increase students' motivations and capacities to pursue careers in fields of science, technology, engineering, or mathematics (STEM) by developing an innovative approach to using library Makerspaces to link literacy, career awareness, and learning in science, technology, engineering, and mathematics (STEM).  Middle and high schools students from groups underrepresented in science, including visually imp

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