E-textile Survey Instrument, developed for Exploring Computer Science E-textiles Unit.
Related Content
Instruments
Publication
Assessing computational thinking in making has proven a challenge, in part because student creations are innately diverse and unique.
Much attention in constructionism has focused on the design of learning tools and support for students building artifacts. Far less attention has been placed on reflection and reflective artifacts that let students consider their own learning.
In this paper, we present our guiding principles for designing a constructionist curricular unit called Stitching the Loop with electronic textiles which introduce high school students to key concepts in crafting, circuit design and computing.
Recent discussions of making have focused on developing out-of-school makerspaces and activities to provide more equitable and enriching learning opportunities for youth.
Research on productive failure has examined the dimensions which are most beneficial for students’ learning of well-defined canonical problems in math and science.
Curricular Materials
In our new curriculum unit, students explore electronic textiles (e-textiles): articles of clothing, accessories, or home furnishings with embedded electronic and computational elements. This curriculum is an alternate for Unit 6: Robotics.